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Kevin_kerman

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Everything posted by Kevin_kerman

  1. challenge accepted, is the antimater engines from far feature tech allowed?
  2. Alpha release is tomorrow, Not all features are implemented yet, and i plan to add Easter eggs in a later update
  3. Ecne-Direg is now complete, with 2 moons Melvin Is almost complete, just needs a texture revamp and 2 more moons, adding up for a total of 6 moons Herac and Coronia are in progress, each having 1 moon, oranert will have no moons due to Coronias giant gravity well. I might make a moon for oranert in a later update, but for now it is finished
  4. I've decided to make Direg and Ecne binary, I thought that this would be cooler, Let me know what you guys think on track for an alpha release on sunday(asuming everything works) Not a lot of features have been implemented, just the gas giants and some moons, also roth-rohe, and rewt i plan to at least get 2 more terrestrial planets, also flar(as of right now) is finished. it has all of its moons and a ring, i also did a texture revamp.
  5. I will continue to work this weekend and hopefully release an early access on GitHub, it will not be complete, I plan to release a more complete version in a few weeks
  6. Actually at the point when you are doing those contracts you would probably be pretty late into your save, so it would make sense that there are probe repair contracts.
  7. that's true, never thought about that, I like that idea
  8. Yes contracts would be awesome, probably a story, that sounds neat you should do like some of the probe fixing contracts
  9. Thanks for the idea; Will probably do that, haven't thought about the binary ring, that sound like it would be pretty fun to make and look nice
  10. I will get better screenshots soon, including the Vessel in that screenshot
  11. I might release once I finish the Poly system, hopefully in a few weeks if not next week its not completely finished yet, I need to revamp some gas giant textures and some rings
  12. https://imgur.com/a/kargatua-poly-centuri-rv7iuRY for screen shot of melvin
  13. I wanted to see how hard it is to get there without the alt-f12 menu, but yeah that's a good idea
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