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Everything posted by Kevin_kerman
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new update, update 1.0 will be the next update, adding a lot of atmospheric world, including a habitable moon of Melvin, everything that was supposed to come in 0.2 will be pushed back to 1.0, I got atmo calculator which is why this is happening, the release date is around Dec 20-Jan 1
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i am almost done with 0.2
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NSWR is one of my FAVORITE things from FFT, it's also really simple to use, only needing 1 fuel
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I just worked on unique long range Rover designs for my interstellar colony mission, still haven't found one that I like
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
no its named after Andy weir, who wrote "The Martian", "Project Hail Mary", and "Artemis", he is one of my favorite writers, and he writes about space, fitting name in my opinion- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
The only parts that will be on the colony ship will be a scout rover, miners, the basecore, and some crew ferry's there will also be a ton of supplies,material kits, specialized parts, and fertilizer the ship will also have around 20-40 relay satellites and resource scanners there will also be a cargo ssto to get material kits and specialized parts, the base will be able to make almost anything you need. The Defiant will be the colony ship Arco 1,2,3, and 4 will be the rovers CP-11 "Roc" will be the giant cargo ssto Hope, Fate, and Destiny are the 3 crew transports The main base will be Weir base, capable of creating anything that the Kerbals need The Defiant will house the space station Treck 1 Reach will be a satellite made on Kevin that will explore the rest of the system this is all that I have planned now, more will come there will be other more long distance rovers, but I haven't named those yet. I will not be naming the relay satellites, for obvious reasons- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
Extraplanetary launch pads will be used to create most of the colony, including the habitation modulus and the 4 rovers- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
yeah- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
yeah, the Frisbee antimatter engine can get to 110 meters long- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
a new thing that i will have to do is make sure the rockets are realistic and reusable- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
I don't know how I am going to make 1 km long, probably the giant antimatter engine from far future tech- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
the ship will be called the defiant- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
after I finish them I will start- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
I am going to have to finish Kevin-Kelvin before I do this, obviously- 91 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
me to to add an extra challenge, all of the rockets are going to be fully reusable- 91 replies
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
this is the thread that I will post on -
Kerbol is dying, in a last chance for survive, the entire Kerbal race has started to construct a massive interstellar colony ship capable of sustaining 1000 Kerbals for up to 400 years, they have sent multiple probes to find some habitable choices, they believe that they have found that planet, Kory, a habitable moon orbiting that massive gas giant Poly, has been chosen because of its very close proximity of a ton of recources, they believe that they can go there and set up a suitable place to live and work, they have found wormholes, but the ship is simply to massive to safely pass through. Kargatua;Poly Centuri is the mod that adds Kory, thanks to me for creating that Post your interstellar colony challenge submissions here
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
I am making Poly Centuri System, it currently doesn't have a bunch of system requirements, and when I add the blackholes, it will probably not need a great PC, I have 16 gigs of ram and it runs smoothly with more then 60 mods -
I've got the wormholes working really well
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
I know -
interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
oh, that might be a little difficult -
tremble is working and Magnus is in progress
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interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
Quick question, are wormholes allowed? I will include a mission report with all of the ship designs -
interstellar colony challenge
Kevin_kerman replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
I am working on multipul ship designs, I qualify for hard mode, so yeah, I will carry 500-700 Kerbal with me and be using deepfreeze for it, I have USI life support installed the interstellar mod I will be using is Kargatua; Poly Centuri, also I am the maker so none of that should come as a surprise, the mission will be headed for Kevin kelvin once they are implemented the other planet packs I have are Beyond Jool and BJ-close encounters, and dres belt when it comes out I have USI installed and a ton of other ones -
magnus and frost will be the in the next update, the moon of Magnus will be called scorch
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