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a.k.a. mikusingularity
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I have finished my Japanese Crewed Saturn Mission video: 2083-02-05 - Leaving Iapetus 2083-02-06 - Saturn departure Re-entry at Earth (with the Firefly effects mod)
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Fūjin mission video: 2083-02-05 - The Fūjin Saturn Piloted Vehicle performed a small burn (change of 200 m/s) to escape Iapetus's gravitational influence. A day later, the crew of the SPV would feel the rumbling of the main engines once more as the vehicle changed its velocity by over 5000 m/s to leave Saturn. The trajectory was timed to arrive at Earth in just over four years. 2087-02-17 - After spending 9 years away, the crew undocked in the Earth Arrival Vehicle, slowing down by 6500 m/s before detaching the capsule to re-enter Earth's atmosphere and splash down off the coast of Central America. Leaving Iapetus Saturn departure Re-entry at Earth (with the Firefly effects mod)
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[JAXA+] 2083-01-14 (JST) - The Fūjin Saturn Piloted Vehicle approaching Iapetus 2083-01-30 - The Aerial Titan Ascent Craft (Saturnian Moons Lander) on Iapetus 2083-02-01 - Return to orbit
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2082-12-22 - The Fūjin Saturn Piloted Vehicle performed a burn to transfer from Titan to Iapetus, Saturn's outermost major moon. Arriving over three weeks later on January 14, 2083 (JST), the transfer used up about 1700 m/s (900 + 800) of Delta-v. Originally entering a 70 km x 30 km equatorial orbit, an outward radial burn of the auxiliary engines circularized it to a 50 km orbit. The crew waited for over two weeks (for better visiblity of Saturn and its rings) before undocking the Aerial Titan Ascent Craft / Saturnian Moons Lander, which landed on Iapetus on January 30. After refueling with methalox propellant, the RL10 engine was used for most of the descent, but the final moments before touchdown used the smaller hypergolic MR-80B engines for a finer throttle range. The most well-known feature of Iapetus is the contrast between the icy light and rocky dark regions of its surface. After staying for two days, the crew returned to orbit and docked with the SPV on February 1. Approaching Iapetus Landed on Iapetus Return to orbit
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[JAXA+] 2082-02-14 - The crew of the Fujin mission arrive at the Titan Habitation Module A TACK (Titan Analysis Container Kit) on Titan 2082-02-17 - Visiting a methane lake 2082-12-14 - The Aerial Titan Ascent Craft uses a balloon and a rocket engine to get back to orbit The Aerial Titan Ascent Craft docked with the Saturn Piloted Vehicle (I had to edit a Realism Overhaul config file to make the extendable docking port from SSPXr work with the regular docking port in RO)
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2082-02-14 - After the crew of Fujin landed on Titan, the Titan Cruiser was deployed to transport the crew from the Aerial Titan Ascent Craft to the Titan Habitation Module. There, they would stay until the end of the year, studying the unique geology and atmosphere of this moon. To assist with this, two Titan Analysis Container Kits (TACKs) were deployed to make measurements of the surface (mostly made of water ice and solid hydrocarbons) and the atmosphere (mostly nitrogen with some methane). On February 17, the Titan Cruiser was driven to a small lake 9 kilometers south of the base. It is composed of methane, ethane, and nitrogen, which also makes up the moon's clouds and rain cycle. The crew arriving at the Titan Habitation Module A TACK (Titan Analysis Container Kit) on Titan Visiting a methane lake 2082-12-14 - After 10 months, the crew boarded the Aerial Titan Ascent Craft, which inflated a large balloon similar to (but smaller than) the one used on the Ame-no-Uzume Venus mission. This balloon rose at a rate of about 5 m/s through the thick clouds. Over three hours later, the craft reached 61 kilometers above the surface as the crewed lander detached and activated its RL10 engine running on liquid methane/oxygen. The ascent profile was largely steep to make it up to an orbit above 600 kilometers. Once reaching orbit, the ascent craft made a rendezvous with the interplanetary Saturn Piloted Vehicle, and docked inside the in-line docking bay. (disclaimer: I had to edit a Realism Overhaul config file for the docking ports to work) Balloon 10 km above surface The Aerial Titan Ascent Craft (Saturnian Moons Lander) docked to the Saturn Piloted Vehicle
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Pipcard replied to Nertea's topic in KSP1 Mod Releases
I found the solution (the issue was related to Realism Overhaul), it was to copy these lines of code from RO_Squad_DockingPorts.cfg to RO_SSPX_Adapters_Utility.cfg and apply them to the part "sspx-docking-125-1". And now I have successfully docked! -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Pipcard replied to Nertea's topic in KSP1 Mod Releases
I checked my other non-RSS/RO KSP game, and the two docking ports are supposed to be compatible. I don't know why it's not working in RSS/RO, though. -
I thought the "Telescopic Clamp-O-Tron Docking Module" (from Stockalike Station Parts Expansion Redux) would be compatible with the regular "Clamp-O-Tron" like how the "Clamp-O-Tron Shielded Docking Port" is compatible, but apparently it is not. Can it be made compatible? (Realism Overhaul renamed them to "NASA Docking System")
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Pipcard replied to Nertea's topic in KSP1 Mod Releases
Is there any way to make the Telescopic Clamp-O-Tron compatible with the regular Clamp-O-Tron? I am currently doing a mission in RSS/RO, which renamed the parts to "Extendable NASA Docking System" and "NASA Docking System," respectively, but didn't realize that they were unable to dock until late into the mission. (edit: solution found, it was related to Realism Overhaul) -
I want to, but I'm currently working on JAXA+ and video cinematics take a while to make.
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Made a trailer for my upcoming RSS/RO crewed Saturn mission cinematic
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Cinematic trailer for the Fūjin Saturn mission I am using my custom Historian config (be sure to edit if you're playing RSS) and Zorg's TUFX config, and I do not do any other post-processing. I tried using Deferred but I got this strange bug where there is less ambient lighting outside of a square patch of terrain, so I uninstalled it. I am not sure what the default settings for Minimum Ambient Lighting originally were, but I do set it to be brighter for night screenshots.