

mrneon
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Everything posted by mrneon
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My thoughts about KSP's future and other things (As a fairly new player)
mrneon replied to mrneon's topic in KSP1 Discussion
That's an interesting take on the game. I might actually do this. (I usually don't launch things into orbit if they're too big, thanks alt+f12) but not reverting flights definitely gives a challenge. But i do revert flights because i don't want to lose my precious Jeb, Bill, Bob or Val (or any Kerbal that i've attached myself to) -
Don't go there in general. If you will, then make the lander: - Have powerful engines - Have an efficient way to ascend to upper atmosphere - Resistant to Eve's horrible atmosphere And figure out a way to get out of that hellhole. I don't like Eve. What goes to Eve stays on Eve.
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My thoughts about KSP's future and other things (As a fairly new player)
mrneon replied to mrneon's topic in KSP1 Discussion
@Manfred_Kerman Kerbals are silly. I usually don't kill Kerbals on purpose. And cats are, well, cute. No one would want to kill them. And i might disagree with your opinion, we all love KSP but KSA seems more promising to me. The optimization and graphics currently look wonderful. If they'll fix the Kraken, a lot of KSP veterans that retired from the game will play KSA, no doubt. But there's one thing to remember: If KSA ever gets popular, and loved, we all know who was the original, who started the era of realistic spaceflight simulators. Honestly, it's better to strand them on a planet/moon. They might find it less boring than being locked in a tin can forever. -
Don't be surprised if this is corny. Some long backstory: First time i played KSP - it wasn't even a year ago. Actually, it was in May 2024. I was playing on a pirated version, because i was bored and wanted to test a game since i love space (Already had Universe Sandbox 2, NMS and more) I thought it would be pretty boring and hard at first - the orbital mechanics seemed incredibly complicated, first time i even landed on the Mun was when the terrain didn't load, and crashed. But i eventually found the ALT+F12 menu, which for me was a godsend. I immediately started to enjoy the game more - especially with infinite fuel. I did a Duna-Kerbin transfer with infinite fuel and i was very proud of it. Eventually, i bought KSP in July 2024 for mods, because i find vanilla kind of boring. Then i learned about KSP2's failure, i actually planned to buy KSP2 when it would be fully polished and out of early access, but no. This wasn't super bad for me, i was okay with it. And after my PC got fixed, i've seen the news about KSA, and was really happy. The annoucement was refreshing after KSP2's death. Now, i'm spending more time on the forums because no one around me likes my interests, and seeing the progress of RocketWerkz with KSA i really started to think about the community's future. The forums don't have many days of the license left, and KSA looks and sounds objectively better than KSP now. (i'm very excited about it, by the way!) And it really got to me. KSP might be over soon. I'm not saying it's completely over (i have almost no hope for KSP2), but the forums that might be shut down is the biggest concern to me. Will the mods be undownloadable? There's a ton of things here that can't be found anywhere else. The forums are geniunely the nicest, kindest and most respectful game community i've ever seen, and the thought of them just vanishing is bad. Really, really bad. It kind of feels melancholic, seeing a game that you love like this. I wish i joined earlier.
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Are there any good command modules/cockpit mods?
mrneon replied to mrneon's topic in KSP1 Mods Discussions
There's Lynx and Malemute rovers, and Karibou from USI Kolonization. There's also the rover from Planetside Exploration Technologies, and that's all the good ones, i'm afraid. But i definitely would like some solid, new rover mods that look stockalike and integrate seamlessly with vanilla parts. -
Are there any good command modules/cockpit mods?
mrneon replied to mrneon's topic in KSP1 Mods Discussions
Played them but not really good. Seems like the Honeybadger rover only has a tank and no other parts integrated with it. The mod looks unfinished. -
Are there any good command modules/cockpit mods?
mrneon replied to mrneon's topic in KSP1 Mods Discussions
Yea, i use them, but i am not searching for cockpits, more for command pods/rover pods. I played them, actually, and i like the aesthetic, but that's too much spaceplane things for me. Very nice collection you got there, already got Mark IV Spaceplanes, SunkWorks and Sterling Systems. I'm downloading ALCOR and maybe Kermnassus and Kerbonov. It's very surprising to find that there are very few mods that have command modules. I see all the hype about spaceplanes, but no command pods or rovers. Very weird. Maybe someone would make a mod that adds some nice concepts to the command category. For example: Imagine an inline command pod, not a cockpit. Would be very cool! Hope someone will make a good rover mod too. There aren't many and most of them are quite old. -
So, i'm a sucker for some good command modules, especially since making big ships requires big and cool command modules. (Which unfortunately, there aren't many. And i am tired of MK2 and MK3 ones). I'm searching for mods (preferably part ones) that add high-quality command modules/cockpits. Even better if they are less-known, since i already have some classics like Near Future and Airplane Plus.
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Jebadiah's Planet Overhaul (JPO)(PLANET PACK)
mrneon replied to TheEveGuy's topic in KSP1 Mod Development
interesting. -
[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
mrneon replied to Angelo Kerman's topic in KSP1 Mod Releases
Wow, tested this and Buffalo 2 and they're even better than Buffalo 1! Your mods are awesome. Thank you for your work. -
(Feb 23) Jool V - the hardest mission I've ever done...
mrneon replied to FTLparachute's topic in KSP1 Mission Reports
This mission looks similar to Heff MK2's Ultimate Jool V! Very cool.- 37 replies
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Need help with finding a mod because i have forgotten it's name.
mrneon replied to mrneon's topic in KSP1 Mods Discussions
I've just tested the mod. It really is it! Thank you so much. -
Need help with finding a mod because i have forgotten it's name.
mrneon replied to mrneon's topic in KSP1 Mods Discussions
No, but it's the closest and it definitely will help. I won't try to find the original mod anymore, but this does the job. Thanks! -
I currently have Pood's Nebula Skybox, but i got bored and i want to find another one. Any good ones? I wanted to try NiftyNebulae but some people complain that it doesn't work.
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Need help with finding a mod because i have forgotten it's name.
mrneon replied to mrneon's topic in KSP1 Mods Discussions
Thanks. This is a drawing of the block, i don't remember many details but it definitely looked like this. (and i can't draw in 3d because i'm bad at it) https://imgur.com/a/vleQ0PS -
Sometimes (or every time, i rarely do multi-vessel missions), when i decouple a vessel from another one, and start accelerating, others do the same. It was mildly annoying at first, thought it was a visual bug but recently i lost a Duna lander with 3 Kerbals while trying to land another one, the lander accelerated with mine while i was burning retrograde and crashed into the planet, even though the landers had different orbits... Any help on that? It's probably a glitch with a mod.
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Need help with finding a mod because i have forgotten it's name.
mrneon replied to mrneon's topic in KSP1 Mods Discussions
Nope, sorry. I would like to post an image but i have no idea how to do this -
Hello, i'm kind of new to the forums. My PC was in repair and after i got it back, i reinstalled CKAN and downloaded some mods. I recently got into big-ship building and i want to create asymmetrical ships and vehicles in general, and i need a ballast mod to balance it. However, i don't know it's name. But from what i did remember, was it adding some small, borderline invisible parts that could be tweaked to change it's weight. Anyone has an idea?