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FTLparachute

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    once did a thing

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  1. Creepiest moment for sure was on Console. I was experimenting with how fast you could eject a kerbal using Physics warp and the reaction wheels in the MK1 pod. After successfully ejecting one at 2x10^28m/s or something like that, I returned to the KSC... only for the game to seemingly deload the map views of every body and turn the KSC buildings into windows through Kerbin. Eternal night. Thanks to XBOX deleting old screenshots I lost the images, but this video by Danny2462 shows the effect pretty well.
  2. Just want to quickly check - where should the antimatter belts for Tyrant and Sarkin go?
  3. hi. me again. kotta's taking its textures from DresRevamp. Might as well post something that isn't me complaining - working on SpaceDust configs for BeyondJool.
  4. Sadly no. Doesn't even want to do it through Spacedock (downloads but zip is read as 'invalid'). My guess is that it's probably just my end playing up more than anything, so I'll look into fixes for this myself.
  5. Sorry to be a nuisance, but when is 1.4.1 going out on CKAN?
  6. I have a couple - Proper Methone analogue (i.e much smaller than Ovok) - Phoebe knockoff - Small Amalthea ripoff in either Anune or Jools rings Agreed, though the small SOI of Rage could cause some problems
  7. PS - Here's a Transfer to Rage using a Jool gravity assist.
  8. I have been tempted by NFLV, but I want to keep it as stock as I can. That's still after I cut the outer boosters from 6 way symmetry to 3 way. Even with all that mass, the payload is only Jeb, a lawnchair and 32 spent sepratrons.
  9. Yes. Did it with cheats, though. I do have a functioning ascent vehicle, but I am struggling to get a descent vehicle that can both haul 720 tons to the surface of KSP's hardest body and not fry my laptop's 8 gigs.
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