-
Posts
311 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Supergamervictor
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Supergamervictor replied to bac9's topic in KSP1 Mod Releases
Thanks for the advice.I do need help on this particular craft.It spins on the runway when reaching 30m/s.- 4,460 replies
-
- spaceplane
- b9
-
(and 1 more)
Tagged with:
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Supergamervictor replied to bac9's topic in KSP1 Mod Releases
At first no,but after putting the post I decided to include NEAR and my crafts finally work.However,I seem to have a problem lifting off with my crafts.One of my particular crafts spin after reaching 30m/s.The craft above couldn't liftoff without the edge of the runway.I dont like NEAR or FAR cause I dont like the realism which cause most of my crafts unusable.- 4,460 replies
-
- spaceplane
- b9
-
(and 1 more)
Tagged with:
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Supergamervictor replied to bac9's topic in KSP1 Mod Releases
My B9 Install doesn't feel right.My crafts aren't able to get sufficient speed even if its a rather well designed aircraft.It seems like its either the B9 turbojet engine or the Mk2 Fuselage.They just seem too heavy and even small designs can't fly fast enough. This Craft has 2 TurboJet Engines and flies slowly even with the fuel decreased.- 4,460 replies
-
- spaceplane
- b9
-
(and 1 more)
Tagged with:
-
I would prefer it as a mod in the future.I do agree it would take large amounts of resources but it is certainly cool when you can move to parts of the station like a real astronaut.Just imagine doing experiments,wrecking havoc,extinguishing fires,opening docking ports and ..... Wait....similar to a movie called Gravity
-
I would like a better save system. A much more organized system that allows us to place crafts into "folders" if you want to call them that Include a search bar and organize system (amount of parts,alphabetical,etc) An autosave feature in case of crash (able to change it on a settings menu at the editor) much better revert system where if you didnt want the new design you can see the changes you did on it on a toolbar menu In terms of camera Allow extensive movement area for people like me who likes to build massive crafts A wireframe mode to remove parts which are clipped UI A toolbar extension where you can easily change certain settings -Part clipping -Camera Speed -Autosave -wireframe mode -Disable/Enable Left Click (usefull for certain situations) -Merging Parts A search bar and organizer for parts (ie.Cost,Type,etc) In construction Allow a part merging system like Ubio's Welding System to significantly reduce part count Support System (A feature to solidly rig your parts without struts at cost of weight and fuel) GIVE US ROBOTIC PARTS!!!!!!! Well,thats only what I'd like to see in the editor change.I hope someone can relay this message to squad
-
.25 x64 "unstable" thread?
Supergamervictor replied to CatastrophicFailure's topic in KSP1 Discussion
My first 10 minutes in .25 x64 was a crash and x64bit never opened ever again.This occurred to me with my .24bit x64bit mod install which fails to even start now. -
64bit - B9 5.2.1 Crash
Supergamervictor replied to Supergamervictor's topic in KSP1 Technical Support (PC, modded installs)
Whats the point of .64bit if you dont use mod -
I recorded my whole process and will soon upload B9 5.2.1 Has issues with .64bit I have solved some issues in which some of the other plugins put together in the pack does not work with the game ; ResGen,VirginKalactic,Smoke Screen but they worked once then it crashes again. Second Try was ONLY with B9 File and ModuleManager and it has a on off crash ie.works,next start up doesnt work,and then works an so on The most probable cause will be ModuleManager.The game crashes when it hits :ModuleManager Legacy This was a completely CLEAN INSTALL of 64.bit Crash Folders :https://www.dropbox.com/s/wml6380s586o35q/CrashB9.rar?dl=0 includes a b9 without other plugins from the main b9 5.0 and a normal Install In terms of hardware, I have a gaming pc so I dont expect any memory problems when I have a High Power Comp. If I left out anymore info please reply below.
-
Thanks! I was looking for that
-
I'm just asking if unity 5.0 is ever going to be released.I am absolutely excited for it as it has 64bit support.This would immediately solve the bugs and problems with the game.Forgive me for my impatience squad but when is it ever going to be released?
-
Ladies & Gentleman Please Welcome The First Flying Aircraft Carrier The Challenge Is 1.Land an aircraft on the carrier while its flying and successfully dock then lift off again. 2.Land it Only videos and images as proof The Score System: 1 point for successfully loading 1 point for landing and docking 2 points for landing without the help of mods 1 point for liftoff after landing 1 point for landing without destroying the entire aircraft 2 points for landing without damage 5 points for multi-craft landing Extra Point : 9 points for extraplanetary planet with atmosphere landing and docking (Duna,etc) *NO HYPEREDIT Make sure to load up missiles to destroy the ship after the challenge Each winner can nominate a person of his choice I would like to nominate : HOCGaming,Ryan Turner and EnterElysium Video : The design is based on Ace Combat's famous well known massive aircraft fortresses Download You are allowed to use infinite fuel,unbreakable joints and no crash damaged Mods required: TweakScale B9Interim B9 5.0 (Install B9 interim first) TAL Spheratical Your are allowed to use Active Struts and any other mods accept Hyperedit If there's a missing mod please inform me
-
Then could it be another conflict? Because every time I install MJ it crashes with this mod installed.I do have other mods installed but I didn't find any other problems with CactEye and BurnTogether with the other mods.I can post a output and crash report.
-
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
Supergamervictor replied to BahamutoD's topic in KSP1 Mod Development
The mod seems to have a conflict with MJ.The only other mod that does this is CactEye.Any help to why this is happening -
The mod seems to have a conflict with MJ.It keeps crashing when I load my save.The other mod that does this is BurnTogether
-
I have a rather annoying issue with TweakScale.Whenever I try to connect my part with another it doesn't connect and bug the game.After 5 multiple KSP.64 Installs and 2 mental breakdowns recently,I decided to ask for help.These parts are all random.My latest install lasted a good 3 weeks before screwing up my install again (which caused me to go insane and smash my keyboard with anger).I will try to post my output log but does anyone have the same problem?
-
[0.23] Im a Cupcake Wannabe (Advanced Hover System)
Supergamervictor replied to mpink's topic in KSP1 Mod Releases
I want this updated pls