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Everything posted by horrifiedbyeverything
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context: i have an ambitious mod idea and no ksp modding skills, all i can do is print hello world i only know luau and below bare minimum of c# (the universals, like if statements) the second to last time i asked for help i was ignored...and idk any better place to ask for help i felt like making a forum for each question would be weird so i put them all in one: question 1: the mod revolves around collecting special...assets...from each planet (except kerbin, jool, and eeloo) and moon; they behave like anomalies (static, no collision) but unlike anomalies they can be collected with a special grabber and be treated as a part only one can exist at a time, so you can't collect the same asset from the same planet twice, unless it's destroyed somehow how do i create this? question 2: if stored long enough (many days, ingame time) on said grabber then the asset will be activated and an animated object will take its place the object behaves like a kerbal; having the ability to be controlled like a kerbal (but no eva suit, it can only walk or swim) but it will have a different mesh, and different animations (dw i can do modelling and stuff in blender) how do i create this?
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i want to add a black hole to the stock system with the singularity shader mod, but i don't know how... no accretion disk
- 1 reply
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- kopernicus
- black hole
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quick question what is the .DS_Store file for is it important
- 581 replies
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- totm sep 2024
- dwarf planet
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Beyond Jool [Planet Pack] [1.12.x]
horrifiedbyeverything replied to Mr. Kerbin's topic in KSP1 Mod Releases
i wonder what would happen if i added this to opm, mpe, and corelian... downloads mod- 432 replies
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- totm mar 2025
- planet mod
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