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Temeriki

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Everything posted by Temeriki

  1. It only seems insane cause you are used to getting dumped on by publishers. We had no reason to trust squad way back when, they were an advertising company who let an employee make a game through said advertising company so they sweetened the pot to get people to buy in early and fund the development. The clause disappeared in like 2013 two years after development started.
  2. Ive been playing since it was free, you came in around the first major rewrite for a unity update. Squad screwed over its developers on pay and had a few mass cullings when devs started pushing back on it. I never claimed they were innocent but were not talking about squad and their evilness, were talking about how squad handled early access. And yeah I remember bugs piling up, I also remember when they were able to port the game over to the next version of unity how it fixed lots of them (and broke other things). I also remember the devs talking about how bugs were related to the specific version of unity and how work was being done on updates since devs talked to the community constantly. Ksp1 went through like 3-4 versions of unity each requiring rewrites of huge chunk of the base game, these coincided with the periods of time where update cadence slowed. But again the devs kept the community updated on the status of the rewrites. During those big rewrite times updates tended to include "superficial features" as you said.
  3. You wouldnt understand cause you werent around way back when. Some of us were there, 3000 (12) years ago when updates were fast and loose and modders got priority and early access to updates cause the community was actively engaged.
  4. Ksp1 early access: Hey guys heres our buggy game at a reasonable price, please break it and let us know how you broke it so we can try to fix it, we will most likely break it more trying to fix it and repeat over and over while we all have a blast so please be patient. Since you helped us fund the game super early were gonna give you all future dlc for free cause you guys are awesome and we love our community. Hey modders, heres some early release update candidates so you can try to get your mods current when a new update drops so everyone can have as much fun as possible. Ksp2 early access: Heres a AAA priced pile of poop, youll get updates when we think their ready, so just shut up and pay us to QA our releases whenever we get around to them cause despite us saying we wanted to recreate the amazingness that was ksp1 community engadgement we have no plans on actually doing so. Hey modders, theres no sdk and no documentation, well get around to it whenever, deal with it. Something something money changes people I guess.
  5. Lets see a video proof of what youve made in ksp2 cause im calling shenanigans.
  6. Ive had times where id see other MKs options on eva with an engineer but not the maintenance one. Its kinda hit or miss with it not showing up and havnt been able to make it repeatable. Sometimes switching back to the space center then going back fixes it but not always. I get around it using the stock resource transfer system, poke it enough (I click machinery on the stock resource thing) and you can get it to allow you to move machinery like one could lfo.
  7. I used to return rare and exotic minerals to kerbin for big bucks, id use these big bucks to make tons more mining and manufacturing modules then id just mine and build offworld not really needing funds anymore.
  8. Those need to be deployed by an engineer on eva. And define didnt use resources, like the ones you were able to deploy didnt use resources?
  9. So the "Tick" with the 2.5m MPU unmanned (instead of the duna pioneer module unmanned) is pushing metallic ore and minerals into the planetary storage, the mpu is set to process both but is turned off. Update: When I set the mpu to make chemicals and metal boths those also got pushed into planetary storage when local filled up. I have no way in situ to test if other materials its not set to process will be pushed, but looking back at past base sites and storage changes I think it will.
  10. Can it push anything filling its storage or just the stuff its processing? Basically trying to funnel materials from multiple remote mining bases into a central shipyard.
  11. Quick question. In order to push to planetary logistics according to the wiki I just need the duna pioneer module and even unmanned it should be able to push, but I also remember a long time ago a change happening with that (or proposed). Basically I guess my question is whats the bare minimum required to push to planetary storage? (playing on 1.8.1 if that matters, just trying to figure out if im doing this wrong or mod interaction problem).
  12. Ive always had this issue in the past result in my ground bases being bounced around and ripped apart. I get around this using usi's "ground tether" module letting me build massive sprawling bases resistant to scene loading and unloading. Releasing the ground tether has resulted in my bases popping through the air or flying through the ground but until I try to move it their pretty rock solid. Not sure if something akin to that could help with the survey pylons being bounced and destroyed.
  13. What version of ksp you want this tested on? Mods no mods, dlcs?
  14. Neither of those statements are legally binding, hence why I hope they honor it but im not betting on it. Take2 has a history of going lawyery on modders in the past and has gone pretty microtransaction heavy even on their AAA cost titles. So far Take2 has been pretty hands off with Private Division but who knows what the future holds. Either way the video cinematic for Ksp 2 made me instantly think of Nertea's art style and mod set, with some MKS and ELP functionality tacked on with some KSPIE endgame engines. Im curious to see if they lean closer to Nertea's Near and Far Future engine/fuel complexity or go full Kspie and its ISRU system complexity or that with Real Fuels, or somewhere in between. It also made me instantly think of this persons Imgur mission albums https://imgur.com/a/EHUwh and im kinda super pumped for Ksp2.0, but ive also been burned in the past so i can only get so excited. Either way its like at least a year away so im thinking to myself I could be playing my last ksp1 modded playthrough.
  15. I mean at least it looks like they are using your art style this time so hopefully you wont have to do as many stock retextures :-p Im really concerned about ksp 2.0 and modding due to take2's history of not being the most mod friendly dev. It looks like lots of the features I use from mods are being rolled into stock (near future stuff, reactors, plasma, colonization and offworld construction) but its still the principle of the thing. It be a slap in the face to the fans to switch from mod friendly version 1 to "no mods" version 2.
  16. Holy moley, just noticed Kopernicus updated so I can finally add opm binto my playthrough. Quick question would having the expansions installed interfere with Opm? I remember with making history some mods not working properly if the expansion was installed. I mean Im gonna try doing it tonight anyways (after making a backup) but was just wondering if there was anything obvious I needed to be aware of?
  17. What mod/part cause I had no idea I needed that until now.
  18. Does the lack of motivation apply to version updates? I guess what Im asking is are you guys planning on releasing an official 1.5.x version or should I just square peg round hole my own? Love this planet pack, thank you for all your hard work!
  19. Just in case anyone's wondering followed the install instructions and everything's loaded perfectly. Getting all my other mods loaded now.
  20. AWESOMESAUCE! This is the combination im gonna try to get loading! GPP + GPP_Secondary + GEP + OPM: The OPM planets are added to the stock solar system. Ciro and the GPP planets are added as a secondary solar system orbiting the stock solar system. Grannus and the GEP planets are added as a tertiary solar system orbiting the GPP solar system.
  21. I have a question, I can find tons of information on how to set up GEP primary with GPP secondary, but adding OPM either Im freaking blind or is it as simple as just dropping it in? If I install gpp as primary and gep as secondary do I just drop in OPM as well, where does opm end up? Is there an option for stock primary, gpp secondary, gep tertiary, +opm?
  22. Thanks Nertea! These new packs are ahhhhhhmmmmmmmaaaazzzzinnnnnnggggg! Fyi, rolled a pure Near Future save just to get a feel for the new parts, really like their balance to stock. Are planning to have any generator function on the nuclear engines in the future?
  23. Thats what I was wondering, without nfe apparently it doesnt patch it over to kspie because theres no reactor component to patch until nfe is installed, im guessing im gonna have to mash nfe into a near future only save, then smash kspie into that. I understand its on kspie to provide that patch, I usually write my own patch to make them work together better, I just need to know what the intended behavior is first.
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