-
Posts
283 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by FTLparachute
-
Are these different to the Kopernicus rings?
- 392 replies
-
- planet mod
- kopernicus
-
(and 2 more)
Tagged with:
-
Yeah, I'm somewhat conflicted on it though. I personally think that if they gave Kerbin obliquity, they should at least teach the player about launch windows - makes it less frustrating over trial and erroring how to launch from the KSC. (if you can't tell, i have little experience with launching off tilted worlds)
-
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -32- 30,698 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Kcalbeloh says otherwise...
- 392 replies
-
- 3
-
-
- planet mod
- kopernicus
-
(and 2 more)
Tagged with:
-
(Feb 9) Jool V - the hardest mission I've ever done...
FTLparachute replied to FTLparachute's topic in KSP1 Mission Reports
Thx, could you put it in a spoiler so it doesn't take up as much space Poll now up!- 36 replies
-
- 1
-
-
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -32 90% of Ps give up before they win big- 30,698 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
(Feb 9) Jool V - the hardest mission I've ever done...
FTLparachute replied to FTLparachute's topic in KSP1 Mission Reports
Y1, D174 - Launch of J6 (deja vu) Late Y1 - Corrections and Visual Mods No pics, as this was pretty boring visually. The final course is a Tylo Gravity Assist (TGA) to capture around Jool. Now, in terms of other visual mods, I'm using a Frankenstein's monster of a setup. Parts are Restock, with Kerbals from Texture Replacer. Then there's the Eve-Scatterer setup. AVP is installed, but... Clouds - AVP Dust - AVP Aurorae - AVP Lights - None Skybox - DOE Scatterer - Spectra Scatterer This may be a mess, but it does look quite pretty. Y3 - Jool Arrival Now, both are captured, and ready to begin their missions. I'll let you decide which one goes first. Poll should be up at some point. EDIT - OK, I have no clue how to do a poll - could someone tell me?- 36 replies
-
- 1
-
-
I know. The problem still is Kerbin's rotation is inclined relative to the ecliptic, which is realistic but makes interplanetary more frustrating though. I have warmed up to the idea, as long as it's a small tilt (5-7 degrees maybe) Probably the best way to do that, with Lv3 eliminating that entirely, Lv2 breaking down past Kerbin SOI and Lv1 as normal.
-
I do like the idea of seasons on Kerbin, but I do think that Kerbin having 0 obliquity (and the mun not being inclined) is important for the early game - makes it much less frustrating for newer players. Making the orbits a little more eccentric is probably a good idea, but that would result in global seasons.
-
Alright, time to dump this. One thing I'd have liked to see is proper natural hazards in the system, so these will be in, though as italics as they are quite tall orders The Sun -Rename Kerbol -Revamp, similar to Better Kerbol -Solar flares -Rework surface Moho -Change rotation, add axial tilt -More snake-like lava fissures, subtle but can be found at surface Eve -Fully shrouded in clouds -Revamp of Olympus, sits above thickest cloud layer, but has fissures - push on craft, making it hard to land -Working wind and hurricanes, possibly some lava flows from areas -Retrograde rotation Gilly -More rubble-pile esque appearance -Grey a bit - there's no very small grey body -Tilt to properly lock to Eve Kerbin -Mild wind, gets worse at higher lats, occasional hurricane at tropics (delayed from game start to protect KSC), tides -Reinstate Smiley Faults (idk if they're still there -Make KSC2 unlockable -Arekeibo Space Telescope, discoverable in Badlands. Unlocking decreases science lost when transmitting. Mun -Higher contrast between mare and rock - not as light as actual Mun -Reposition Mun arches to make more sense Minmus -Tenuous atmosphere in flats -Improve texture to look more icy instead of dyed snow -Small craters in highland regions, with geysers Slight, 10-15 degree obliquity. Introduces player to tilt Duna -Terrain overhaul. Proper canyons, and mountains, maybe a mesa or two. Should be actually interesting to go there other than 'hey its like marse' -Exaggerate the SSTV Hill -Proper dust storms. Visible from orbit to warn new players, but devastating if unprepared. Should punish improper construction instead of creating more tedious busy work. -Knock Duna/Ike on its side, so there isn't an eclipse every other day - Keeps Kerbin - Mun unique Ike -Give craters - it's far too smooth, and there's plenty of ejecta on the surface -One largeish crater locked to Duna. Cracks emanating from the centre, with green light and gas faintly visible. Dres -Do what KSP2 did. Dres looks much better in that, one of the few things they did right. Maybe kill the ridge though. Jool -Gas torus for Laythe and Vall. -Oblate, slightly (this could cause many problems though) Laythe -Main reason I wanted to do weather. Tides cause massive swells. Hurricanes very frequent. Very turbulent tradewinds. And maybe a volcano or too - ejects some ash into space, purely visual unless on volcano, where it destroys you. -Small colonies of plants near the coasts - petunias, obviously. Vall -Make much whiter - reflects far too little light as of now. -Subsurface flooded tunnels, entrances in lowlands. -0.5ATM atmosphere at sea level, should be present in lower basins, but nonexistent 3-4km up. Tylo -Equatorial ridge, minus where the big craters are. -Add some yellow and green to make it look prettier. -Put Mare in the big craters. Bop -KSP2 Terrain with KSP's colours. -Violent earthquakes, centered around the Dead Kraken. Pol -Make the terrain much more jagged. -Higher gravity Eeloo -Since Eeloo was planned to be a part of GP2, it's not a very good Plutoid analogue in texture. I will consider it like this for the reason that if ever this went ahead, Eeloo would be orbiting which ever ringed planet beginning with Sar- you wish. -KSP2 texture, with big geysers in canyons. Overall changes -Advanced orbital indicators, such as displaying SOIs, integrating PlanetInfoPlus, removing cloud layers (after scans) and toggling orientation (ecliptic, inclination of target, body obliquity etc). -Scanning tech overhaul, allows global maps to be produced, can be toggled onto planet itself (see BiomesVisible cheat). -Science overhaul (too much to put here lol). -Proper eclipses, i.e turning Mun red during eclipse. -Scatterer, volumetrics, and others in game. -EVA telescopes. Novelty, but it's my kind of thing. -Retexture anomalies. If I could 3d model and knew how to mod them in properly I would - they desperately needed an overhaul. That's my ramble.
-
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -30 this may be a lost cause- 30,698 replies
-
- 1
-
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
(Feb 9) Jool V - the hardest mission I've ever done...
FTLparachute replied to FTLparachute's topic in KSP1 Mission Reports
YX, DY - I'm an idiot It was at this point, having landed on Laythe and about to begin sciencing, that I bothered to check gameplay settings. And here I realized a truly colossal blunder I made - forgetting to uninstall KJR. I had not done this as I assumed this savefile had it deactivated, but alas, it did not. I'll be back in 2-3 days once I've launched everything again - the rocket is stable without the mod, but I'd like to actually qualify for Jeb level. Stay tuned.- 36 replies
-
Forum Text Disambiguation presents the Ascending Node - 225 Myria
-
(fair lol) Banned for shaving off the edges of Kerbin.
-
(Feb 9) Jool V - the hardest mission I've ever done...
FTLparachute replied to FTLparachute's topic in KSP1 Mission Reports
Y1, D1 - Crew Transfer to J6 As I said in the last post, now is the time to introduce the crew. Crew Y1, D174 - J6 Departs Kerbin [+Mun flyby] But now, the J6 heads to Jool...- 36 replies
-
- 3
-
-
Banned for opposing the Kraken's invocation
-
Banned for underestimating the Kraken's power
-
Banned for having 2 repeating digits in reputation
-
I'll fix it now
-
God, I don't even want to imagine what a stock parts only GT with Beyond Jool would look like...
-
this thread confuses me
-
(Feb 9) Jool V - the hardest mission I've ever done...
FTLparachute replied to FTLparachute's topic in KSP1 Mission Reports
Ok @DennisB, I've re-uploaded and then reinserted the images. Hope they're visible now.- 36 replies
-
(Feb 9) Jool V - the hardest mission I've ever done...
FTLparachute replied to FTLparachute's topic in KSP1 Mission Reports
Pictures are still up on my end, but if they're not working I upload them through Imgur, so they should be here. NVM, I might have deleted everything. (ill sort it out now) The funny thing is this isn't even the first time this has happened. The GT I mentioned earlier was also single launch. I do this to avoid doing dockings, as at this scale the lag can be very contentious, so it's usually just quicker to do single launch.- 36 replies
-
I finally succeeded in launching this atrocity - the Jool 6 (creative i know). It has 925 parts, and will be used over the coming months to perform a Jool V mission. I also very likely gave all KSC staff fatal respiratory problems from the exhaust.
-
(Outdated) Irony present in the Forum
FTLparachute replied to FTLparachute's topic in Kerbal Network
Positivity ftw