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forsaken1111
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Everything posted by forsaken1111
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I did a mun return mission once that way. He grabbed all of the science and shuttled back on fumes with his jetpack, orbital reentry, parachute. I don't have deadly reentry obviously.
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
forsaken1111 replied to Arsonide's topic in KSP1 Mod Releases
Most of my command pods have been modded to include integrated decouplers and I always put on emergency sepratrons. I'm playing an 'ironman' style career game so dead kerbals stay dead. I'm very cautious. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
forsaken1111 replied to Arsonide's topic in KSP1 Mod Releases
Yeah using NEAR. FAR is a bit much for me but NEAR works quite well. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
forsaken1111 replied to Arsonide's topic in KSP1 Mod Releases
Funny you say that. I actually did end up losing all my wings across one side the first time I launched this thing. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
forsaken1111 replied to Paul Kingtiger's topic in KSP1 Mod Releases
Nevertheless, I'm gonna try. If you spin the craft up they will probably decouple and rocket away fast enough that it won't hit anything. Probably. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
forsaken1111 replied to Arsonide's topic in KSP1 Mod Releases
Oh that would be neat if you could do a long term project with an objective of like "Place kerbal in orbital habitat for 30 days". Makes it even harder if you have a life support plugin. -
"Dammit Jeb stop pulling the cockpit release lever! I don't care how 'totally rad' it is to decouple at Mach 4!"
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I forsee many staging mishaps with this config. FOR SCIENCE!
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
forsaken1111 replied to Arsonide's topic in KSP1 Mod Releases
He said that the aerial survey missions are deliberately left open so you can use whatever you want. There is no 'proper hardware' But more seriously, I find it much easier to get the target site surveyed while hovering than trying to hit it while moving at high speed in a jet. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
forsaken1111 replied to Paul Kingtiger's topic in KSP1 Mod Releases
Once the TAC pack comes out, what is the likelihood that I will be able to mod the waste storage wedges to include a decoupler? I'd love to be able to fill them and then just dump them overboard as they get full. Actually the same would be nice for the fuel/oxy wedges... -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
forsaken1111 replied to Arsonide's topic in KSP1 Mod Releases
Am I the only one who does aerial surveys with brute force rockets? My rocket surveyor screams out of the atmosphere with a TWR of >5 and comes back in on a suborbital trajectory over the target site then hovers on high efficiency turbojet engines while it dicks around trying to get precisely over the way-too-sensitive target areas. -
Open Resource System (ORS) - Mod Resource API - version 1.4.2
forsaken1111 replied to Fractal_UK's topic in KSP1 Mod Releases
What about electric charge/mega joules? I haven't used NFT in some while but I remember the KSPI generators being wildly overpowered for running some of the electrics in NFT -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
forsaken1111 replied to Arsonide's topic in KSP1 Mod Releases
Ohh I understand. I thought you meant it to complete when you dock up and transfer it in. -
Open Resource System (ORS) - Mod Resource API - version 1.4.2
forsaken1111 replied to Fractal_UK's topic in KSP1 Mod Releases
I believe that came from the fact that on the prototype 0.20 resource flow diagram the KSP devs had water separatable into 'oxium' and 'propellium' which could be compressed into 'oxidizer' and 'liquid fuel' directly which seems to indicate that the liquid fuel is LH2 in the dev's mind. I know the stock densities don't work out that way though, so it's weird. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
forsaken1111 replied to Arsonide's topic in KSP1 Mod Releases
Supply contracts are a good idea but what if you get a contract to, for example, supply fuel to a station which is already full or has no fuel storage? Maybe just a generic resource or even a part with a variable weight called 'supplies'? The contract could specify the mission payload size and weight and the payload would show up as a single part in the VAB. Contract would be ended when you deliver the payload to within 1km of the target station and decouple it. (Retrieval is assumed to be handled by those onboard) And just have fine print delete the payload once you leave. -
Open Resource System (ORS) - Mod Resource API - version 1.4.2
forsaken1111 replied to Fractal_UK's topic in KSP1 Mod Releases
I'll use wave's version for now then. I'm nowhere close to finalizing this anyway, just testing things. Thank you. -
Open Resource System (ORS) - Mod Resource API - version 1.4.2
forsaken1111 replied to Fractal_UK's topic in KSP1 Mod Releases
If I were going to use ORS to develop a new mod, which version should I use going forward? -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
forsaken1111 replied to Arsonide's topic in KSP1 Mod Releases
I've just been avoiding the satellite contracts until dev does another pass on them personally. Its been very hit or miss.