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Everything posted by SkyHook
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How do you come up with your rocket design?
SkyHook replied to Stealth2668's topic in KSP1 Discussion
Looking to the past for inspiration has helped me a great deal. If it's a particularly ambitious project that I'm stuck on, then google images is my best friend. Otherwise it's Payload, destination, launcher. Once all three are checked, it's time to launch. -
[0.90] Kerbin Shuttle Orbiter System v4.13
SkyHook replied to helldiver's topic in KSP1 Mod Releases
This mod released 24 hours ago and it had already reached 23 pages. Cheers to nazari and helldiver! Bask in the success! -
I play sandbox. Career is for new players. I don't like the idea of rushing to sandbox, when I could just start in sandbox and go from there! Hopefully career will be
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Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
SkyHook replied to qfeys's topic in KSP1 Mod Releases
Firstly, great work! My shuttle would be grounded without you! I have some feed back for you: - You misspelled the word "Toggle." < < That is the correct spelling. - Sliders are easy to use, but very imprecise. You might consider adding a text box with which to enter exact values. - Sometimes, when the plugin adjusts the craft (in this case my shuttle), it wildly overcontrols the throttle on one engine for a split second. This has caused deviations of up to 90 degrees for me. Besides this, great job! I hope for your continued success with this mod's development! Fun fact: No thrust control plugin has ever made it past one update. Please don't follow them! -
I went through this whole forum, and I can't believe nobody has posted and AAR of the deployment of this beauty! I just finished my mission and am about to head home. I thought I would share this STS-61-inspired mission with everyone as proof of what the telescope can do. I thoroughly enjoyed this mission, and it will be one of my favorites because of the functional applications of this mod. Thank you OP!
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[0.90] Kerbin Shuttle Orbiter System v4.13
SkyHook replied to helldiver's topic in KSP1 Mod Releases
Yep, this makes my KSP client feel defeated and it quits during loading due to running out of memory. I'm trying to console it but it's not working! -
There will be no livestream with the devs today. The livestream will happen on friday. Who knows if the devs will appear or not. There IS a new blogpost though! http://forum.kerbalspaceprogram.com/content/250-The-0-24-Update-Goals-Post
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Horizon Aeronautics - Development Thread
SkyHook replied to stubbles's topic in KSP1 Mod Development
This is going to be creepy but once a week or so I see the word "Horizon" and click on the forum thread, thinking it it is this forum. I am quickly disappointed when it is not the rocket pack that I was thinking of. Today is the day that I am not disappointed! Stubble will find that the state of rocket FX has improved, and that texture management is easier than ever. This will make for a better finished product. -
Kerbal christmas is here! I have FAR but I am content to look at it on the pad!
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Yes, I am very good. I have been playing since 15.2, so it's pretty logical to assume that with the triple-digit hours that I have put into the game that I am good (Fun Fact: I only bought KSP because they added the runway and the SPH). Navigation isn't a problem for me and small projects normally don't interest me. Space stations, planetary bases, and the like are the only things that interest me. With that being said, there are a couple of planets that give me an extreme challenge that I haven't gotten around to beating (Moho, I am looking at you). Maybe I'm really not that great and it's just my pride talking
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I have staging errors 1 out of every 20 launches or so, but that's because I'm too lazy to add seperatrons to my stages. Otherwise, things are pretty eventless on liftoff. That's how I like it too.
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Could Someone Explain to Me What "Resources" Are?
SkyHook replied to Thomas988's topic in KSP1 Discussion
This. I think if a viable and fun mod that used multiple resources was created and did well, then it might change the mind of the devs/give them the inspiration needed to revisit the problem. -
The Main Problem With Kerbal Space Program Is....
SkyHook replied to NeoMorph's topic in KSP1 Discussion
Which is why I always trust Harv to make the best decisions possible. I don't always agree with him but it's HIS baby and he just wants it to be prosperous. And judging by the hours I have spent in the VAB and in space(~1,000), it is I wasn't offended, just tickled by Google Translate's translation. For obvious reasons I won't repeat it here, just know that it's pretty funny lol -
The Main Problem With Kerbal Space Program Is....
SkyHook replied to NeoMorph's topic in KSP1 Discussion
I'm not sure that I'd agree with your assessment. I am a very skilled player, but I would never rub that in, or be annoyed with a new player for not understanding the concepts that are now commonplace to me. I have seen no such behaviour. If you have experienced this, I will say that it is anomalous and that it should not happen to you in the future. In regards to the dev team: they ignore large portions of their playerbase, but it is the most financially prudent solution. People that already have the game do nothing for Squad's bank account. Gotta make the learning curve less steep for new players. You can't fault them for this because financial struggle for Squad means no more KSP for EVERYONE. I hope some of this has shone light on KSP's Modus Operandi. P.S. I guess you can get away with dirty names if they aren't in English lol. EDIT: Nvm. Google Translate wins again! -
We are getting close! I have said this before, but I will say it again. I will be more than happy to test/tweak an FAR iteration of the shuttle. This beauty will be a staple in my launch vehicle lineup
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Krockett Polar base joins the showcase!
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On Swearing, Cussing, Cursing, and Profane Language
SkyHook replied to Tex's topic in Science & Spaceflight
Yea, I don't really curse. Sometimes the situation calls for it, but I don't curse unless necessary. And that's maybe twice a year. -
I would love to have the ability to disable/enable certain crafts/flags/objects in the tracking menu. Having to sift through my 12+ comsats to find my probe is kinda annoying, but understandable.
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Poll: Kerbal Space Program's Mun Landers
SkyHook replied to AncientAstronaut's topic in KSP1 The Spacecraft Exchange
Lol. Nice base. If you like slideshows! Chillin in eternal sunlight ftw. -
Kerbal Space Program Forum as mobile app????
SkyHook replied to MrAnonymous's topic in Kerbal Network
I would use it all the time, and every day. I'm too lazy to log in on mobile, so I never post on my phone! -
I think weather would add a great immersive and strategic element to add, and in no engine would it look better! I think the FrostBite engine would improve the effects of KSP, but it would also melt graphics cards AND Cpus.
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That's a Remotetech 2 bug, most likely. Quickload and delete the duplicate craft that were just magically (and frustratingly) created. Consult Nightcrawler for future tips on how to avoid this.
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Here are some basics you might not know: 1. It is NOT your job to balance the stack on ascent. That is the job of plugins and specially-built engines. Humans cannot sense a changing CoM and CoT, so don't wreck yourself trying to do it. 2. Try not to make any corrections during deorbit and reentry. Less is more when it comes to control. Hope this helps!
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
SkyHook replied to TaranisElsu's topic in KSP1 Mod Releases
Thanks to you and Taranis for helping me with that! I'm glad that it doesn't break anything. It makes me feel bad that I had to admit not using this mod anymore though. Great job, whether I know how to use it or not -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
SkyHook replied to TaranisElsu's topic in KSP1 Mod Releases
I uninstalled this mod about a month ago, but in the debug menu I get the following error: [Error]: Cannot find a Module of typename 'TacLifeSupport' [Error]: ScenarioModule is null. This may have to do with the toolbar plugin as well, but I'm not sure. Can anyone help?