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mrneon

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Everything posted by mrneon

  1. There's Lynx and Malemute rovers, and Karibou from USI Kolonization. There's also the rover from Planetside Exploration Technologies, and that's all the good ones, i'm afraid. But i definitely would like some solid, new rover mods that look stockalike and integrate seamlessly with vanilla parts.
  2. Should i already be worried about the forums? I joined this community not even a year ago and it seems we might be done.
  3. Played them but not really good. Seems like the Honeybadger rover only has a tank and no other parts integrated with it. The mod looks unfinished.
  4. Yea, i use them, but i am not searching for cockpits, more for command pods/rover pods. I played them, actually, and i like the aesthetic, but that's too much spaceplane things for me. Very nice collection you got there, already got Mark IV Spaceplanes, SunkWorks and Sterling Systems. I'm downloading ALCOR and maybe Kermnassus and Kerbonov. It's very surprising to find that there are very few mods that have command modules. I see all the hype about spaceplanes, but no command pods or rovers. Very weird. Maybe someone would make a mod that adds some nice concepts to the command category. For example: Imagine an inline command pod, not a cockpit. Would be very cool! Hope someone will make a good rover mod too. There aren't many and most of them are quite old.
  5. So, i'm a sucker for some good command modules, especially since making big ships requires big and cool command modules. (Which unfortunately, there aren't many. And i am tired of MK2 and MK3 ones). I'm searching for mods (preferably part ones) that add high-quality command modules/cockpits. Even better if they are less-known, since i already have some classics like Near Future and Airplane Plus.
  6. Wow, tested this and Buffalo 2 and they're even better than Buffalo 1! Your mods are awesome. Thank you for your work.
  7. This mission looks similar to Heff MK2's Ultimate Jool V! Very cool.
  8. Why even bother to buy a dead game just to try to sell it further? Or maybe they will show any interest to KSP2. If it's over, it's over, unless someone makes mods that add all the KSP2 features, like in the KSP2 trailer.
  9. I've just tested the mod. It really is it! Thank you so much.
  10. No, but it's the closest and it definitely will help. I won't try to find the original mod anymore, but this does the job. Thanks!
  11. I have tons of mods, but i have some mods that i suspect are causing this issue: BetterTimeWarp, Physics Range Extender, and Persistent Thrust. Should i really post the full mod list?
  12. I currently have Pood's Nebula Skybox, but i got bored and i want to find another one. Any good ones? I wanted to try NiftyNebulae but some people complain that it doesn't work.
  13. Thanks. This is a drawing of the block, i don't remember many details but it definitely looked like this. (and i can't draw in 3d because i'm bad at it) https://imgur.com/a/vleQ0PS
  14. Sometimes (or every time, i rarely do multi-vessel missions), when i decouple a vessel from another one, and start accelerating, others do the same. It was mildly annoying at first, thought it was a visual bug but recently i lost a Duna lander with 3 Kerbals while trying to land another one, the lander accelerated with mine while i was burning retrograde and crashed into the planet, even though the landers had different orbits... Any help on that? It's probably a glitch with a mod.
  15. Nope, sorry. I would like to post an image but i have no idea how to do this
  16. Hello, i'm kind of new to the forums. My PC was in repair and after i got it back, i reinstalled CKAN and downloaded some mods. I recently got into big-ship building and i want to create asymmetrical ships and vehicles in general, and i need a ballast mod to balance it. However, i don't know it's name. But from what i did remember, was it adding some small, borderline invisible parts that could be tweaked to change it's weight. Anyone has an idea?
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