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Kevin_kerman

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Everything posted by Kevin_kerman

  1. I will continue to work this weekend and hopefully release an early access on GitHub, it will not be complete, I plan to release a more complete version in a few weeks
  2. Actually at the point when you are doing those contracts you would probably be pretty late into your save, so it would make sense that there are probe repair contracts.
  3. Yes contracts would be awesome, probably a story, that sounds neat you should do like some of the probe fixing contracts
  4. Thanks for the idea; Will probably do that, haven't thought about the binary ring, that sound like it would be pretty fun to make and look nice
  5. I will get better screenshots soon, including the Vessel in that screenshot
  6. I might release once I finish the Poly system, hopefully in a few weeks if not next week its not completely finished yet, I need to revamp some gas giant textures and some rings
  7. https://imgur.com/a/kargatua-poly-centuri-rv7iuRY for screen shot of melvin
  8. I wanted to see how hard it is to get there without the alt-f12 menu, but yeah that's a good idea
  9. I am making a intergalactic space craft to take some real cool screenshots
  10. Have you ever thought about using the 7.5 meter cargo bays from near future launch vehicles for like a superheavy SSTO?
  11. ok thanks that would help a lot, I am rewriting the code for it but any help would be amazing, it happened after I changed coding software. thanks
  12. Hello everyone, I am kinda new to the forums and modding and am currently working a a planet pack. The mod
  13. how do you come up with all of the space plane designs? I really like them, awesome content by the way.
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