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Giggleplex777

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Everything posted by Giggleplex777

  1. Here: http://forum.kerbalspaceprogram.com/showthread.php/24581
  2. Mine's the only one with retro rockets! ...and a orbital module that can hold crew!
  3. Duna, landed on it a few hours after I got 0.17.
  4. A Delta II has 3,4, or 9 boosters. _______________________________________________ I <3 Proton
  5. You can use structural pylons because they can rotate if you put enough force into it. Ask this guy: http://forum.kerbalspaceprogram.com/member.php/20811-VincentLaw He can explain it better than me.
  6. Thanks. The engines are attached to two cubic struts. _____________________________________________________________________ My Soyuz is base off of the 7K concept: Which was never built.
  7. In order reduce part count (and to look cool), I stuck on a Proton first stage to my Soyuz 7K. In flight In orbit Edit: New version:
  8. GusTurbo, can you build the launcher for my Soyuz 7K? I'm too lazy to build it right now. It has a second stage and a fuel tank for the first stage. Download
  9. Can you post pictures and possibly a .craft file? It's hard to tell what is wrong with your rocket without pictures.
  10. You can just use Oscar-Bs and 24-77s as mini boosters:
  11. Congrats! I still haven't landed on Tylo yet, and I am not planning to do so anytime soon.
  12. The part that made me laugh was that you used fuel lines on the SRBs. With your current configuration, you shouldn't need fuel lines at all. One more thing: your landing legs are too short for the engine beneath it.
  13. New Horizons: And I did it with a legit Atlas V 551:
  14. Here's the .craft file I used part clipping to get the engines on. Here are the timings to jettison engines (MET): 1. 1:10 2. 1:40 -decouple- 3. 3:15 4. 3:45 Press 0 to active the retro rockets on the core booster after you decouple and switch to it. Make sure to do a very good gravity; it can't get to orbit if you don't.
  15. It's a decoupler. Plus, I don't recommend rebuilding it as it is very complicated and requires a very good gravity turn to get to orbit and have enough to deorbit.
  16. Congrats! Now orbit and land on all the moons and planets (except Jool, of course).
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