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Everything posted by Supergamervictor
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Show off your Weapons MEGATHREAD
Supergamervictor replied to Heretic391's topic in KSP1 The Spacecraft Exchange
I had a thread with the same name XD My Mech & Kaginata warship I do have to apologize for the use of mods :| -
I recently rejoined the Modding community to get some experience before I go for my goal in Game Dev.I wanna make this thread as help for anyone going through a hard time doing things.Any Professional Modders out there,I would be thankful for you to help us newbies out. FOR PLUGIN MAKING HELP, A Very good tutorial by cybutek - I'll start off with my own problems.I successfully managed to finally make a simple cube for KSP. I wanted to try a cylinder but this happened.The rotation for the game object is -90.I turned it to 0 and still not working.I turned the main model to 0 and still. EDIT : I changed the Rotation in Unity
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[0.23] TP's Resized SRB Nosecones from KW Rocketry
Supergamervictor replied to ThePiachu's topic in KSP1 Mod Releases
You might want to put some pics.I'm looking forward to this -
Show Your Best modded Space Station Here!!
Supergamervictor replied to OrianCEV's topic in KSP1 The Spacecraft Exchange
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Hi guys! didnt know this thread was doing so well! I have been slacking off a bit,worrying bout school and how am I going to finish the USSK trailer. But anyways! I made a concept model Based on my other fictional story universe "Orion". Full Description Retrovution A star harvester that uses the sun's extreme fusion reactions to power entire earth and space stations. I transfers energy through micro-matter wave lasers that changes fusion energy into micro-matter that gets transported through beams.In secrecy,it it is used to power the annihilation superweapon that is strictly forbidden to be used and requires a 5 fragmented single key that can only be accessed by one man only.If fallen to the wrong man,it will self destruct and sends information to the key man,Titan. The station is also used for star forging,dedicated to make star cores and Star atoms.The station does not mine the sun but instead takes use of its fusion decays and also avoid it to being supernova or opposite. Thats the story,Its also a warp system.With enough energy,it creates sort off a artificial dimension tunnel that defies laws of time,speed and space.The superweapon is called Phantom Drive. NOTE : This is NOT BASED on Kerbals at War 2 concept.I wrote down my own concept on my book and coincidentally we had the same idea.
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USSK: Cinematic Warfare Series
Supergamervictor replied to Supergamervictor's topic in KSP Fan Works
Russians were not the bad guy,there were no bad sides.I personally support free communism for my own reasons but I think Russians were badly mistreated as an "evil nation".They were a nation with great power but the only thing they were treated as evil was that they were communist.Americans had their own merits but sure does have corruption.This series is based on how one nation with a corrupted democratic government can become an enemy to another through power and that communist are not all evil all the time. -
[1.12] Extraplanetary Launchpads v6.99.3
Supergamervictor replied to taniwha's topic in KSP1 Mod Releases
Is it possible to not use any resource and build a ship? I really hate having to get resources. -
LOL XD But still,how did you place the planet models and all that.Was it the game's coordinates or did you place them? Currently Ripping,taking a long time :|
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mind if I ask Rareden but how did you rip the models and placed them into 3DsMax the same placing as the game? I just tried it PS : How can I export it? I only use blender