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Everything posted by Kevin_kerman
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Beyond Jool [Planet Pack] [SpaceDock][GitHub][CKAN]
Kevin_kerman replied to Mr. Kerbin's topic in KSP1 Mod Releases
A tyrant return would be incredibly hard, I would love to see it, have you seen Heff MK2's video of landing on alternis tylo and returning, i would imagine that you would have to do a Apollo style or an Artemis 3 style landing- 346 replies
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Kerbal scientist have recently discovered a binary blackhole system they dubbed "Kargatua". at first they were skeptical of it, but after they kept looking they eventually found 1 star with a few planets orbiting it The mod is here, wait for update 0.5 to be released they sent some probes to explore and found a moon they called "Kory", named after Kory Kerman, the discoverer of the system with water and the potential for life They have also found wormholes that can take you there the KSAEA wants you to explore it and some of the other planets in a collaboration before they attempt to colonize your objectives are as follows Explore Kory Explore the gas giant Coronia KSAEA is waiting for your data Mods are allowed, and as a extra bonus, maintain contact with KSC at all times
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Exploring Sarkin (Beyond Jool, 1.12.5)
Kevin_kerman replied to FTLparachute's topic in KSP1 Mission Reports
wow, great job.- 7 replies
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- beyond jool
- minor planets
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Beyond Jool [Planet Pack] [SpaceDock][GitHub][CKAN]
Kevin_kerman replied to Mr. Kerbin's topic in KSP1 Mod Releases
I know what I am doing today, and maybe tomorrow- 346 replies
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I just made a texture for Orto, I also made Goos not have any liquid on its surface and instead have a atmosphere of chlorine
- 187 replies
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I will probably just post on GitHub for every update and space dock only for the important ones eg 1.0, 1.5
- 187 replies
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I had to make the blackholes smaller because the game kept complaining about it
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I am almost done with update 0.5, it will be posted on GitHub in a few days
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i will not do that because i am adding supermassive blackholes that will mess with you (they are around 4-5 times that of kcalbeloh)
- 187 replies
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[KSP 1.8.1] Mars Space Program v0.02
Kevin_kerman replied to Daanielmun's topic in KSP1 Mod Releases
oh, it takes a ton of ∆V to get there but they are absolutely worth it, some are comparable with RSS though- 6 replies
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[KSP 1.8.1] Mars Space Program v0.02
Kevin_kerman replied to Daanielmun's topic in KSP1 Mod Releases
i already have some interstellar mods- 6 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
I know, I just want to add 7.5 meter crew parts- 91 replies
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a few oblate moons and planets are coming in update 0.5!
- 187 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
and 3.75 and 5 meter labs- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
I will probably make a small mod for just myself that adds a 100 meter part capable of holding 500 kerbals, it will be 5 meters, I might post it as a mod, but as of right now it is not likely, I will also do a 7.5 meter centrifuge I will also do a 7.5 meter crew cabin- 91 replies
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cool!
- 22 replies
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One sentence you could say to annoy an entire fan base?
Kevin_kerman replied to Fr8monkey's topic in Forum Games!
How dare you -
Yeah, thats true you could just launch 500 rockets to bring up a bunch of fuel to slow down and use air-break passes to slow down how many stars do you plan on adding?
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with breaking ground and the kal controllers you can definitely do it as shown here
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What about a binary planet system with one oblate planet and another normal planet?
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totm sep 2024 Threads of the month: September 2024
Kevin_kerman replied to adsii1970's topic in Threads of the Month
I am wondering to -
ok I will try, I don't have discord though, I will do it later I can't do it rn, I will do it this weekend
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- totm april 2023
- kopernicus
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