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j-tk

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    Spacecraft Engineer

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  1. Just donated some to you again, I love this mod heart and soul, please keep it alive and growing!
  2. About 7-8 minutes with 14 mods on a 9900k on its own NVME with a 3080ti.
  3. Three weeks after initial release. Had saw it demo'd somewhere and had marked it as a must have being a NASA manager/engineer for Atlantis.
  4. Let the game run for about 2 hours at time warp 1 forward to continue my "Cassini' probe from US probe packs, launched on a Blue Dog Design rocket, on its way to Jool, and thanks to an unplanned Mun gravity assist that just happened by accident, enough fuel to explore one of its moons as well. 27 more days to go at this rate!
  5. Joel is actually a body composed of crushed up green kerbals forever orbiting each other, like a kerbal black hole.
  6. RocketName-Test then once it's working, RocketName-1,2,3,etc
  7. Nothing. Marked a bunch of new mods for download.
  8. This is incredible work! I'm a retired manager for Space Shuttle Atlantis and mainly dealt with ISS parts, but you really nailed the look and function of the telescope within the Kerbal universe confines, congratulations!
  9. Tonight we inserted TDRS_24 in preparation for this upcoming weekends Artemis I test flight.
  10. Hello again to one of if not the best mod makers out there! Back to the game after 2 years off for some pesky abdomen cancer, but knock on wood were all cleared up. I used to use your Saturn V mod all the time to recreate Apollo 11, but now for some reason the upper stage just below the lunar lander disintegrates at about 60,000 feet despite playing on "easy mode" This follows with the main S section breaking off when outbof fuel leading to a full ship cascading destruction. Any thoughts or ways to send trouble logs? Sorry, a little rusty being away so long Windows 10 64 bit All 3 ksp installed Blue Dog and it's dependencies only installed mods 64 gig ram, game on its own 2 TB NVME, rtx 3080 ti latest drivers. Thanjs!
  11. The amount of awesome in this thread is immeasurable. Even more boosters couldn't make it better. Have the Devs said yet whether there will be seamless importing of KSP mods to KSP 2?
  12. Not showing up in a fresh install of 1.4. Any suggestions, or have I missed how to install mods inn 1.4? Thanks!
  13. Thanks, it's annoying as Heck as I've seen how good it looks on other screenshots here, I just went in and double checked the config file, it's in the right place and points exactly where everything is.
  14. Howdy, I love this mod pack. Only thing I can't get working is clouds, at least on Kerbin/Earth. Haven't checked the other planets yet. Any hints or tips on where to look/add a file to get them to pop in? Thanks! I have clouds in the srss folder, both a config file, and a clouds in the texture directory, just not sure why they arent showing.
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