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Vanamonde

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Everything posted by Vanamonde

  1. I suspect that 1500-thrust engines on the ends of those structural bars were exerting a lot of force not just from the engine thrust itself, but the vibrations of the engine gimballing would also be acting across the lever of the structural pieces' length, and they have a rather low failure limit. I think your ship was shaking itself apart.
  2. First Kerbals to land on Mun (alive): June 9th, 2012.
  3. If you're using cooperating dishes like that, the farther apart they are the better the resolution will be. I get the impression you already know that, so why are you trying to keep the dishes together at all? Put a pair in antipodal orbits just within Kerbin's SOI, and you've got an effective antenna the size of a planet.
  4. Landing on Mun is MUCH easier than trying to dock pieces to assemble a station.
  5. "Day 28 of 47. Only about halfway to Duna. Woke up at 6am, ran on the treadmill to prevent bone mass loss for half an hour. Showered. Ate breakfast. Spent an hour taking astrogation readings to confirm that we are on course... Day 29 of 47. Only about halfway to Duna. Woke up at 6am, ran on the treadmill to prevent bone mass loss for half an hour. Showered. Ate breakfast. Spent 2 hours making sure the scientiific experiments are recording data properly... Day 30 of 47. Only about halfway to Duna. Woke up at 6am, ran on the treadmill to prevent bone mass loss for half an hour. Showered. Ate breakfast. Spent 2 hours making sure the waste recycling system is losing water at a non-critical rate... "
  6. How are you letting go of the ladder? With spacebar, he should just float away with almost no velocity. But if a part close to the door is trying to occupy the same space, the guy is sort of spring-loaded and will go BOING! as soon as you release his grip.
  7. Try clicking on the circle of the planet's orbit instead of the planet.
  8. The next update is planned to have some major features, so it's taking a while to finish. Also, the work has been slowed by an attack on forum and some personnel issues.
  9. Your English is fine, and I also collect Legos. In fact, I could never figure out why people waste them on children.
  10. If another ship or Kerbal is within 2.3 kilometers, you can switch back and forth between them with the square bracket keys, ] and [. You should be able to zoom out in map view and double-click on another flight to switch as well, but currently that is buggy and doesn't work.
  11. Sorry I wasn't clear. The pics I posted were to test and then to confirm that you were correct about the multiconnectors being a big part of the problem.
  12. This is a purely cosmetic issue that has no affect on how the parts work. Besides, it resets itself sooner or later. No need to worry about it.
  13. Look, we've discussed this. I've been trying to build SSTO spaceplanes for MONTHS longer than you have. You're not supposed to be better at it than I am! Seriously people, this guy was asking me how to build these things 2 weeks ago, because he'd never tried it before.
  14. You won't be able to change your profile until you submit 4 more posts and the forum software agrees to believe that you are not a spambot. So get to yammering.
  15. Oopsie. Perhaps I should have read ThePsuedoMonkey's post before replying to it. Nevermind.
  16. Moving the upper set of thrusters down would give them much less leverage. You could also replace the lower sets with the linear thruster variant, which only fires in one direction per thruster, but is stronger. Or, you could add more thrusters at the capsule end, but that's an inelegant solution that would add to part count and burn through your RCS propellant faster. However, it is possible to dock a ship like that, if you are prepared to counter-act the rotation with attitude burns after the translation burns. It's much more work, but can be done.
  17. The bicouplers are fixed to their ship segments in a rigid way, so if they were not lined up with each other, the ship segments would not be, either. This would be easily visible, as the two columns of radial parts would deviate from each other. But they do not, so I'm sure alignment is not the problem. Thank you for the suggestions, though. However, some experimentation has revealed that fuel flow is very weird. This configuration works just fine, with the upper tank draining first, and then the lower one. But in this configuration, the engine drains the lower tank and refuses to believe it has access to the upper tank, which remains untouched. Here, the engine drains the central tank and doesn't believe the side tanks exist. But in this configuration, everything works fine and the engines drain the tank from outermost to innermost. But fuel flow is flummoxed by bicouplers again in this configuration, and the engine is convinced it has no fuel at all. All tanks feed to the engine in this arrangement, which is what my successful interplanetary ship has been using. But that's hard to scale up, so I think I'm going to use an elaboration of this arrangment on my next ship, for more fuel storage and longer range. This one also gives the engine access to all those fuel tanks. But that's going to jack the part count up, badly. So the moral of the story is, multi-couplers do not transmit fuel, and can't be between the engines and the fuel supply. Also, docking rings transmit fuel vertically, but not horizontally. Or something.
  18. I believe you also posted this question on Reddit? As I noted there, the Hitchhiker module has a known bug in which some kerbals go into it and simply vanish, never to be seen again.
  19. Oh god no. That only works for things that are within a few kilometers. To get to other planets you need to have very precise aim and timing, as set forth by this calculator: http://ksp.olex.biz/ But it's hard to be that precise, and even NASA does mid-course corrections.
  20. Not only do they not need to be on the centerline, the orientation of the part does not matter, either.
  21. Landing at night is harder, but did you forget that that ship is equipped with downward-facing lights?
  22. Where are you in the flight? The most efficient way to do it is to start your burn in Kerbin orbit, facing prograde, just as you are coming around from the night side to the dayside, and keep burning, whatever stages you've got, until your solar periapsis is where you want it. Wait until you get to that periapsis, turn retrograde, and burn to bring the apoapsis down.
  23. You didn't do anything wrong, except perhaps underestimate the amount of fuel required. Once out of Kerbin's SOI, burn retrograde to lower your solar orbit periapsis, and once down there, burn retrograde again to lower the apoapsis.
  24. Vanamonde

    Hello.

    The easiest way to match orbits is to have every flight head east, 90 on the navball, during ascent. This will put everything in an equatorial orbit and close to everything else's orbit. There are many ways you can arrange station parts because a docking ring anywhere on the addition can mate to a docking ring anywhere on the station, though some placements will be harder than others to fly. I like to build a station part kind of upside-down, with a docking ring at the nose, and the control module toward the back, with the flight parts attached by ejectable links. That way you're flying straight ahead for docking, and after attaching the piece, you can throw away everything but the working parts. But there are different approaches.
  25. Go to a manned capsule, Mk1 cockpit has the widest field of view, scroll to maximum zoom, then hold down the mouse wheel. You'll be able to see that the dot is, indeed, Minmus.
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