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Everything posted by Kevin_kerman
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making new Planets
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Just added a Blackhole for the next update
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Beyond Jool [Planet Pack] [SpaceDock][GitHub][CKAN]
Kevin_kerman replied to Mr. Kerbin's topic in KSP1 Mod Releases
Cool- 362 replies
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i can't figure it out on either of them if you can tell me then yes, i will post on space dock If anyone has any screenshots i would love to see them
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Released!! Find it here https://drive.google.com/file/d/1K1CtYuKNiIBXQOMdfBco93K8w9xxGv7O/view?usp=sharing
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Release 0.1 will be in 10 to 20 minutes!!
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Release 0.1 is coming soon!!
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i exited to
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
ok -
Release 0.1 is tomorrow
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
challenge accepted, is the antimater engines from far feature tech allowed? -
Beyond Jool [Planet Pack] [SpaceDock][GitHub][CKAN]
Kevin_kerman replied to Mr. Kerbin's topic in KSP1 Mod Releases
Wow- 362 replies
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Alpha release is tomorrow, Not all features are implemented yet, and i plan to add Easter eggs in a later update
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Ecne-Direg is now complete, with 2 moons Melvin Is almost complete, just needs a texture revamp and 2 more moons, adding up for a total of 6 moons Herac and Coronia are in progress, each having 1 moon, oranert will have no moons due to Coronias giant gravity well. I might make a moon for oranert in a later update, but for now it is finished
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Beyond Jool [Planet Pack] [SpaceDock][GitHub][CKAN]
Kevin_kerman replied to Mr. Kerbin's topic in KSP1 Mod Releases
i am pretty good at 3d modeling- 362 replies
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I've decided to make Direg and Ecne binary, I thought that this would be cooler, Let me know what you guys think on track for an alpha release on sunday(asuming everything works) Not a lot of features have been implemented, just the gas giants and some moons, also roth-rohe, and rewt i plan to at least get 2 more terrestrial planets, also flar(as of right now) is finished. it has all of its moons and a ring, i also did a texture revamp.
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ok, that sound good
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ok, so like grand tours and stuff like that?
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if I ever make custom contracts what should I do?
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I will continue to work this weekend and hopefully release an early access on GitHub, it will not be complete, I plan to release a more complete version in a few weeks
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Beyond Jool [Planet Pack] [SpaceDock][GitHub][CKAN]
Kevin_kerman replied to Mr. Kerbin's topic in KSP1 Mod Releases
Actually at the point when you are doing those contracts you would probably be pretty late into your save, so it would make sense that there are probe repair contracts.- 362 replies
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Beyond Jool [Planet Pack] [SpaceDock][GitHub][CKAN]
Kevin_kerman replied to Mr. Kerbin's topic in KSP1 Mod Releases
that's true, never thought about that, I like that idea- 362 replies
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cool
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Beyond Jool [Planet Pack] [SpaceDock][GitHub][CKAN]
Kevin_kerman replied to Mr. Kerbin's topic in KSP1 Mod Releases
Yes contracts would be awesome, probably a story, that sounds neat you should do like some of the probe fixing contracts- 362 replies
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Thanks for the idea; Will probably do that, haven't thought about the binary ring, that sound like it would be pretty fun to make and look nice
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