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Everything posted by razark
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Crimethink doubleplusungood.
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The P-38 has always been one of my favorites. The other is the B-17. We're lucky to have two of the airworthy survivors based in the area, so we get to see them flying occasionally.
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Science. I'm running two or three mods that add science to space stations, because they don't seem to serve much other purpose.
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I chose it because otherwise, I'd have a rather generic, boring, nondescript image.
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This is why I laugh at anyone that says "We're waiting until we're ready to have kids." You're never going to be ready, no matter how much you prepare. Hope things are going well for you, though.
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If you're not enjoying it, stop playing it. Take a break, go play something else for a while, then come back and browse through the mods or wait for the next update to explore what's new.
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I want to see an echo chamber for my preconceived ideas, where I don't have to think about new ideas, but in a way that makes me feel like I'm open minded and learning new things.
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How many Kerbals do you have stationed on the Mun ?
razark replied to Triop's topic in KSP1 Discussion
Ten times as many as the first three respondents combined. -
Not yet, but by the end of the movie, she could be.
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Or the first of the new... Wait. Haven't they done that before? I expect nothing but originality in my new Star Wars movies!
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Whatever. Does anyone actually watch Star Wars films for the titles? You could call it Star Wars Episode <x>: The Massive Cash Grab and Merchandise Advertisement, and still draw a huge crowd.
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No, I'm saying if Player 2 wishes to interact in the same "shared universe", he logs on to the same server as 7 and 8. If 2 then wishes to join 3 and 4, he would log off of the server that 7 and 8 are on and log on to the server 3 and 4 are using. Once 8 is tired of playing on Duna, he messages 1 and says "Let's go play on Minmus", logs off, starts up his own server, and logs onto it with player 1. The key is to keep small groups doing similar things partitioned, and each server would maintain it's own version of the Kerbal "universe" (persistence file). I'm thinking a system like this would need some sort of import/export functionality to allow players to transfer creations between "universes". Say a player builds a station with some friends on Server A. Once completed, he could "export" that station's craft file and orbital information, log on to Server B, and "import" it into that universe so that players there could then interact with it. Whoever is running the server could set whether imports are allowed, and "object" owners could set whether to allow other players to export their creations.
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The problem I see there is that you should have four different KSP instances, instead of all those players in one. Player 1 can do his thing, 2 and 3 can be on their own, 4 and 5 off on another server, and none of them bothering 7 and 8. And then implement a cross-server chat system that allows all the players to communicate with each other as they wish. Which they can still do, in single-player mode, with no one to stop them. The nature of KSP makes it somewhat different from other multi-player games. Using them as an example is not entirely feasible. The way I envision any multiplayer version of KSP working would be with small groups (maybe four players at a time), working on a similar things at the same time on the same server. That way, one can be launching a supply ship to a station while another is moving modules around on that station, or some folks can go race airplanes together, or build a Munbase, and there's no reason to fight over timewarp and worry about who is when. I'd love to see this as a possible multi-player mode. However, I'd still like to be able to fly with people in a multiplayer mode, as well.
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DPAI doesn't have a camera, exactly. I tried one that used a camera, but it bogged down my system by having to draw the world twice. DPAI gives you a screen with crosshairs representing your docking port, a target icon indicating the target port, and a velocity vector. Line everything up and you're good to go.
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Thanks all. I figured it was a crew comfort issue*, but was just wondering if there was any other reason. I remember reading a Heinlein story involving an emergency torch ship mission to Pluto that used higher accelerations, killing one crewmember and reducing the other to a permanent bed-ridden life. * That's why my question was kept to low levels of 1.5-2g.
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Awesome. I found my first rendezvous/docking to be extremely easy. The second time I tried it, I realized I had gotten lucky and I really didn't have a clue what I was doing. After a few more attempts, docking became a natural thing. (Now I use the Docking Port Alignment Indicator, and it's nothing at all to dock large ships.)
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Can someone clarify why these plans are always "thrust 1g until halfway there, then turn around and thrust 1g to slow down"? Why is it never "thrust 1.5g halfway..." or "thrust 1g more than halfway, then turn and decelerate at 2g"? Is there a benefit to a symmetrical acceleration/deceleration, and why limit it to 1g instead of slightly higher accelerations?
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Probably because we're hiding the aliens. Can't let the public find out about those.
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Depends on how you want to define "the Middle Ages" and "siege engine". Cannons.
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This. If a system allows other players to see things that won't be there when they see them, it's bad. The way I've seen this handled is by giving each player a "desired warp level" that they can set, and using the lowest one. If A want s to warp at 10x, B wants 100x, and C wants 2x, everyone gets 2x, and everyone's clock stays synched. I also don't see this working for more than 3 or 4 players at a time, which is probably fine for a LAN game among family or friends. KSP should never be a MMOG.
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But you can't land on the horizon! Your ship will fall off the edge!
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Well, I can look at it and see it, just like I can look at a rainbow and see it. (And for the record, I voted "Yes" on the poll.)
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I would hope so. How else would you argue with someone proposing that we never landed on the moon, but have actual photographs of astronauts there?
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I muck around on FSX. I'd have to say that flying a plane in FSX is very different from flying a rocket in KSP. I find flying a plane in KSP is different from FSX, as well.
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This has been clearly addressed many times. The flag was vibrating because the astronauts touched it, not because of wind. If you look at the films that they brought, you can clearly see the dust, flags, various objects, all of them acting exactly as they would on the moon. This is quite clear, of course, because the astronauts were on the moon. If it had been done on Mars, it would have looked quite different.