![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Ferrit
Members-
Posts
498 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Ferrit
-
--- Of course the chances of these being connected are at least, um, 1 to 1! ;D
-
The Aquarius4d(i) spacecraft launched, entered Kerbin orbit at entirely the wrong altitude (too high) but still made the Trans Munar Injection and neatly missed Mun interception. (it was a very narrow margin) Undetered Commander Jeb Kerman decided that as they were in a good eccentric orbit might as well as wait in it for the Mun to come round again. With the large habitation module beneath the command pod supplies would not be an issue. Several orbits later it was decided that if the next possible interception failed the mission would be aborted and Aquarius would return to Kerbin. Capture occured in near perfect style, and a short burn from the Trans Munar Injection second stage engine put the mission in to an eccentric orbit over the Mun. Several circlising burns and Hohmann transfers saw the Aquarius at a 10km orbit. Several landing sites were scouted from this altitude till it was decided to aim for what appeared to be a flat plateau. The Trans Munar Injection second stage was ejected as preparations were made for landing. This is were disaster nearly struck the mission again. For unknown reasons the second stage retro rockets fired irregularly and the exhaust from the spinning stage damaged the vital RCS fuel tank of the lander. Though the tank seemed to have survived there was no way of knowing if it had been weakened; if it ruptured during landing there was a high chance the mission would end in a fatal crash. A less determined commander would have aborted and burnt for Kerbin but Jeb Kerman was made of sterner stuff. Declaring that they could inspect the damage from the Munar surface, the crew activated the Aquarius lander\'s engines and began their orbital breaking. Days after they lifted off from KSC the three Kerbal crew of Aquarius became the first to step foot on the Mun. Back on Kerbin people listened to that now famous broadcast. Having descended to the habitation module and donned their EVA suits the crew one by one descended the lander. Commander Jeb Kerman paused, looked across the Munar surface, Kerbin rising over the horizon and uttered those famous words: 'Is that it?' The damage to the RCS tank was revealed to be relatively minor and having completed thier mission Aquarius lifted off from the Mun and returned home. An overly long burn escaping from the Mun\'s sphere of influence saw insufficent fuel for the planned re-entry to Kerbin so a day of aerobraking orbits slowed the Aquarius until it finally splashed down only a few miles off the coast of KSC, a fortunate coincedence after the trials of the mission.
-
Same as I do with every new version; build a simple rocket, get it in to oibit. Play with new features i.e. gimballing engines. Then reinstall the mods, load up the Mun lander and go to the Mun! Without testing it first of course : ;D
-
Bang goes my theory of Harv\'s first AI was acting as mod for the forums...
-
Right Angled Rocket - Complete Failure
Ferrit replied to raggamuffin's topic in KSP1 The Spacecraft Exchange
Less decided to join and more were 'invited' to join, an offer they coudn\'t refuse... Read up on Operation Paperclip, part of the grab-everything-before-the-Russians-or-our-allies-do the US put in to force at/near the end of WW2. It\'s fascinating stuff -
10 second instructions: R turns \'em on H and N move the vehicle applies thrust up and down respectively. IJKL move the craft sideways (all assuming craft is pointing upwards like at take-off). To get sideways movement you\'ll neeed two sets of RCS nozzles (best done with four symmetry), one above the centre of gravity and the other below. It can take a little tweaking to stop the sideways translation also causing a yawing but isn\'t too bad to do. Have fun!
-
RCS modules can help a lot with the killing of horizontal velocity; IJKL are your friends! Problem I\'m getting is keeping the entire lander from falling over on anything except dead flat terrain while keeping Delta V high enough to drag it all home again (Yeah making things more difficult by insisting on a fully reusable lander). Really need some blister fuel tanks or something. Half metre parts maybe??
-
Wooooaaahhhh! 8)
-
Personally I prefer a solar panel that does nothing except look good and weight some rather than one that does something rude to physics! Though I also try to design with half an eye towards life support and power requirements. Really need to learn Blender to make my own parts By the way, anyone else having trouble downloading this pack? It seems to download ok but then doesn\'t open (tried under a couple of zip programs, winZip and 7-Zip, same issue). Cleared the internet cache and tried again, still no joy.
-
That was my first thought too
-
Ooooooh! Me like!
-
Larger, heavier landing legs, and coming in a couple of hours.. Fins!
Ferrit replied to MaryG's topic in KSP1 Mod Releases
The ultimate in take everything with you packing! Includes the ktichen sink! -
Larger, heavier landing legs, and coming in a couple of hours.. Fins!
Ferrit replied to MaryG's topic in KSP1 Mod Releases
Land the entire Saturn V on the Mun? Can now! Now does anyone have a really long rope ladder handy? -
Once activated the \'cute will only deploy if there\'s enough atmosphere. At low levels of atmospheric pressure it will deploy in drag \'chute mode, slowing the vehicle. When there\'s enough pressure it will fully deploy (usually around 500-600m).
-
Good grief! That\'s more Kerbal than Kerbal!
-
Yay more toys! This is fast becoming my go to pack for fuel tanks, engines and boosters!
-
Holy bovine, that\'s good! 8) Dang, really need joysticks to work properly so can try this!
-
That\'s rather awesome
-
Welcome to the forums fellow UKer! Have fun and may the number of your landings be close enough to that of your take offs!
-
Love the parts, the panels and lab are great, make payloads more realistic. I have just a couple of suggestions; the lab texture has the windows a little offset of centre, like it\'s rotated. Could thay be centred so they line up with the windows of the command module please? And the solar panels could be a little brighter looking, they\'re currently rather dark. These are tiny little niggles about what is a good addition to KSP and I suspect will remain a feature in many of my launches
-
She is so going to be the astronaut pin up of choice!