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SystemPlanningCorporation

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  • About me
    live to goof
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    glesga
  • Interests
    the a24 spine tingling bone chilling cheap jumpscare free genre defining slow burn horror movie "The Lawnmower Man".

    and alcohol

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  1. just found this by the trailer on youtube, looks so cool! any chance of us getting large space mirrors that double as KSPIE power transmitters?
  2. Mod isn't finished yet. The core just adds some modfications to the stock sun, and adds files required for the rest of the mod. It states that on the github page for the download. Unfortunately I have been negligent in the development of this mod, and want to finish other projects, as well as generally being preoccipied with school.
  3. No matter how many radiators I put on, my particle scoop overheats! Any ideas on how to fix this by editing .cfgs?
  4. 2022 Update: I'm working on another smaller project, but if I manage to get that finished and polished nice I will continue to work on Far Lands. I've currently been having a lot of issues with Kopernicus at large distances so I'm waiting on release-69 of that to come out which should hopefully fix the stock jank. Khnum is looking really good so far though, and Khepri plans are nearly finished.
  5. Best fix I have found for newer versions is to use the version on github. It seems to be a slightly newer version. It works for me but I don't think im using Kop 67+. The only problem I've found is these ugly vector lines from active engines
  6. Bahah I guess, I've been messing around a little but I haven't touched mods in months. Might just try and do an asset flip for myself to mess around with then. Idk, I would've just liked to be lazy.
  7. Basically Title. It's a niche I haven't seen filled at all, except for Hypat in KSS. A planet nine analog would be perfect for my current game, as well as a planet ten, small kerbin sized planet. Any mods that add these?
  8. I'm trying to do burns that are days, if not years long with massive interstellar starships using this mod. This makes the ships really unstable, and often they explode or my game crashes. Is there a way to basically disable physics, and have my engine burning at the same time with this mod?
  9. Dyva seems to lag out my game significantly when I enter Doppler's SOI. Could you experiment a lil and try to fix this? Everything else is great tho
  10. @FreeThinkercan you please update this to support 1.12? I really need it in my most recent career game
  11. Because burns often take hours of irl time with ion engines in this mod, is there a recommended way to speed things up? I would use persistant thrust but it hasnt been updated.
  12. :0 legend! Exactly what I was looking for! In my ~1000 hours of playing career mode I have never had too much of an idea of what goes into transmissions, I rarely play with communications on so I just click button get science lol. Trust me to randomly pick the worst option for antennas lol. On all my new science ships I will be putting HG-55 or Communotron 88-88s, or any modded antenna from NFT or any of the other mods I have installed that have good rates. I should have everything I need now to build my next generation of interplanetary spacecraft to fuel my Jool programme
  13. Does not work for me at all. Even stops me from timewarping occasionally. I can now get it to load but it just doesn't work.
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