![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Ferrit
Members-
Posts
498 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Ferrit
-
It's gone for me too... Ah, just checked, back again. I'm guessing (pure guess only) that with .21 in experimental that the server may be under load whenever a new test version released to the experimental team? PS Welcome to the forums!
-
Unexpectedly a mountain pulled out in front of the lander, scraping everything under the capsule off. The capsule was fine, until the second mountain... I now make sure horizontal speed is very low before trying to land!
-
It's marsh gas... But more sensibly there is a graphical glitch that causes exhaust to sometimes appear in front of the vehicle and seem to shoot past it. I'm guessing that this is what you're trying to describe.
-
Good grief!! Almost unbelievable. Congratulations sir, I salute you with jaw dropped!
-
What's your favorite not commonly known Kerbal?
Ferrit replied to way2smrt's topic in KSP1 Discussion
Matdun Kerman, test pilot and mission pilot for my Apollo mission profile recreation. Screamed all the way to the Mün. Landed with less than one second of fuel left in the descent stage. Broke in to the biggest grin as the engine noise died away. Didn't stop grinning all the way home having again proved his badassery beyond doubt by docking the Münar ascent stage with only a few seconds of fuel left. Heck he was still grinning when the ablative heat shield failed (Deadly Re-Entry) on Kerbin re-entry. The ending to his story is a happy one however. The heat shield failed but had lasted just long enough for him and his baked and battered capsule to safely land. Big dang hero in this save And I'll re-create him in .21 for the same mission. -
Ever built a sacrificial "debris maker" ship?
Ferrit replied to Deadweasel's topic in KSP1 Discussion
I've sent up vessels that left an expanding cloud of debris though not deliberately Could just hyper edit up a random hodge podge ship and got to town with whack-a-kerbal? Or build actual ships the wreckage is meant to be from, hyper edit them up and supply a crash course intercepting orbit with a second vessel for 'realistic' wrecks? I believe Scott Manley has a video on something similar. -
Ooooh pretty! And, and less polys used?! How?!? Witchcraft! Good looking shiny witchcraft! For which I heartily approve
-
Part generator Version 2.X release / open beta
Ferrit replied to Lando's topic in KSP1 Tools and Applications
Just started using this and it is great! Really handy to be able to make parts that fit in the gaps that other packs have missed. -
I just have to say the RCS Stockalikes are brilliant! Been hoping that someone would introduce these for ages (even to the point of considering learning Blender just to make them myself) and they have proven massively handy. Many thanks
-
What do you do with spent nuclear rocket stages?
Ferrit replied to oberlerchner123's topic in KSP1 Discussion
In my most recent save I've ben playing very seriously, testing unkerballed drones before risking any lives and abort systems for everything (though drones that usually means cut engines and plummet). My objective is no deaths, no waste of life or materials. Step by patient step my Kerbals are proving themselves worthy of inheriting the stars. Nuclear engines are equipped with parachute (just in case) and can eject from a craft in the case of a launch abort. Assuming nothing Kerbal happens on the way up each nuclear engine pod has drone control and docking port so they can be dismounted and recovered for return to Kerbin via shuttle. Or alternatively refurbished at an orbital depot (when I build it!). The nuclear pods are used on the mun taxi to ferry landers and other materials to the mun and beyond. Later deeper space missions will use those pods and hopefully return their precious cargo to Kerbin safely. -
An enjoyable tale of persistence and patience Also a good argument for never giving up on a mission till its exploded!
-
The rear gear is from Touhou Torpedo's Multiwheels http://forum.kerbalspaceprogram.com/showthread.php/29661-TouhouTorpedo-s-Mod-Releases-Thread-(MULTIWHEELS-0-6-and-more!) The tiny nose wheel is from Snjo's Firespitter pack http://forum.kerbalspaceprogram.com/showthread.php/24551-Firespitter-propeller-plane-and-helicopter-parts-v5-3-(June-23rd)-for-KSP-0-20-2?highlight=firespitter Also used were the Procedural Wings (essential!), FAR, B9, and Deadly Re-Entry.
-
I can, and have, built SSTOs but in each case they've basically been just for the challenge, they didn't do anything apart from take one pilot in to a low orbit and back again safely. One that can take a payload and/or extra crew in to orbit as yet exceeds my abilities, though going to keep trying.
-
Suddenly had a need to recreate the X-1 Flight (or something close) in KSP. Here's the results
-
A thought for a mission inspired by, oddly enough, suggested videos at the end of one of yours. Recreate the X-1 flight, taking a rocket plane (SRB?) up to altitude using a jet powered carrier vehicle, releasing it and breaking at least Mach 1 in level flight. Might want to check what altitude the Chuck Yeager's X-1's flight was at (13km?) and modify this to suit Kerbin's compressed atmosphere. After flight a gliding landing and hero's welcome (i.e. no fiery crashes or bailing out ). Anyways just a thought, keep up a most excellent series
-
I suppose that's one way of solving the n-body physics problem!
-
Nope, not even with Ferram's mod. To be honest I doubt that even when the aerodynamic model is re-worked it'll be included but never know
-
How to clean the mess around KSC ?
Ferrit replied to Maxwell Fern's topic in KSP1 Gameplay Questions and Tutorials
Alternatively go to the Tracking Station, select the debris tab and start terminating 'flights'. Or get the laser mod and build a laser armed clear rover -
I'm big on crew safety, every design includes an Abort/Ejection system and untried silliness is tested with probe command first. Anyone who gets stranded gets rescued. No Kerbal left behind! Of course all these safety systems add weight but that's a price I'm willing to pay. Not that there haven't been fatalities though, sometimes despite best efforts things go boom. Maybe the ejection was at too low an altitude for the 'chute to help, maybe flight control (i.e. me) did something really dumb (remember an abort stage has to be set up to the button to work). Rovers seem to kill more Kerbals than rockets or planes though so that's something?
-
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
Ferrit replied to DYJ's topic in KSP1 Mod Releases
Is there any way to check the Lift value for a generated wing while still in the Hanger? By the way, dang good work! -
Thank you for all you've done, I hope that life is generous to you.
-
SSTO is Single Stage To Orbit. Frequently this means a spaceplane but any vehicle that gets in to orbit without de-coupling boosters or drop tanks counts, i.e. everything that goes up stays together. Also usually means the entire vehicle can return safely from orbit and lands in one piece but this is KSP By the way, welcome to the forums!
-
This has become a regular feature on all my vessels, the little bursts of Kerblish make the experience that bit more fun Great work!
-
Cheers for the promt answers and nifty parts If I spot any major divergence from stock balance I'll PM you the findings. The bang-bang on the gimbols (!!!) is one reason why HarvesteR and co' decreased the gimbol value after the frst release of the them. On the upside I'm fairly certain that better ASAS is on the cards sooner or later.
-
This came up at the right time for me, just needed some smaller engines to accompany an aerospike main engine. I assume these are balanced to stock parts? First glance would suggest this is so, would just like to have it confirmed before I break out the calculator Only minor complaint is the textures can strobe somewhat so maybe make them a little plainer?