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rockmeowstar

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    just a wind

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  1. https://github.com/rockmeowstar/KSP_ShineFix/releases/tag/v1.0.0 Now all the configs are fixed. Added docking port reflections in the game. Actually, it wasn't expected to have a reflection there but I did it because of consistency in all in-game crew windows of that size. Fixed the problems and typos. Now the stock shine is completely normal.
  2. Yes, actually, I just removed the original version of the plugin, and installed the forked one. Then, I installed the shaders, gamedata folder and so on, as usual.
  3. Thank you! Sure. I plan to add ReStock compatibility to the mod, but a bit later
  4. Ready, it's GNU GPL 3.0 now. The license is added from release v0.2.4 and further.
  5. Oh thank you for the info. Will fix asap https://imgur.com/a/qvupDEJ This is the album with those pics
  6. Thank you for the info! Actually, I have fixed it by myself, it was just a little problem. Sorry for disturbing. But then I have found the actual refactor for 4.1. So for anybody who encountered the same problem, this is a fix https://github.com/popos123/io_object_mu/tree/patch-1 Tested by myself, it worked well.
  7. https://github.com/rockmeowstar/KSP_ShineFix/releases/tag/v0.2.2 Release 0.2.2 Reworked all the glass objects and fixed all the flags. Known issues: Configs! In progress now.
  8. Good day! I have one bug exporting the exact mu model. Blender 4.1.1, latest plugin version. Traceback (most recent call last): File "C:\Users\...\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_object_mu-master\export_mu\operators.py", line 68, in execute return export_mu(self, context, **keywords) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\...\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_object_mu-master\export_mu\operators.py", line 39, in export_mu mu = export.export_object (context.active_object, filepath) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\...\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_object_mu-master\export_mu\export.py", line 188, in export_object anim_root_obj.animation = make_animations(mu, animations, anim_root) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\...\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_object_mu-master\export_mu\animation.py", line 294, in make_animations muobj = mu.object_paths[path] ~~~~~~~~~~~~~~~^^^^^^ KeyError: 'SP-10C/sunParent/base/rootHinge/Truss_Root/sunPivot/Truss_A/Panel_A/collider 1' This problem is related to sun panel SP-10C animation, nothing else yet. OX-10C panel export works well.
  9. License: GNU GPL 3.0 Game Version: 1.12.5 The original Deferred+Harmony+Shabby pack opens up the mistakes of the devs regarding the shininess/gloss/material set up. There are literally no unified models in the game, each one has its own errors. This mod fixes that errors to make your experience better. https://github.com/rockmeowstar/KSP_ShineFix/releases/tag/v1.0.0 Fixes: 1. Specular and shininess fixes in the original KSP mu models (stock and expansion packs). 2. Four different flag shaders -> one unified flag shader. Now the flags are the same. 3. Slightly changed the alpha channel for the textures, as few as possible, to keep the stock vibes. Affected: cabins, electricity, science, misc, utility. Download: https://github.com/rockmeowstar/KSP_ShineFix Known issues: If something is wrong please let me know, just started making this mod.
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