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Vanamonde

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Posts posted by Vanamonde

  1. The only stock way to get the mass total of a ship is to take it to the pad, then click on the info box in map mode. Kind of clumsy, but it works. As for boosters, they do not steer because they are just that, boosters, and not main engines. Most of the liquid fuel engines have the "thrust vectoring" capability to rotate the exhaust nozzle through a small angle, for steering purposes. Only your fist few posts need moderator approval, but you've already zipped past that limit. :)

  2. You can make this much easier by going into the game's settings file and changing the line

    CONIC_PATCH_DRAW_MODE = 3

    to read

    CONIC_PATCH_DRAW_MODE = 0

    This will draw the line of your projected path right around the world itself, so that you can focus (tab key) to the planet and see just how you will arrive. Be careful, though, to reduce your warp setting to x10 or less when you enter the world's SOI, or otherwise a rather annoying little bug will throw your projected path wildly out of position. Anyway, using this, you can fine-tune your arrival even while you're still half-way to the planet.

  3. While this thread may have been intended as a playful spot to gripe about annoyances, too many posters are directing their anger at whole groups, and some of those are groups which may include fellow forum members. Why don't we turn our energies to other subjects before this gets ugly?

    Thread closed.

  4. When attaching wheels to girders, it's often helpful to turn off "snap to angles" (the hexagon/circle toggle on the lower left, next to the symmetry button). Then you should only need to rotate them once before placing them, as the orientation won't be flipping around, trying to match itself to the girder surface. And yes, if the wheels are not upright, they will seem to sink into the surface and get little or no traction.

  5. Because the game is still early in development, there can be no manual that wouldn't be obsolete before it was completed. Also, it would take a thick book to cover every aspect of this complex game anyway. Most of us learned by just trying things and seeing how they work. When you get stuck, asking a specific question is much easier for others to answer than a general, "How do I KSP?" :D And don't be afraid to ask those questions, as many people on this forum actually enjoy helping other players.

  6. It was kind of you to offer advice, palioxis1248, but this thread is over 1 year old, and so much of the game has changed that the discussion is no longer relevant.

    As for other folks, posting to complain about necros is useless noise on the forum just as much as the necros themselves are. Please simply hit the report button and refrain from adding to the forum clutter.

    Thread closed.

  7. As long as you are not passing through atmosphere at any point, the delta-V required for maneuvers should be symmetrical: trajectory A to trajectory B should cost exactly as much as going from trajectory B to trajectory A. That's why there is only one value between any two points on a delta-V chart; the direction is irrelevant. If you're seeing variation, it's most likely that you're not exactly re-tracing your path in reverse, or you've detached some payload mass along the way.

  8. The temperature system is extremely incomplete right now. Any given location is always at the same temperature, and the only variation you'll find is that it is cooler at higher altitudes on those worlds which have atmospheres. Temperature doesn't even change from day to night.

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