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Everything posted by Corona688
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Reusable space programme - refuelling and crew return?
Corona688 replied to RizzoTheRat's topic in KSP1 Discussion
The small one is in an insulated case, I think. That stops it from frying things, but makes it prone to overheating. The big one is caseless. Hard to see, but it's got a pair of LV-909's attached to the underside with BZ-52 radial attachment points. -
Reusable space programme - refuelling and crew return?
Corona688 replied to RizzoTheRat's topic in KSP1 Discussion
It weighs four tons and lacks the necessary hardpoints. it's a game mechanic called a "trade-off". -
Reusable space programme - refuelling and crew return?
Corona688 replied to RizzoTheRat's topic in KSP1 Discussion
No clipping was required to get it there, because the small ISRU has hardpoints. It also operates in very derated fashion for this convenience. Apparently wrapping an insulating attachment casing around something which demands cooling causes it to run hot, who would have thought. It's a game mechanic called a "trade-off". -
Mod Suggestions for console edition
Corona688 replied to Deno_cooper1995's topic in KSP1 Suggestions & Development Discussion
kerbaledu. They still haven't entirely given up hope they can sell a delta-v meter to schools. Adding it to stock game would be a conflict of interest. -
Q&A Multi-stage rocket
Corona688 replied to dinos55's topic in KSP1 Gameplay Questions and Tutorials
Short answer: No. Long answer: Nnnnnnnnnnnnnnnno. That still leaves a range of possible solutions, and "altitude" isn't an entirely sensible measure for this anyway. -
Friend made this for me.
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Reusable space programme - refuelling and crew return?
Corona688 replied to RizzoTheRat's topic in KSP1 Discussion
It's a rock crusher and chemical reaction vessel full of moving parts which gets really, really hot in operation. Radially attaching to it makes no more sense than radially attaching to the hot parts of an engine. -
Some better some worse. It can parallelize some of it, but still has to force them to move in lock-step with each other, which loses some of the benefit. It also has a lot of ship-ship collisions to watch for, which is very expensive.
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Reusable space programme - refuelling and crew return?
Corona688 replied to RizzoTheRat's topic in KSP1 Discussion
Don't worry, I don't give you that much credit. And proved my point instead by showcasing everything the ISRU doesn't let you do. I guess it comes down to your personal building rules. We all could just clip it, but many would think twice. Clip a battery onto a structural part? Who cares. Clip a battery onto an engine? The hot part? That's crazy talk. -
Keep in mind that, at 683 lumens per watt means "100% efficient". Every joule of electricity becomes a joule of photons. So 1000 lumens per watt is perpetual motion machine territory. There was a strange experiment where a very underdriven LED managed to generate more energy than it consumed, making itself colder as a side-effect. Here: https://phys.org/news/2012-03-efficiency.html Fascinating, but we're talking picowatts.
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Reusable space programme - refuelling and crew return?
Corona688 replied to RizzoTheRat's topic in KSP1 Discussion
I call shenanigans, I see tons of parts radial-attached to your ISRU, you can't do that in stock. Either that or you've clipped them all the way off their source part. -
"Like" ends up meaning a lot of things when there's a like button. Anything people enjoyed, sympathized with, or found informative, may get likes. About the only thing it doesn't mean, is hate.
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Is there a way to download kerbalizer?
Corona688 replied to The Wandering Cosmonaut 's topic in KSP1 Discussion
Oh, well, that's ... good? I guess. If it never actually worked, I no longer care if it's gone. -
If you're worried, don't upgrade. It's still practically the same game.
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Yes, is a bug. There's a bit more to it but that's what it is in the end.
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Is there a way to download kerbalizer?
Corona688 replied to The Wandering Cosmonaut 's topic in KSP1 Discussion
Do kerbalized characters even still work in new versions of KSP? -
The bug was an unintended consequence of recent changes to allow foreign languages, which ended up affecting the way the random seed for asteroids was read.
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How to calculate Delta V?
Corona688 replied to JEB'S DESTINY's topic in KSP1 Gameplay Questions and Tutorials
I use this delta-v calculator for simple one-stage calculations: http://www.strout.net/info/science/delta-v/ It just needs to know the full mass, the empty mass, and the ISP of your engine. -
Space Used Stage becomes a Capsule
Corona688 replied to Cdsxbox's topic in KSP1 Gameplay Questions and Tutorials
So you are ejecting uncontrollable parts on purpose, and just want them labelled as "debris" rather than "ship"? This is something which requires config file editing right now. You used to be able to rename in the tracking station, but that was removed to plug a crash bug. -
Reusable space programme - refuelling and crew return?
Corona688 replied to RizzoTheRat's topic in KSP1 Discussion
I neglected a fourth alternative, "very large". I always try to go small, sometimes pointlessly so, and the full ISRU was a rude shock I found a way eventually though: -
Reusable space programme - refuelling and crew return?
Corona688 replied to RizzoTheRat's topic in KSP1 Discussion
The full-sized ISRU only has a 1:1 ratio in meaningless "fuel' and "ore" units, work that out in tons and there's a 50% loss. The ratio is fixed, engineers don't change efficiency just rate. It's implied that the ISRU extracts hydrogen and oxygen from water in hydrated minerals and ice, so "ore" is inert anyhow, the fuel energy is supplied by solar cells. People will go to heroic lengths to avoid landing the full-sized ISRU, just because it's so obnoxious to design with. You can't attach radial parts to it, so any traditional design becomes a top-heavy needle, a skycrane of trusses, or a base-assembly problem. -
I think I've spotted the mysterious heating source: Your entire spaceship. The whole thing is glowing red-hot! I think your heat shields only protect the parts immediately behind them. Radiators do help, but they cool things down by by making themselves hotter. You have to keep them cool somehow or they'll just heat up until overload and stop. Unlike radiators, thermal control systems will cool the entire ship, not just nearby parts, so you don't have to stick them in the searing re-entry heat. If you put a bunch of thermal control systems right behind the rear heat shields, where they can actually get rid of heat, that should help. They are fragile however and may be destroyed by aerodynamic forces. Point them straight backwards, maybe.
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Reusable space programme - refuelling and crew return?
Corona688 replied to RizzoTheRat's topic in KSP1 Discussion
The extra incline is hardly noticeable once you leave Kerbin orbit, there's such a huge delta-V difference between you and the rest of the solar system anyway. If you wanted to be systematic about it, you could run a shuttle loop between stations on Minmus and Kerbin, powered by fuel mined from Minmus. I don't think it's that easy to hit the mun by aerobraking, unless you plan your mission to the minute and the joule. The right orbit at the wrong time isn't much help. Aerobraking will always be more economical than hauling 2km/s of fuel to Duna and back, but I think you should aim for a station in wide Kerbin orbit. And be prepared to re-enter anyway, or you'll sometimes find yourself bailing out and making for safe orbits on suit RCS. -
You're 100% right. I had to prove it to myself, testing radial out in surface vs orbit mode from the launch pad. In surface mode, "radial out" never stopped pointing away from the planet no matter how fast I went. Orbit mode behaved the way I expected, veering off wildly when my craft began going ballistic.