Jump to content

forsaken1111

Members
  • Posts

    740
  • Joined

  • Last visited

Everything posted by forsaken1111

  1. I did a mun return mission once that way. He grabbed all of the science and shuttled back on fumes with his jetpack, orbital reentry, parachute. I don't have deadly reentry obviously.
  2. Most of my command pods have been modded to include integrated decouplers and I always put on emergency sepratrons. I'm playing an 'ironman' style career game so dead kerbals stay dead. I'm very cautious.
  3. Yeah using NEAR. FAR is a bit much for me but NEAR works quite well.
  4. Funny you say that. I actually did end up losing all my wings across one side the first time I launched this thing.
  5. Nevertheless, I'm gonna try. If you spin the craft up they will probably decouple and rocket away fast enough that it won't hit anything. Probably.
  6. Oh that would be neat if you could do a long term project with an objective of like "Place kerbal in orbital habitat for 30 days". Makes it even harder if you have a life support plugin.
  7. "Dammit Jeb stop pulling the cockpit release lever! I don't care how 'totally rad' it is to decouple at Mach 4!"
  8. I forsee many staging mishaps with this config. FOR SCIENCE!
  9. He said that the aerial survey missions are deliberately left open so you can use whatever you want. There is no 'proper hardware' But more seriously, I find it much easier to get the target site surveyed while hovering than trying to hit it while moving at high speed in a jet.
  10. Once the TAC pack comes out, what is the likelihood that I will be able to mod the waste storage wedges to include a decoupler? I'd love to be able to fill them and then just dump them overboard as they get full. Actually the same would be nice for the fuel/oxy wedges...
  11. Am I the only one who does aerial surveys with brute force rockets? My rocket surveyor screams out of the atmosphere with a TWR of >5 and comes back in on a suborbital trajectory over the target site then hovers on high efficiency turbojet engines while it dicks around trying to get precisely over the way-too-sensitive target areas.
  12. What about electric charge/mega joules? I haven't used NFT in some while but I remember the KSPI generators being wildly overpowered for running some of the electrics in NFT
  13. Ohh I understand. I thought you meant it to complete when you dock up and transfer it in.
  14. I believe that came from the fact that on the prototype 0.20 resource flow diagram the KSP devs had water separatable into 'oxium' and 'propellium' which could be compressed into 'oxidizer' and 'liquid fuel' directly which seems to indicate that the liquid fuel is LH2 in the dev's mind. I know the stock densities don't work out that way though, so it's weird.
  15. Supply contracts are a good idea but what if you get a contract to, for example, supply fuel to a station which is already full or has no fuel storage? Maybe just a generic resource or even a part with a variable weight called 'supplies'? The contract could specify the mission payload size and weight and the payload would show up as a single part in the VAB. Contract would be ended when you deliver the payload to within 1km of the target station and decouple it. (Retrieval is assumed to be handled by those onboard) And just have fine print delete the payload once you leave.
  16. Hah. Nice find. Verified, happens for me too if you add the buttons to the toolbar.
  17. I'll use wave's version for now then. I'm nowhere close to finalizing this anyway, just testing things. Thank you.
  18. If I were going to use ORS to develop a new mod, which version should I use going forward?
  19. Hm. It was a long-standing problem which I have not tested recently because it always resulted in death and I have been playing an 'ironman' style career which means no reverting. Not that I don't believe Ferram but I will test it out once you release the new version.
  20. I am 100% okay with this if it leads to a better overall organization for the mod and easier development for you.
  21. It's been a problem for a long long time, and something Fractal never seemed interested in fixing. It seems that FAR sees the deployed size of the part regardless of its state making them extremely hard to handle. I haven't tested but I suspect NEAR does the same.
  22. I've just been avoiding the satellite contracts until dev does another pass on them personally. Its been very hit or miss.
  23. I'm not sure why but mechjeb can't seem to predict the available delta-v when I put on your pop-out rocket engines.
×
×
  • Create New...