comradephil
Members-
Posts
315 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by comradephil
-
I changed the engines on the 104A for this particular test to see what\'d happen, and boy is there a difference... 104B test 1
-
Indeed, so am I! 805 below 2700 with the 84
-
I\'ll admit defeat on that one. 605m/s on my first run with 104A. 84 however, is much faster than 104A, and that\'s the one I originally did the speed run on.
-
No .cfg edits on the first craft, it\'s just very light and has huge amounts of power. (I\'m using nova\'s engines, by the way, should you be confused as to how I\'m doing it) The way to do it is start around 35000 and accelerate to 7km/s, then very carefully go down to 20km, 6500m/s is just about doable if you have the power. You won\'t sustain it for very long, because at that altitude, you\'re going to be full throttle and very very unstable.
-
Oh, and just because I can, the flying freudian metaphor!
-
Well. I think I have you beat now as far as 'Mother of god' goes! http://kerbalspaceprogram.com/forum/index.php?topic=5152.msg62814#msg62814
-
Good news! The Shiva-104A has just flown around the world after what was intended to be a mere test of its gliding capabilities. It has proven itself to be capable of sustained orbital speeds at a mere 30.000 meters, and flew around the world in one hour and ten minutes before crash landing due to a lack of landing gear, yet remaining reasonably in tact. This is an astounding feat, as the ship was not designed for sustained flight, but bursts of speed. As evidenced by the multitude of engines. This just goes to show that more engines means more fun! After a test of the climb rate at low throttle settings, Jeb decided to see how far he could take the ship, after levelling out at around 30.000m, he noticed the speed climbing ever higher Keeping the plane below 40.000m was a tough job, requiring constant correction at these high speeds. Orbital velocities were reached during this flight as evidenced by the following, though speeds up to 2452m/s were recorded. After running out of fuel at the point indicated by the centre of the sattelite photo provided, Jeb heroically glided the plane back to the KSC. The sun overtook the intrepid heroes in their magnificent flying machine as they neared the space centre. Final approach and a somewhat damaged Shiva-104A on the ground Truly there can be no better aircraft on Kerbin!
-
Due to apparent demand for an aircraft that can be landed, Phil Industries has created this, the Shiva-104A. While it retains the huge payload capacity of its predecessors, it gains more fuel capacity and thus longer atmospheric flights coupled with the ability to glide for hundreds of miles. In spite of the extra weight, this craft loses little of its top end speed compared to the 94B, yet gains what it does lose in manoevrability. This truly must be the ship of the future! Also, PM me, Ping. EDIT: Landing capability is created by the addition of one nose wheel to the front of the plane and two skid plates to the bottom most tanks. lower wings are as always expendable.
-
No, no flipping, just doesn\'t like to fly level anymore The nose can be kept up, but the whole plane is too heavy for the lift the wings provide. Already seen the falcon, already designing a new plane.
-
They ain\'t for gliding, they\'re for raining hell down on the enemy, already testing a replacement though
-
In light of competition from 42 industries, Phil Aerospace has created several extra versions of the Shiva-84 high speed interceptor. Introducing: The Shiva-84B extended range interceptor Now capable of interstellar bombing missions, a vertical flight path will take this craft up to 18000m/s when armed with a single wasp missile. Can carry two medium range ballistic missiles halfway around the globe at 20.000m, at a speed of 1000m/s. The Shiva-94A Bearcat special. This particular ship has at its disposal 20 bearcat engines and six LV-T300\'s, and due to it overloading all known simulations is currently grounded. The Shiva-94B Long Range bomber. is the same as the Bearcat special, except for the engine clusters, it uses only 10 LV-T300\'s, yet is more than capable in its own right, thanks to extended fuel tanks seen here on the 94A. This range of fighter-bombers is more than capable of delivering any load anywhere at any speed than anything 42 industries can possibly offer you! Order now at 1002 Kerbal drive, Kerbal Space Centre.
-
Well, I just tested my resdesign, and I got to 9000m/s in the atmosphere, we\'ll see who laughs last!
-
Challenge accepted
-
My Shiva-84 laughs at your puny x-wing! I must admit, your looks rather cleaner though.
-
Also, an interesting thing about the wasp missiles: Fire one at 200m/s and this ship will overtake it going vertically in about 5 seconds. Fire one at a higher speed than 200m/s and it explodes, blowing the wings and half the engines off, with a bit of luck you can still land it vertically though. Also: You called for backup?
-
Oh, and it lands anywhere. Oh dear. OH SHIT OH SHIT OH SHIT Wait what? WHAT? O.o Do I win at military space planes yet?
-
Using the Tim_Barrett school of engineering, I created something monstrous, something effective at any task you care to set it. This ship can bomb planets in other galaxies if need be, yet also fly halfway around the world and hit over 6000m/s below 20.000 meters. Introducing the Shiva-84. Capable of delivering any payload you care to mention at hypersonic speeds to the enemy.
-
What is the point in a military? This is a single player game. That and if you came up against my military-industrial complex, I\'d blow you to smithereens on my own!
-
A phoenix variant as a dropship for a pegasus would be amazing, I\'m thinking.
-
[v0.4] Probodobdyne Construction Kit
comradephil replied to NovaSilisko's topic in KSP1 Mod Releases
Well that\'s what I meant, I wasn\'t meaning the core system, that WOULD be stupid. And I would really love doughnut planets /hide /duck /whimper -
Inaugural Kerbal Air Race Championship
comradephil replied to JellyCubes's topic in KSP1 Challenges & Mission ideas
Will beat any time posted by miles tomorrow. -
[v0.4] Probodobdyne Construction Kit
comradephil replied to NovaSilisko's topic in KSP1 Mod Releases
I\'m sure that at some point planets will be moddable though, it makes sense -
I want a lumpy planet, into which various moons have crashed. (Possibly a hole through it too)
-
You thought you were tough? And now with return engine! Unless you\'re very very careful, this design loses its engine on ascent, so tough poopoo. Also, it tends to like to explode if pushed slightly too far