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KSP2 Release Notes
Everything posted by SkyHook
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Well things used to be a lot different as well. The weekly Squadcast used to be used for showing off upcoming features of the game, but wild speculation and a PR fiasco killed that. That show was the highlight of my week, and I loved seeing the game be created before my eyes. I would agree with you when you say that there has been a lack of development, but only in certain areas. There has certainly been a lack of features since 0.18 (and barring 0.22, that was pretty big), and back-end development is a major cause of this. To add to this, the plans for the future of the game are pretty soulcrushing for endgame players. 0.24's career mode could prove to be the addition that works for everyone, however. THIS! It sells the game short, simplifies it, and encourages being inept at the game. The fact that the lead dev says things like this is pretty alarming. Things could be worse. I will applaud Harvester to the ends of the earth for not getting "Notch syndrome." That game is not even remotely playable without a boatload of mods. KSP is getting there, but the game's development is more than enough to soothe my concerns.
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I humbly suggest that it look nothing like that, but instead a pristine and well-painted canadarm-esque replica.
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Well c7 didn't always work for squad. IN fact, the is the only reason that spaceplanes are in the game at all. These could be videos from before he was a dev, and was working on mods.
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Now that I've built this, what should I do with it...
SkyHook replied to Project Pluto's topic in KSP1 Discussion
Me? I would kill it with fire! But it's only natural that you would launch something huge from it to test its payload capacity. -
Well the specific quote that I used is from today's devnotes. I was wondering if anyone had any further ideas on the issue, or what It might mean. @Deathsoul097, that's also nice to know!
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So the official thread hasn't appeared so I will bring this up. Maxmaps mentioned that he was talking with a person about "productive talk with a possible mod platform provider." What could this mean? Does anyone have experience with these types of things? My mind is going wild!
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Horizon Aeronautics - Development Thread
SkyHook replied to stubbles's topic in KSP1 Mod Development
Congrats on your first release of the mod! I hope everyone enjoys playing with it as I do! -
I like my shuttles to slowly climb to orbit, and my traditional rockets to go like a bat outta hell.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
SkyHook replied to Porkjet's topic in KSP1 Mod Development
This and PWings = Heaven! -
VeryLKO Emergency Rescue Mission
SkyHook replied to JedTech's topic in KSP1 Gameplay Questions and Tutorials
You would launch to rendezvous, circularize and intercept the target, and dock. There isn't a terrible amount of drag before 50km, so you should be fine. As far as your orbit, go the same way as your target. DO NOT go the opposite way in an effort to catch up faster. -
Singularity Research Initiative - dev thread
SkyHook replied to Daemoria's topic in KSP1 Mod Development
Yea. That's one argument that I agree with. Still, I think it's too big. My only criticisms would be utility (what are you launching that requires a 6m rocket to lift it?) and stability. The nodes in KSP are a little susceptible to wonky behavior. Hopefully this argument goes away with 0.24. -
I should add that I thought the phrase was "Food for thought."
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By this system, I would call myself a rank 2 player. The question is not IF I will go to a place, but how and in how many phases. I can do anything that needs to be done to accomplish a mission, but I am prone to being rusty in some skills. I don't use some skills, so I lose them. I think that mastery has a building component to it too. Simple rockets can be grasped in the span of a week, but a space shuttle, an SSTO, a grand tour ship, or a reusable ship are completely different challenges. Mastering orbital mechanics is not the only hurdle to becoming a "master." Oh, and Dodgey makes a good point. The title should be GIVEN, not proclaimed. And I would like to add that masters come in two Flavors: Master Builders and Master Pilots
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Horizon Aeronautics - Development Thread
SkyHook replied to stubbles's topic in KSP1 Mod Development
I may have discovered something. Look at the config file for the KW rocketry fairing: MODULE { name = ModuleAnchoredDecoupler anchorName = anchor ejectionForce = -300 explosiveNodeID = bottom } Notice two values in particular: Ejection force (which is negative) and explosive nodeID. Ejection force seems to be a way for you to determine both force AND direction. explosive nodeID may be a way to determine ejection force origin. Try that. -
Wait..SSTOVTOL is a GREAT idea! I haven't done something epic in a very long time!
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The ass kraken just destroyed all my saves.
SkyHook replied to Clockwork13's topic in KSP1 Mission Reports
If there are missing parts, then that's a different issue. It would have told you what parts are missing. Try to load some of the craft that were in your save. Opening the alt-f2 menu will tell you what craft it wasn't able to load and exactly which parts it cannot find. THat should give you more information. -
The ass kraken just destroyed all my saves.
SkyHook replied to Clockwork13's topic in KSP1 Mission Reports
The same thing happened to me as well. All of the craft that were in orbit were obliterated, but my landed craft were fine. Try reloading your quicksave. If that doesn't work, you best get to starting over! -
Singularity Research Initiative - dev thread
SkyHook replied to Daemoria's topic in KSP1 Mod Development
6m is too big. 5m is very large and overkill for many applications. Just my two cents though. -
Bob Fitch is the best at the moment.
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Horizon Aeronautics - Development Thread
SkyHook replied to stubbles's topic in KSP1 Mod Development
Blue tint is awesome! -
[0.90] Kerbin Shuttle Orbiter System v4.13
SkyHook replied to helldiver's topic in KSP1 Mod Releases
Wow. The SST and the other station modules are the best I've ever seen! I can't wait! -
Do you land on The Mun or do you land on Mun?
SkyHook replied to SiliconPyro's topic in KSP1 Discussion
Grammatically speaking, you would land on Mun. Mun is a moon of Kerbin. This point is highlighted by the fact that Kerbin has more than one moon. I mean, you wouldn't land on "The Kerbin" so why would you land on "The Mun?" -
Horizon Aeronautics - Development Thread
SkyHook replied to stubbles's topic in KSP1 Mod Development
I think a tint of blue is always welcome in my book Oh, and I second that tester thing. I can test FAR compatibility as well.