Mr. Kerbin
Members-
Posts
232 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Mr. Kerbin
-
N -32
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -32
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -32
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -32
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
For your information, there is a poll at the top of the page .
- 69 replies
-
- 1
-
- outer planets
- planet mod
-
(and 2 more)
Tagged with:
-
N -32
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -32
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
totm dec 2021 [1.12.x] [Planet Pack] Minor Planets Expansion
Mr. Kerbin replied to Exo's Lab's topic in KSP1 Mod Releases
... No. There, however, is only one body with a atmosphere in the mod.- 267 replies
-
- planet pack
- dwarf
-
(and 2 more)
Tagged with:
-
N -32
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
-
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -30
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Are you saying I shifted it, or we need to shift it? In any case, I was not blaming anyone, merely saying that KSP was meant and built on to be 32 bit. By the time it was 64 bit, it was too late.
- 48 replies
-
- 1
-
N -30
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
No. Just saying that mods add to the fire a bit, but not much considering the problem still exists in stock.
- 48 replies
-
I think this is a problem stemming from KSP being originally 32 bit. Since it was only meant to take (from what I heard) 4 GB of RAM. But by the time 1.1 & 64 bit was released, too much had been made to replace all that core data. KSP, then took lots and lots of RAM, as then there was no limit or hard boundaries to keep it down. Then we got here. The developers were never the problem, it was that KSP was meant to be 32 bit. Oh yeah, then you got mods that use even more RAM!
- 48 replies
-
- 1
-
N -28
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -26
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -26
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -26
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -26
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -26
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -26
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -26
- 28,661 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with: