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forsaken1111

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Everything posted by forsaken1111

  1. When can we do this? http://img1.wikia.nocookie.net/__cb20131117004640/disney/images/c/cc/HelicarrierConceptRender1-AvengersBTS.png (I kid...)
  2. No that's correct if you want this version of the mod. Wave's experimental .11 version should be working. Are you able to right click the reactor in the VAB and add fuel? The reactor should have fuel inside them already.
  3. Which version of KSP are you on? Which version of KSPI are you using? Do you have wave's experimental version?
  4. I have some plans to use a modified honeybadger as a heavy lift vessel with a KAS wench on the underbelly. Wondering if that will work out well. It will probably end in glorious tears.
  5. So lift the jet aircraft to a suborbital trajectory and come down near the target!
  6. No one is forcing you to use this mod, nor stopping you from making your own. Changing the name wouldn't actually change anything. It's not as if Wave is attempting to pass this off as being the same as KSPI. He is pretty clear about the changes and differences in the OP for this thread.
  7. To that end, it would be nice if you could solicit specific types of contracts rather than it being random. For example, if your KSP has no interest in satellite contracts then you should be able to disable that category for the time being.
  8. I'd like to see a small KAS-buildable solar/ion aeroprobe. Land, unpack, build, fly!
  9. Indeed. Games like Orbiter have the real-world physics angle covered admirably already. KSP is much more tongue-in-cheek with its tiny green immortal spacemen.
  10. Take this with a grain of salt because I have no idea if its even feasible but couldn't you create a single step 'animation' which doesn't have the parts of the model you want to remove and have it only able to be toggled in the VAB? So you could right click it in VAB and 'deploy' to remove those model sections. I know it can be done somehow as some of the KONQUEST models showcased by alexustas have a toggle-able outer skin so you can put parts inside them.
  11. With a chance to freak out and murder kerbals when you arrive at Jool?
  12. Indeed. KSP isn't 'realistic'. Wave made these changes with gameplay in mind because this mod is for a game. Realistic numbers only make sense if you're using a realistic setting, which most people playing KSP do not do.
  13. Yeah remember you only need to update scanned sections once with mods that run off of ORS as the concentrations do not change.
  14. Precisely my point. It is all well and good to add some things because they are realistic and fit the mod's theme but this is a game, and things in a game should generally have some purpose or reason for being. From a gameplay perspective, it wasn't different enough to be interesting in my opinion nor did it fill any specific need that the normal fission reactor didn't.
  15. The old KTECs really felt like they were added 'just because'. I never used them much personally and I'm not sure what their intended purpose was.
  16. Hey what will your not-KAS mod be called? KART - Kerbal Attachable/Removable Technologies KERES - Kerbal Engineering REmovable Systems KFE - Kerbal Field Engineering
  17. The thermal engines are a bit more complex than standard rockets and don't react well to ISP scalers because the ISP is calculated based upon the core temperature of the reactor the thermal engine is attached to. KIDS is great for simple rockets which have the ISP hardcoded in a config file though.
  18. KSP x64 crashes on its own with no mods installed. Its a 'use at your own risk' mode for now.
  19. Remember that KSP is not built to real-world scale though, so engines and systems that use real scale are massively overpowered in the context of KSP.
  20. Loving these. I have two in orbit around the mun so far. One scanning the surface and one functioning as a relay. They work great and look fantastic.
  21. Have you actually looked at Karbonite? You can set up a mining site and use a logistics hub to transfer the material around without "a lot of repetitive tedium ferrying small quantities back and forth" Absolutely loving your mods RD. Don't let them get you down. I actually like that each mod is more or less self-contained to its own purpose and features. It keeps bloat down and allows people to grab only what they want.
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