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Everything posted by Corona688
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There is a little more to it but not much. I watch the target indicator to tell if I've started too soon. The target indicator always gets pushed away from the center of the navball by thrust. But the travel of your orbit should overcome this and keep bringing it towards - and eventually past - the prograde indicator. If the target indicator flies straight away into lala land, you started your burn too early. Oh, and I burn during a 30-45 degree orbital segment around the node, more or less. This is very much eyeballed, not a math thing.
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That game looks eerily familiar. Whoever designed Destination: Mars obviously played it. But they replaced the best bits with a flash card game.
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I've done my most accurate long burns that way - accurate in terms of reaching the target if not perfectly following the dotted line. It's also more efficient. Burning prograde mucks up a burn's time-symmetry though, since you'll be pushing your peristasis upwards for the entire burn. I split time 30/60 across them instead of 50/50.
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I have begun a new save playing a much more aggressive strategy, pushing ahead without all the technology I need. I've managed to bring in many of my old designs despite the crudity of the available technology, leaving off ladders and sensors and decouplers and widgets. Sometimes... Sometimes the direction it pushes me actually makes it better. Behold my triple-barreled tourist remover. Mock my theories now!
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What's your preferred way of breaking the universe?
Corona688 replied to Sgt.Shutesie's topic in KSP1 Discussion
Parts falling through the mun and back out at solar escape velocity. -
The earliest versions of Kerbal Space Program
Corona688 replied to KasperVld's topic in KSP1 Discussion
When there was no mun and everyone was screaming for a mun and Nova(I think) modded in a giant hunk of concrete as a moon and made a contest for getting it into orbit and was so shocked that someone actually SUCCEEDED in doing so that there was no prize, just the shocked futurama gif. Good times. -
autolanding probe
Corona688 replied to excelsiorvariant's topic in KSP1 Gameplay Questions and Tutorials
Yes, that's what the right-click altitude and pressure settings on a parachute are for. I use this to make "drop pods" out of solid rockets, airplane tubes, and parachutes which auto-deploy and drop themselves out of orbit without any piloting help or indeed any possibility of piloting at all. They still need watching all the way down or else they'll disappear, unless you install a mod like "stage recovery". -
And boom goes anyone who needs anything a smidge better than webmail. Harsh.
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I can make that happen by brushing the atmosphere or hitting RCS or engines by accident. The nodes are a flight planner and unscheduled maneuvers will throw them off. The nodes aren't recalculated until you nudge them, and even then require radio contact with flight control.
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Rover uncontrollable on Mun
Corona688 replied to Gilead's topic in KSP1 Gameplay Questions and Tutorials
If it can jump 80m off the surface it's probably overpowered. Consider turning off some of those motor wheels. -
@Geonovast mentioned this in another thread and I thought it smart enough to mention here. And it's always worthwhile to remind people of stage-lock, Alt-L, which completely disables staging until you alt-L again. Command-L on mac.
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What is your most facepalm-worthy moment regarding KSP?
Corona688 replied to MaverickSawyer's topic in KSP1 Discussion
My latest series of facepalms were sending up an enormous small by most standards tourist-lifter rocket to dock with the space station - with no RCS. Several facepalms and reverts later, it was up there and docked -- without the tourists, argh. Enough is enough, no more reverting, time to own up to my mistakes. At least it worked as a return craft for the incoming tourists. -
Veteran seeking help
Corona688 replied to TokooMaster's topic in KSP1 Gameplay Questions and Tutorials
Is "it" a spaceship or spacesuit? Please be more specific -
What kind of programs have no bugs? Enlighten me. Everything has bugs. Even hardware can die. Everyone backs up, or if they don't, regret it sooner or later. I'm really beginning to hate this entitlement culture. You've put how many hours into the game and think you've been robbed? You don't whine about a meal after you've eaten all of it. If you don't like something, return it, if you don't want something, don't buy it. That's how an economy works. That's how you talk with your money, by using or not using it, not by being petulant.
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Nobody can listen to the stock music for more than 2 or 3 sessions. Its "okay", but there's only about a minute of it in toto, after which it will begin to loop and grate.
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How do I make kerbals do a flip?
Corona688 replied to Revali's topic in KSP1 Gameplay Questions and Tutorials
I did this once by complete accident, no mods. It is possible but I'm not entirely sure how. -
Dude, have you seen the ladder drive!? It's amazing! Kerbal-powered flight! Climb your way to space!
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Because I play stock, and therefore don't suffer 95% of the bugs peple try and blame on stock. Landing gear bounce? Happened once. Phantom forces? Very rare, and when it happens, I can usually tell what I did wrong. (Never clip docking ports.) Crashes? Never, ever.
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I don't understand why the spaguetti rockets are not fixed
Corona688 replied to Luc1fer's topic in KSP1 Discussion
Show me a RL rocket made of as many segments as a kerbal rocket and then we'll talk. There's really no IRL analog for much of what people build. Also, again, autostruts. The nice shiny feature they added to strengthen rockets without adding parts if you feel the game is being unfair. Use them. That's what they're there for.