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SunJumper

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Everything posted by SunJumper

  1. I'm curious about the upgrading system that might come about in the future, in career mode. There seems to be four methods to calculating how the parts will improve (costing "science" and "currency"). Linear improvements Improvements where the value asymptotically approaches a value Linear improvements to a point, and then asymptotic improvements Manually implemented improvements for each part type Clearly each example has pros and cons, for example 1,3, and 4 allows for naming of individual upgrades (for immersion), but number two (or three), seems more realistic. Perhaps each improvement should be x% more than the last. For convenience, I have listed potentially improvable quantities for the part types: All parts: Mass (decrement) Heat resistance (increment) Crash Tolerance (increment) Maximum torque before breaking (increment) Drag coefficient (decrement) Engines: Thrust (increment) Isp (increment) Ion engine specifically: Electricity consumption (decrement) Fuel Tanks: Fuel Capacity (increment) Command pods/Probe cores: Electrical capacity (increment) Power consumption (decrement) Torque efficiency (increment) Electrical generating systems: Efficiency (increment, but max of less than 100%)
  2. For a moment I thought you meant torque-powered flight (yes, literally powered)
  3. The Superman Universe (and by proxy the Justice League) occurs in a simulation, and so Supes is capable of ordinarily impossible things. We call this simulation an imagination.
  4. I'm sure a wireless transmitter would be more practical...
  5. I would presume it would involve a SRB ship tuned so that the dv is exactly what you need...
  6. Aww This probably got up to 260,000,000kgm/s... (Actually this with glue-on boosters)
  7. On the "surface" of the sun, the plasma is pretty thin, so that might make things quieter. i would imagine the sound, where the density is similar to earth sea level, as being like a huge waterfall (imagine an earth mass of water going through a one metre wide pipe. Per second). I'm curious about what the inside of the core sounds like...
  8. According to that equation, a doubling of reaction temperature will cause a 41.4% increase in isp (eg, boosting the LV-N to 1130s)
  9. Does spending a few weeks to maximize the velocity of a battleship count? Does getting to 800km/h (260m/s)count?
  10. Apart from using negative mass, the only way to destroy a black hole is to wait it out. By the time the black hole is about to pop, the orbital velocity at any point will be negligible. But yes, if you teleported a black hole elsewhere, it would take one year for a body orbiting one lightyear out to know (ie, be flung out)
  11. MS4wMzZ8fDEzODAzNDY4MDEyMzZ8MDExMTEwfDIxODMyNzQxOTIxNzszMjIzMTk2NTE3Mzk5NTs4NDc3OzU7NDUyMjk0ODMxNTI7MjgwOy0xOy0xOzA7MDswOzA7NjU7MjY4ODB8MTA4LDEwOCwyMTE1ODU4OTEwNywwOzEwMCwxMDEsNjU4MjgzOTQ4NywwOzEwMCwxMDAsMzAxMzk3MTM0LDA7MTAwLDEwMCwxNTkwMzUzNDgxLDA7MTAwLDEwMCw1MjE1MzQyNzczLDA7MTAwLDEwMCwxMTMzNzk0NjEwOSwwOzEwMCwxMDAsMzY2MTk2NzE3NjEsMDs4OCw4OCw0NzcwOTY0MzM3OTQsMDs0Miw0MiwxNjM4NDkwNDY5MjM4LDA7MjUsMjUsOTA0Mjk4NDgwODU0NywwO3w0NTAzNTk5NjI3MzQ1OTE5OzQ1MDMxODczMTA1MTAwNzk7MjI1MTgwMTk2MTE2ODM5MTszOTQwNjUyNDkyNTM2MzE5OzU2ODIyM3w0NTAzMDQ3ODU4MjkwNjg3OzkwOTI3MTA0Mzg5MTE%3D%21END%21 Guess what I'm playing!
  12. First time I played, I didn't know how to: Stage Move Enable SAS It is surprising that I managed to get nearly into orbit like that...
  13. KSP was the reason I got 75% in my mid-sem exam last year (there was a comprehension question about the space shuttle).
  14. Then that probably means you should explode it...?
  15. Actually, I'm hoping to get it past the speed of sound... Fastest so far is 260m/s. Maybe if I put some nuclear bombs on it...
  16. Go home boat, you're drunk! (This is actually the Zumwalt Stealth Destroyer by Zekes with some SRBs and jet engines glued on)
  17. I got something going at 220m/s... ... ON land... ... it was a boat.
  18. I'd like to see what happens when you ram one of these into another (deep space of course)
  19. Don't forget that any atmosphere around Eeloo (with the expected thickness), can avoid bugs with colour, by not having colour. There may still be issues with rendering the Sun/screen tearing/other things, but a Triton-thickness atmosphere ought to be somewhat feasible for Eeloo/Tylo (the only bodies I can see that would benefit from tenuous atmospheres for, well, atmosphere). To specify, such atmospheres could not be used for aerocapture or parachute landing (but could be used for long, tedious, aerobraking), but would restrict the orbit height limit . Also, the force from drag would be on average 5N per m^2 of cross-sectional area.
  20. Also worthy of consideration is how high up on Kerbin one could safely activate one of these engines tangential to the surface...
  21. This challenge is to send a probe on a trajectory that will cause it to fly by Eeloo. However, the lads on the Kerinternet are impatient, and want their Eeloo pictures ASAP. Your task is to send a probe to Eeloo as quick as possible. Said probe must: Have a power source, so it doesn't die (or become unable to torque) Have "communication abilities" (just glue an antenna onto it) Have a camera (just glue some lights to it) Not impact Eeloo Now, all that is needed is a picture of the craft on the launch pad, and at the periapsis at Eeloo (showing the MET, so no F2). Crafts will be judged on: MET at periapsis (Days Hours Minutes) ... And that's it. Velocity at periapsis should be high, but isn't judged for (one could take 600 days getting to Eeloo and then burn like hell). Leaderboard: Sunjumper: 623d 04h 42m* * Use this as a benchmark, I got this from a mandatory test run Nb: Unfortunately, the forums aren't currently supporting formatting of posts (including the use of the enter button), so this post will for the time being have to look like a brick wall of letters...
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