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KSP2 Release Notes
Posts posted by Vanamonde
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It would help if you posted pictures of your payload.
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Shameless self-promotion: the first craft in my reuseable interplanetary ship thread has made multiple trips to Duna, Eve, and Dres, while hauling 70+ ton payloads.
Oops. I think I mis-read your post. Mine is an interplanetary ship, not an SSTO.
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GOG.com sells Il-2 for $10 or so. It's interesting, but there's almost no instruction or learning help. The "tutorials" are non-interactive vids of the game. It may be as great as people say it is, but I don't want to spend weeks figuring out how each individual plane flies, so I just mess around with instant missions. Not bad for $10, though.
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You don't need two request threads for the same ship. Closing this one.
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Hello Jngodup. Welcome to the forum.
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It should be with the fuel tanks and engines, though it's a few steps up the tech tree if you're playing career mode. Also, some tabs have more than one page, with a button to advance on the lower right. I don't remember if fuel lines are on the first page right now.
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What does the navball look like while you're on the moons? If it's not right-side-up, the rover has retained a goofy orientation from its delivery rocket, and you'll need to "control from here" one of its parts to make the orientation of the controls work properly.
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Why don't you try sending the videomaker a Youtube PM, and ask him for the craft file?
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That is a lot of rocks. What do you have surface scatter set to?
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Hi gege29. You'll find lots of friendly people to make friendly friends with here on the forum.
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Hello nala2624. There are places on the forum where you can share your ship designs. Post some pics.
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It's a difficult game. You'll fail a lot at first, but then you'll figure out what you did wrong, and move on to failing at farther and more exotic locations. Don't let crashes discourage you. They're part of the fun.
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Skim down into the atmosphere with a periapsis of around 13,000m. Aerobraking will kill much of your speed for free. Quicksave before you try it, because it can be tricky to find just the right altitude.
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Make sure your joystick is calibrated.
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If it was asking for birthplaces, many people would have been born there, while it existed.
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I don't think that's ugly. I like ships that have the beauty of functionality. Like the old A-6.
To me, that plane says, "Don't like the way I look? Here, have twenty-four 750lb bombs in your lap."
Incidentally, jpinard, what's with the rotating set of sepratrons on that fuel tank stage?
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So I built this goofy-looking ship for an Eeloo mission.
(I don't understand why some people dislike career mode. I mean, look at the marvellous dorkinesses we have to resort to when we have limited parts. )
Then I got impatient waiting for a launch window and tried to go the long way around, and got a Duna intercept instead.
What the heck? Hadn't been to Ike yet in .23, so off we went. Diverted to aerobrake at Duna.
Arrived at a poor time for an Ike encounter,
but got an intercept anyway.
Then the genius of my design became evident. Once in space "high over Ike," I took a full set of all applicable science readings, in pairs, so as to max out transmittable science, and then ejected the spent materials bays and goo pods, since their data was already passed along and they were inert mass.
(The spent science devices were ejected on Ike-impact trajectories, to reduce space junk.)
I then repeated this process in "space near Ike."
And then the probe set down on the surface, and took a third and final set of paired science readings.
Total yield: 506 science. Kerbal science marches (clumsily) onward!
One thing which helped overcome the (self-imposed) adversities of the mission was that the prototype was profoundly overbuilt, and had somewhere around 60% more dV than the mission required.
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It's a graphics glitch that comes up every now and then, usually when the camera has somehow managed to get beneath the surface of a world.
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Ladies and gentleman, this discussions has wandered very far from laser countermeasures, and tempers are becoming heated. Please take a moment to enjoy other threads on the forum, and come back here when you can discuss the subject of laser countermeasures without insulting each others' intelligence.
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Hello Fidget98160. The graphics are re-worked periodically (Mun just got a makeover), and the others will be getting additional "art passes" as well. I don't know if specific, final goals have been set yet, though. We'll also get new parts and replacements for old parts from time to time. The whole game is in-development and subject to change.
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Hmm. Looks like the planned features page on the Wiki hasn't been updated for a while, but it should still give you some idea of what is planned. Plans can change, though.
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This eclectic little collection of amusing recordings has been moved to the video sub-forum.
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Depending on the layout of the ship, you might not need fuel lines at all. Fuel flows through many parts, including capsules.
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You should be able to just stick it in a USB port, then calibrate/adjust it through Windows control panel or the software that comes with it. Then start up the game and use the settings menus to assign control functions to the device.
Some parts.
in KSP1 Gameplay Questions and Tutorials
Posted
Many of the parts in this still-developing game are first-drafts or placeholders, so you're right, there really is no advantage to using the two later antenna types.