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Everything posted by Kevin_kerman
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
I don't know how I am going to make 1 km long, probably the giant antimatter engine from far future tech- 66 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
the ship will be called the defiant- 66 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
after I finish them I will start- 66 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
I am going to have to finish Kevin-Kelvin before I do this, obviously- 66 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
me to to add an extra challenge, all of the rockets are going to be fully reusable- 66 replies
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
this is the thread that I will post on -
Kerbol is dying, in a last chance for survive, the entire Kerbal race has started to construct a massive interstellar colony ship capable of sustaining 1000 Kerbals for up to 400 years, they have sent multiple probes to find some habitable choices, they believe that they have found that planet, Kory, a habitable moon orbiting that massive gas giant Poly, has been chosen because of its very close proximity of a ton of recources, they believe that they can go there and set up a suitable place to live and work, they have found wormholes, but the ship is simply to massive to safely pass through. Kargatua;Poly Centuri is the mod that adds Kory, thanks to me for creating that Post your interstellar colony challenge submissions here Wormholes are allowed in easy and normal, Persistant thrust is allowed Easy Mode: Just get there at sublight Normal Get there at sublight with Life support Hard get there at sublight, with life support, more than 300 kerbals, no wormholes, and ship must be more than 1 km long Extreme Same as hard, but with a 2 km long ship and 500 kerbals painful get there at sublight with a 5 km long ship,1000, Life support, and stock chemical engines only Extremely painful Get there at sublight with 1 stock ion engine, 10 km long ship, LS, 2000 kerbals, no deepfreeze, and no mods to increase the ion engine power
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
I am making Poly Centuri System, it currently doesn't have a bunch of system requirements, and when I add the blackholes, it will probably not need a great PC, I have 16 gigs of ram and it runs smoothly with more then 60 mods -
I've got the wormholes working really well
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
I know -
interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
oh, that might be a little difficult -
tremble is working and Magnus is in progress
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
Quick question, are wormholes allowed? I will include a mission report with all of the ship designs -
interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
I am working on multipul ship designs, I qualify for hard mode, so yeah, I will carry 500-700 Kerbal with me and be using deepfreeze for it, I have USI life support installed the interstellar mod I will be using is Kargatua; Poly Centuri, also I am the maker so none of that should come as a surprise, the mission will be headed for Kevin kelvin once they are implemented the other planet packs I have are Beyond Jool and BJ-close encounters, and dres belt when it comes out I have USI installed and a ton of other ones -
magnus and frost will be the in the next update, the moon of Magnus will be called scorch
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poll closes soon
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im going to make an option for Kerbol to orbit the blackholes( yes, I said black holes, plural, there are currently 4 that I am working on) but it might be challenging for a flyby of all of the bodies as the ones orbiting really close take like 100000 d∆ to get to because of the high orbital velocity's, next update will also feature a rougue planet
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Next update will add blackholes, so if after the next update comes out you run the gravity assist calculator then tell me then i will be able to change it, the next update will also add wormholes though and that might mess things up a little bit yes your understanding is currently correct, but the next update will change that
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so far the only planet with a biome map is tremble because i need the hazardous body to only affect the lava
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for update 0.3 will have 4 blackholes each with different accretion disc colors, 2 wormholes, a new star called Reo, lava planet, the 2 winners of the poll and a new moon of coronia
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update 0.1.5 will also likely have tremble, a lava planet
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update 0.1.5 will add Kargtua, Korgatua, and I made them binary each with different accretion disc colors
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Thank you, update 0.1.5 will likely come out in a few days!
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tell me if you guys want that
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thank you, i am currently working on blackholes for the next update The blackholes are not allowing my game to load right now, I am in the process of checking for bugs, once that is done, I might just add that as its own update(0.1.5), and then add the rest in update 0.2
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