I\'ve recently been restarting work on the Ascaron Aquanautics project after having been busy for the past week. I imported the .blend file into Unity as per C7\'s tutorial, and everything worked as it should. Then, upon importation of the complete part into KSP, the collider mesh not only appears in full white regalia, but is also flipped backwards on its axis, leaving it open to be seen. Has anyone encountered this sort of problem, and if so, are there any solutions you know of? If you need any more information, please tell me.