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Everything posted by Aphox
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Aphox replied to Majiir's topic in KSP1 Mod Releases
Please note that this is a development thread for Kethane, not ISA. Keep discussion in this thread on Kethane and its development. It wasn't made to debate realism or argue about other mods (or argue at all, for that matter) and it's going to stay that way. If you want to discuss those things, please make a thread in the appropriate place. Also note: Remember, if you don't follow the guidelines and include a debug log, you won't be helped, and neither will Majiir. -
This is not an image board. That said, Raven2099, please read over the challenge board guidelines and come back when you've devised a challenge that's actually doable within the game itself. The rest of you: this is not an image board. Do NOT spam reaction images. I don't care how facepalm-worthy you think a post is.
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Aphox replied to Devo's topic in KSP1 Mod Releases
Welcome back, Devo and Wayland Corp. I've removed the unrelated discussion from the thread and opened it back up for development and discussion of said development. Let's keep it tidy in here. -
Also depends on the media player, as I'd just found out. I was playing Sat's through VLC and it was coming in with a lot of errors and green scans. Swapped over to Winamp and it decoded perfectly clear. Try a bunch of different players.
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Posting similar threads arguing SAS functionality in multiple forums is highly unnecessary. Please keep discussion of like nature to a single thread.
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[1.0.5] PWB Fuel Balancer v0.1.2 (3rd November 2015)
Aphox replied to codepoet's topic in KSP1 Mod Releases
Your add-on is missing a license and source code must be published prior to or when your download link is published. You may re-add your download link when both of these documents are made available. Please see the add-on posting rules prior to posting. -
It's Minmus. It's the only planet moon close enough to be visible. I actually have a really old screenshot of it together with the Mun.
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I've edited some links out of the original post. Please note that use of AdFly links and similar services on the Kerbal Space Program forums is in direct violation of Rule 2.2g and cannot be posted here. If you wish to share your creations, please make them available free of hassle to all users. We're not here to make you money.
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You probably need to be in the "Curious George" set of users, which requires you to have at least 5 posts. So go get one more somewhere and come back and see if you can vote. I believe this is put in place to keep people from changing pole outcomes with multiple accounts.
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This thread is creating more of a headache than it's with how fast it's veering off topic every half-page. Any one of you is welcome to post a new thread discussing the new behavior assuming one doesn't already exist. However, this thread's original purpose was to discuss a problem that was had by a hefty chunk of people that has since been eliminated (and if not, please file a proper bug report on the tracker). And on that bombshell, it's time to end.
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Aphox replied to Majiir's topic in KSP1 Mod Releases
Alright, folks, here's how it works. Your "bug" reports are going to be ignored and possibly removed if you fail to take a nice, long look at the bug reporting documentation and actually get your report filed correctly. Posting vague information on bugs caused by user error or failure to follow install instructions doesn't help Majiir get to the bottom of any problems. Make sure you have a legitimate bug, and use the bug tracker on the github if you want it to get fixed. If need be, I'll post a reminder every few pages. This thread is getting awfully spammy and full of a lot of useless information. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Aphox replied to Majiir's topic in KSP1 Mod Releases
This is not an exaggeration. This function is best and will create the largest bloody spreadsheet you'll ever see next to working in databases. And if you use EPL.... Ha. Haha. Ha ha ha. Hahahahaha. Hahahahahahahahaha. But no really I weep for your mortal soul. Thank you for the billions of numbers Majiir. Glorious numbers. -
I think they get sent into limbo if you terminate a flight, too. So for the sake of keeping your beloved orangeshirts, you have to get them home safely.
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There is a plethora of threads discussing SAS both here in General and in the KSP Development forum. If you want to do that, visit one of those. There is also a sticky for this sort of praise, though I advise not bringing that kind of language in there. That said, this thread has no purpose.
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JetEngine and turboFanEngine in Parts folder?
Aphox replied to Deadweasel's topic in KSP1 Discussion
I'm guessing it has something to do with the reworked assets that Bac9 did for those two engines. -
As far as I know, currently, those stats have a small sway in which expression animations they use. Notice how Jeb is always smiling/partying/laughing at Bob. This correlates to his stats.
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I heard that 0.21 is final update before career mode
Aphox replied to Pawelk198604's topic in KSP1 Discussion
Unless you hear or read things like this directly from Squad, you have heard or read wrong. Please note that this is nothing but speculation. Please refrain from starting threads that are based on rumors; they only spread false information and generate more rumors. -
Dude who cares if I'm a moderator I can be a retard too. I applaud you for calling me out. And you're right. For some reason I forgot to add the two together. It's about 28%, which I personally still wouldn't call minority. 1/4 is a pretty big chunk of a statistic.
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41% is hardly a minority. I think a large part of the problem is different people with different play-styles were all expecting different behavior to emerge from the updated system and a lot of people didn't get what they were expecting, and got a system that takes time to get used to and isn't as exact as it used to be. I'm not saying there isn't a problem, but these things people are perceiving as "problems" may be intended behavior. Obviously, that's not going to stop it from being changed if there's enough evidence that it's a real problem. 52 of 127 is nowhere near 1/4.
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There's already a poll and discussion on this topic here.
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It's enough that there's already a thread exactly like this in the games forum. Furthermore, the KSP forums is not an imageboard and there are existing rules against this kind of thing. There's also apparently http://www.reddit.com/r/KSPMemes/ if you want a place to post this.
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This thread has lived its course and serves no purpose. The update was released on all available platforms.
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Import / export of designs
Aphox replied to eevenson's topic in KSP1 Gameplay Questions and Tutorials
Just open up the .craft file in a text editor. It's already like that. -
Apollo Mission Pack Development (Beta version released!)
Aphox replied to iamaphazael's topic in KSP1 Mod Development
#gethype But in all seriousness, I haven't lost interest either. Just waiting for completion is all. Saw what I needed to see. Still loving the work and that someone is still dedicating some time to a project like this. Good luck to you guys when you get the time again. -
Kerbal Space Program Launcher (Closed Alpha)
Aphox replied to Magnet_man16's topic in KSP1 Mod Development
Sorry. If you're going to distribute anything here, it abides by these rules. This is not a negotiation. Plugins and third-party applications alike. Until source-code is published, your links will be removed. You wanted it from N3X15, so there it is.