Jump to content

softweir

Members
  • Posts

    3,263
  • Joined

  • Last visited

Reputation

625 Excellent

2 Followers

About softweir

Profile Information

  • About me
    Capsule Communicator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. IVAs are a lot of hard work to create, and Beale has said that he is much less good at them than he is good at externals.
  2. Yeah, and one can load the craft file into a text editor and do the search there! Problem: One of the mods is BDB. The number of parts I might have used is large. I can whittle it down by elimination, (no engines or capsules for instance), but that's still a lot left, and I was hoping that somewhere out there is a mod that will add the mod name to the PAW for a placed part. I thought I found one mod, but it's a few major revisions out-of-date! I guess I might reduce the work a lot more by removing BDB sub-directories one-at-a-time, see if that causes any craft files to fail to load, and then go search the models for specifics.
  3. I wish to remove one or two parts mods that I hardly use parts from, but one or two craft files do nevertheless, have one or two parts from these mods. Problem: the craft are large and have a lot of parts, and identifying which mod a part comes from in the design is laborious. Any way to accelerate this process? Do any current mods highlight the mod name in the PAW? NB: mods which highlight the manufacturer or mod in the parts list don't help - it's when I select a part placed in the craft that I want the information!
  4. I assume you are doing this in orbit? IIRC you have to do this in Build Mode, and snap it to one of the connection nodes on the truss. (There may be a way round this: build the transporter in the VAB with a Pico Port attached to the node on its base, then add a matching Pico Port to the centre attachment node on the truss, and then dock the one to the other using the Canadarm. But I haven't tried this and it may not work! If it works then the transporter will slide sideways off the port, as the transporter's base node is connected to the body by a robotic piston.)
  5. Thanks for the link - and that's a neat set of parts!
  6. Another option was a winch/vertical grab system for lifting cargo, only seen (IIRC) in the first episode when Eagles were being used to try and distribute the chain-reacting nuclear waste barrels.
  7. Veeery nice! Good, crisp modelling, and exactly as I remember from the show - albeit, they smeared quite a lot of fuller's earth over the models to make them look worn and beaten up. Would the airlock still glitch if the spine was a separate part?
  8. Bigendian / Littlendian wars commence! (I refer, of course, to Jonathan Swift's original egg-related Bigendian/Littlendian wars, not the CPU bit-order conventions.)
  9. But surely the Isp of low-mass, low-velocity methane would have been far too low to create any significant dV?
  10. I believe @Lisias's point was "the forum is remaining stable despite an apparent increase in users and/or bots". That the stability increase will have inevitably lead to an increase in apparent users doesn't invalidate the point that there is an improvement in stability.
  11. If you use the mod Smart Parts, one can add a timer device that will be activated during the hot staging, and will trigger an event (hotkey or staging) any number of seconds later.
  12. KSP has a problem with merging: when you try to merge one assembly onto another, it can only do it if the part that connects to the other assembly is the Root of that assembly. So if you load a lower stage and attempt to merge an upper stage, then the engine of the upper stage has to be the Root part of the upper stage. On the other hand, if you load an upper stage and attempt to merge on a lower stage, then whatever is at the top of it must be the Root. This is, perhaps, the most important use of the Re-Root tool: you can use it to force the appropriate part to become its root: ie the engine when merging an upper onto a lower, or the topmost part when merging a lower stage onto an upper stage. I hope this helps!
×
×
  • Create New...