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Supergamervictor

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Everything posted by Supergamervictor

  1. Anyone know where the grass/terrain textures are stored? I want to make the grass in Kerbinside match.
  2. I know the Kraken from a long time ago, and it eats entire crafts. This doesn't. This is caused when reaching high mach numbers where you aircrafts vibrates more if you don't build it to withstand supersonic speeds. The problem is these effects persist even after slowing down.
  3. Even with supersonic shaped aircrafts with low profile wings, the parts constantly vibrate/shiver/shake/clip even after landing. Is there any way to turn off supersonic effects completely?
  4. @tetryds Not sure if it's been asked before, but will there be an option for locking certain axis? I don't like the roll input of MAF that makes it harder sometimes for me to pilot the aircraft. Can there be an option to lock just the roll, meaning roll can only be affected by the keyboard?
  5. Would love to see the mod take a next step to make it ship based instead of distance.
  6. Is this the mod the one I use to make an island? I'm hoping I can do that for a video I'm working on. I know there was an old mod (Kittopia) that had visual editing (I never used it before so I can't say much). I'm kinda wandering around here to find a solution to making an island on Kerbin.
  7. I am in no way trying to push or ask for an update.. But is it possible to try out the new system? I wouldn't care much if it breaks my game. If anything, I'll be helping in bug reporting. But reading the past post, I can see you guys are having great progress in making a whole new system and are close to finishing it I assume? Take your time to iron it out though.
  8. Farewell and Bon Voyage! It's been a great 4 years, I wish you all the best for your future. Make sure to drop by sometimes
  9. I'd like to help on the missing SPH UI issue, as I solved it for not just IR but BDArmory's UI as well. The culprit for me was ModCategorizer (foldername: WildBueIndustries). Removing it brings back the UI. Also, can there be an uncontrolled rail? Like a gantry but uncontrolled. I'm trying to make a arrestor system and I can't figure out how this guy did it
  10. I'll get a log next time. Any clue to this phenomenon?
  11. I don't own one, especially when I'm broke. But I'd like to ask if anyone who does have it, experience any performance boost whilst playing KSP. Quite frankly, KSP is one of the most un-optimized games I've ever played, and for good reason. I can't blame squad on it, but it's certainly something that should not be dismissed. I'm not sure if KSP utilizes much of the gpu's power. I have 16Gb RAM just for KSP alone, joined with an i5 with a GTX-970. I was pretty disappointed when more RAM doesn't mean better framerate when it comes to heavy part counts and tons of mods. Though it certainly did make the editor smoother for me, it didn't make my framerate get any better in-flight. So my questions is: does GPU memory and speed affect KSP's performance, and is the current KSP terrain system unoptimised. What do you think is slowing down KSP? and what are your tips on running KSP butter smooth?
  12. Hey @blowfish! Thanks for the B9PartSwitch. I was raging for a long time trying to have my B9 HX Superstructures to work. They usually bug out from some kind of collision issue. More serious was the root problem that I had to deal with by rebuilding with the non-B9 root part. Regarding the HX parts, I'd like to suggest longer versions of most of them. They tend to take up a lot of part count when making ships, especially HX4's. Maybe even a B9PartSwitch that switches between standard/longer/shorter. That should save a lot RAM in the long run of massive structures. Also, I'm sure some have had this issue as I suspect is a stock problem. Most times, HX parts tend to bug out to what I assume is collision? The parts glitch into each other and flies all over the place. I also encounter this when having Squad wings in 8x symmetry, and it goes nuts like Total War: Romes's unit collision script.
  13. Actually, I tested KSPRC with the mod support cfg and it worked without problem in the Stock Test. It's just the heavily modded install 1.1.2 that doesn't work. I'll try testing that install without visual mods to see if it works without them. Edit: It's still not working. I'm sure it's another mod making my install to not run WindowShine.
  14. I have both KSPRC and Ven's Stock Revamp. No reflection loaded for me. I also added NearFuture and had the cfg file for Window Shine. It seems WindowShine doesn't work at all for me. I'm using 2.4.14 with the MM Reflection. I tested a stock KSP with KSPRC and WindowShine, it works. Later with Ven's, it works on most of the stock cockpits (except the cupola). I provide a log if you're interested to know the problem.
  15. 5 years I've followed this game and community, I shall follow onwards with it and whatever comes next. Thank you Felipe, for everything. Wish you all the happiness in the world, for you've given all of us that.
  16. Thanks! Any plans on having buoyancy patched in for future B9 Updates? Just curious. I like building ships from HX Parts
  17. Quick question, how can I make a patch for an entire folder instead of having to list individual parts. Trying to patch buoyancy for B9 Parts.
  18. I made my account long ago, didn't really thought around for a name. Please change it to Supergamervictor, Thank You.
  19. I actually edited that scalar to 0. This mega monster of a ship still doesn't sink. Is the B9 HX part responsible or other settings in the physics.cfg?
  20. That's the reason I came here to ask. Alt-F12 doesn't have that I was thinking of that too. However I'm not sure how to go about it. I read up that there was a visual UI but the thread is now gone. Can anyone give specific instructions?
  21. Any way to change the settings for the water physics? Or even a mod that allows such a thing? Specifically I want things to sink more.
  22. I'm not sure if this is appropriate, but here you go. Read description for more understanding.
  23. Putting -popupwindow. This helps for people constantly Alt-Tabbing by making KSP run in borderless windowed mode.
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