Jump to content

forsaken1111

Members
  • Posts

    740
  • Joined

  • Last visited

Everything posted by forsaken1111

  1. Regarding the fusion reactor... I'd really like to see some kind of override when the fusion reactor is attached to a generator such that the generator will always ensure that the reactor is powered before any other power draw.
  2. His post just seemed really rude to me. Coming into someone else's mod thread saying "You know I disapprove of this..." like we care what you approve of? If you don't like it, change it. Its easy to change research nodes. This isn't your mod.
  3. Eh, it worked fine for me in the last version. I haven't tried it with 8.2 yet. It just puts little colored balls on the resource points which are in your craft's LoS.
  4. The microwave receiver must point at the transmitting craft. The transmitter's orientation is irrelevant.I personally don't like this, and would prefer a 'lock on' system like remotetech uses but I just don't use the transmitters much because of it.
  5. Do we need to get your approval before we develop mods sir?
  6. Just wanted to say that I started using this yesterday and it is fantastic. Far and away better than the stock panel. It works flawlessly with the interstellar mod as well, which I appreciate.
  7. If you mean the thermal turbojet, it doesn't need a TWR higher than 1 to get to orbit. You can do it with an upgraded nuclear reactor. If you're talking about the thermal rocket, yeah its not really a launch engine until you get antimatter or unless you have a lot of microwave transmitters around and a thermal receiver.
  8. I am assembling a ship in orbit right now (all I have left is the transfer stage!) which uses a 1.25m thorium fission reactor for main power but that is only active when the ship is doing research. Any other time I have two long duration 62.5cm uranium fission reactors running to keep the lights on. The transfer stage will be an orange tank with several 2.5m reactors/thermal rockets. I'm designing it now and it will go up tonight I think. This craft is bound for moho so I'll need a lot of dv to get there.
  9. Oh! Sorry I misread fission as fusion.Yeah fission fed turbojets are just barely flyable but not really worthwhile as a platform to do anything beyond fly a long distance on the planet. I have dropped them into the atmosphere from space before to explore EVE though!
  10. I used one of the spaceplane designs that came with the lazor mod and just swapped in a generator, fusion reactor and the turbojet. I then attached a small nuke+generator on a decoupler to get it started and this thing is going at 600m/s at an altitude of 20km right now!
  11. So I did some pad testing. Granted this is in sandbox mode so all upgraded tech but still... With only about 61% utilization on the fusion reactor I show 62.1kn of thrust from the thermal turbojet in atmospheric mode. In liquid fuel mode I get 8kn of thrust. 62kn of thrust is more than enough to get a jet off the ground. I'm now working out a flyable design.
  12. Sure it's possible. Just put them on a decoupler. And if TWO EXTRA PARTS are going to tax your PC then you're already running way too close to the line. Those two extra parts will be left behind when you fly off, you know.
  13. As other people have commented, its easy enough to include a small nuclear reactor/generator on the launch clamp and start the fusion reactor from that, then leave the small nuke behind.
  14. I built a twin-engine nuclear spaceplane which works alright. Its not the best or fastest but it will eventually get to orbit. I'm using FAR though and the wings are flipping HUGE so the low thrust and large lifting surface work out.
  15. I told my most recent rocket to land at KSC because the landing autopilot has worked flawlessly before. On the way down it decided to make a 'correction' which put the landing point in the middle of the ocean east of KSC, I'm talking miles out into the water. The 'target' icon was still over the KSC but the landing prediction was in the water. I let it continue since I had a quicksave and could just back up and try again. It continued down through the atmosphere then at 5km altitude it suddenly started burning like hell to correct as if it realized the error but it was far too late. The whole rocket splashed down hard while it was still trying to do a 'correction' burn, all hands lost. Bill, you will be missed. (until you respawn)
  16. I'd love that. Being able to pick the reactor/generator type depending on the intended mission would be excellent.
  17. So I've gotten around my heavy-lift flipout problem by including the payload in the MIDDLE of the rocket. Seems to work better.
  18. Awesome. I'd like to do an appendix with any data we have. I'm doing an outline right now but won't be able to really work on it until later tonight
  19. I wasn't planning to, no. I really don't like the wiki included with github personally. I was just going to host a new one. Edit: To be clear, I'm not writing a wiki just a 'how-to' guide of sorts. I'd welcome the help though. I didn't see the point in replicating a wiki since we already have one.
×
×
  • Create New...