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colmo

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Everything posted by colmo

  1. http://thefree3dmodels.com/stuff/vehicles/delorean_from_back_to_the_future_hirez/13-1-0-403 http://www.blendswap.com/blends/vehicles/back-to-the-future-dlc-delorean/ http://www.turbosquid.com/3d-models/free-delorean-3d-model/214487 http://www.turbosquid.com/3d-models/delorean-ma-free/596345 http://www.turbosquid.com/FullPreview/Index.cfm/ID/259460 < not sure about licence on this one
  2. You should put a challenge up to see who's first to install that runway at KSC2! And maybe Duna, Laythe and Eve....
  3. The Chinese are hot on thorium - they've been stock-piling it since they started mining rare earth metals in a serious way. Kirk Sorensen also reckons they lifted the ideas off his website....!
  4. Love your idea for a Vomit Comet, Lord_Stimpy. Do it! You might want to not be under acceleration when trying to drop payload...
  5. A large elevator to the loading bay at the top would allow movement of vehicles in and out.
  6. Examine the Cart plugin - most of the rovers based on it - Bigtrak, BobCat's DEMV etc. have built-in lights.
  7. Suggestion - interior lighting (and maybe have the whole thing powered via nuclear and solar energy using the Electrical plugin).
  8. If the criteria are properly established, I don't see an issue. Suggested awards: - Best video - taking into account quality of editing, usefulness/entertainment etc. (I enjoy watching KSP YouTube videos) - Best mod or plugin - Best mission - taking into account difficulty, planning, execution, efficiency etc. Mod and Stock sub-categories. - Best Challenge - to recognise the challenge that most inspires and motivates KSP players to go above and beyond. - Best design - any vehicle, taking into account originality, efficiency, novelty etc. Mod and Stock sub-categories. - Best tutorial or educational resource - taking into account quality of presentation, helpfulness etc. - Best screen capture - who doesn't enjoy a good picture?
  9. The centrally-placed top nodes on the dual wheels are annoying - attaching them radially to, say, the big fuel tank without the wheel clipping the tank (functional but unsightly) is impossible without extra attachments to space them out. I'll also have to play around with the suspension settings to stop it from rolling over when turning! I think the next obvious place to go is a proper chassis - the home-made ones I knocked up using Damned Robotics trusses were difficult to get the wheels (steerable front and dual rears) all on the same level. Cradles for different tank sizes would be nice too.
  10. Hmm...none of my planes work anymore! e.g. My deltawing struggles to get altitude (CoM now well in front of CoL) and my biplanes shoot straight up (CoM well behind of CoL). I presume the CoL and CoM need to be pretty close now? What's the consensus amongst plane-builders - does this plug-in bring atmospheric flight to another level?
  11. I'm talking about the whole ship, as a free bump back into orbit! Useful considering the delta-V needed to escape Eve.
  12. Result! I'm wondering if it's something to do with the tilt a helicopter requires when flying forwards - due to the incline, the thrust is moved more forward relative to the mass. If we build a helicopter with CoT bang on top of CoM, and attempt to fly forward, it just tips over as the thrust is not aligned with the mass.
  13. Hmmm...idea - if you suddenly dropped the ballast, how much velocity would you get at, and leaving, the sea surface?
  14. Since 0.16, sticking landing gear on a hardpoint makes for a bendy, unstable structure - I'm hoping that will be sorted out in 0.18, but I wouldn't do that in the meantime. Planes are, as a consequence, harder to build than in 0.15.
  15. "automatic compensation for offset center-of-mass" - this. If you can make it work with VTOLs too, individually throttling engines to keep a craft level (or within a few degrees of 0, automatically returning the craft to a standstill on release of the controls), you will be worshipped.
  16. Just watched the Youtube videos - superb work. The drop pod is excellent, so many options for carrier vehicles that are too laggy to build manually. About the only thing missing is an option to dock the rover to the carrier module again for redeployment.
  17. CK H145 Scout MkIII Helicopter Rebalanced version of the MkII for 0.17. Plenty of range, but exchanging the ASAS unit for a SAS as this was found to work better in a craft completely without control surfaces, maintaining a locked heading while still allowing some manual override, useful on landings. Lack of a tailfin means that true hovered landings are possible. As in the MkI, floodlights make landings much, much easier to judge. Requirements: 0.17, Damned Aerospace and Bigtrak floodlights (in archived version of the mod).
  18. Here's what I was talking about regarding Centres of Lift and Mass - this helicopter is perfectly balanced:
  19. Anything for a ship or sub launch vehicle? Would need a few other optional parts for those.
  20. I still haven't got the performance to an acceptable level - it's definitely choppier than 0.15, maybe even 0.16. I am a Linux / Wine user, mind.
  21. There are binary systems with planets: http://scienceblogs.com/SETI/2011/09/15/kepler-16-exoplanets-around-bi/
  22. Maybe he's using the Damned Aerospace blades? Remove the canards - built right, a helicopter can manoeuvre using only torque. I think the design is too long - two and a half fuselage sections plus a tail connector. Centralise your mass. I'm also not convinced the CoM and CoT indicators work precisely for helicopters - I find the CoM needs to be 3/4 of the ball in front of CoT.
  23. Remove all the control surfaces - the produce lift and drag that compromise the handling of helicopters.
  24. You certainly can - I'll hopefully produce something in the near future, once I've fixed my helicopters, which I have just discovered no longer fly well due to 0.17.
  25. It's easy enough to scale them up or down with rescaleFactor (and change their mass by an appropriate amount, generally the cube of the difference in rescale factor).
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