context:
i have an ambitious mod idea and no ksp modding skills, all i can do is print hello world
i only know luau and below bare minimum of c# (the universals, like if statements)
the second to last time i asked for help i was ignored...and idk any better place to ask for help
i felt like making a forum for each question would be weird so i put them all in one:
question 1:
the mod revolves around collecting special...assets...from each planet (except kerbin, jool, and eeloo) and moon; they behave like anomalies (static, no collision) but unlike anomalies they can be collected with a special grabber and be treated as a part
only one can exist at a time, so you can't collect the same asset from the same planet twice, unless it's destroyed somehow
how do i create this?
question 2:
if stored long enough (many days, ingame time) on said grabber then the asset will be activated and an animated object will take its place
the object behaves like a kerbal; having the ability to be controlled like a kerbal (but no eva suit, it can only walk or swim) but it will have a different mesh, and different animations (dw i can do modelling and stuff in blender)
how do i create this?