Jump to content

razark

Members
  • Posts

    3,340
  • Joined

  • Last visited

Everything posted by razark

  1. That's what I have. It makes calls and text messages. If I'm not out and about, it's sitting on my desk next to my computer, or on the nightstand as an alarm clock. I spend my workday in front of a computer. At home, I spend a lot (too much?) time in front of a computer. I fear what would happen if I had a readily-available, pocket-sized computer at all times. I've come to the conclusion that any benefit it might have would be outweighed by the negative effect. If I know I'm going to end up sitting around waiting somewhere, I just bring a book with me. Besides, I don't use much in the way of social media aside from a couple of forums, and I rarely use my email outside of work.
  2. As someone without a smartphone, I find it odd that people are so engrossed with them. (Of course, if I had one, I'd use it for important stuff, not the dreck everyone else uses theirs for.) The generation before mine is too old-fashioned. The generation after mine is weird and does things the wrong way.
  3. My process: Build vehicle in VAB, rotate so the Kerbals are heads east, feet west. Go to launchpad, change GT roll parameter to 180 (this matches the orientation of the vessel) Timewarp until my station is approaching Launch The vessel will launch straight up until it hits 100m/s, then do the 10 degree pitch maneuver. If I've entered an inclination (launching to Minmus with either 6 or -6 degree inclinations), it will roll and pitch to the proper direction (84 or 96 degree heading). It will then continue to hold the 80 degree pitch attitude, and not follow the prograde marker. GT will throttle to maintain a 50 second time to apoapsis. However, it's inconsistent. I've seen it with and without timewarp. I've seen it with and without an inclination. I've seen it with and without editing the target altitude before launch. I can't find a reliable way to recreate the effect. The vast majority of the time, the mod works great. Since no one else seems to be reporting this problem, I'm going to guess that it might be due to the particular mix of mods I'm using. At this point, it's not a critical issue for me. I've got a workaround (waiting until after launching to change the altitude) and if I forget, I can revert.
  4. Expecting it to make some sort of sense.
  5. The game is great right now, and there is a lot of promise for the future. The next update will introduce new things that you think will break the game, and endless arguments will ensue. Many suggestions will be made that make a lot of sense (some for the thousandth time), but will fall on deaf ears, since the Squad representatives will acknowledge everything except for the things you personally want to see implemented. Eventually, the devs will do something out of left field that catches you completely unaware. You'll soon see the value of it when a mod arises to completely change the new features into something you think is completely worthwhile. Shortly afterwards, your hopes will be dashed when the mod developer simply disappears from the forums, and a new update turns out to be completely incompatible. Occasionally, you'll be drawn into arguments about whether your favorite mod is considered cheating or not, but you'll be too busy arguing over whether the latest list of departures/hires among the devs spells the coming ultimate doom of KSP.
  6. I've tested it, and it looks like the roll issue on launching is working now. Thanks a lot! (The roll issue of my chair wheels into the elevator, not so much.) Edit: On further usage, is appears that it's either inconsistent, or it's related to time warping before launch. If I warp to a launch window, it seems to lock to the initial pitchover attitude until the destination altitude is changed.
  7. Thanks for the fix. I'll test it when I get home. Right now, my employer is under the (severely mistaken) idea that there's some reason for me being here. It's almost noon on Friday. The phone has not rung since 9:50 AM. On Tuesday. Sigh. I think I'll take my office chair for a walk. I'm guessing the wheels will get stuck in the gap between the floor and the elevator, though. I really need to look into teleworking.
  8. Politics, conspiracy theories, lumpy gravy, and, erm, things(?) in pools of grease... At least next year we're going to my parents instead of the in-laws.
  9. I think that would take away from what they're trying to do. They focus on the people because they want to show how sending people to Mars might affect them*. Changing it from a focus on the people to the technology would make it a completely different show. Yeah, that's been my reaction. I caught myself dozing off a few times watching the last episode. *Whether they do a good job of it is a completely different question.
  10. Someone needs to take away your Illudium Q-36 Explosive Space Modulator.
  11. Install it and find out. (I haven't had any problems with it in 1.2.1)
  12. I think it would be most accurate to say the the Earth is, in fact, rather Earth-shaped.
  13. I've noticed another issue. When launching, if I do not change the default altitude, it will do the initial pitchover and continue to hold that attitude through the flight. As soon as I change it during flight, it will start responding properly. I know I tested it, but I do not recall if changing the target altitude before launch has the correct behavior. I'll update after my next launch. Edit: Editing the altitude before launch works correctly.
  14. I agree on the "Decline All", but how would the "Accept All" work when you have more contracts available than you can accept? Take the first X items at the top of the list? Or the nearest to expiration?
  15. I was born not long after Apollo-Soyuz. My earliest memory of the space program is seeing Columbia during a stopover on the way to Florida. I don't know if it was before the first flight, or after one of the early ones, but the SCA was still wearing the American Airlines colors. (Taking my kids to see the last shuttle to come through was kind of sad.) In elementary school, we used to have a fire drill every time a shuttle was being ferried through, and we'd all get to go outside to watch the flybys. I also remember Saturday morning cartoons being interrupted for launches and landings. Later on, after NASA Select started broadcasting, my father would have the television on from launch through most of the mission, unless he was watching news or football. I also have very early memories of the Mercury Redstone, Little Joe II, and Saturn V at JSC, along with the various other items on display at the visitor center before the Disney version opened across the street. My father told me that during the build-up to Apollo-Soyuz, the Soviet government wouldn't allow their people to attend a rocket launch at KSC (even going so far as to have them somewhere else at the time) because they would have to reciprocate, and they weren't going to have any Americans anywhere near one of their launches.
  16. Not in a meaningful way. I'd much rather they be able to carry out a node without needing a babysitter. If they're so experienced, one would think they could work the throttle at the same time. And how much training does it take for a pilot to notice a blue marking on the navball? Neil: I'm at the foot of the ladder. The footpads are only depressed in the surface about 1 or 2 inches, although the surface appears to be very, very fine grained, as you get close to it. It's almost like a powder. Down there, it's very fine. I'm going to step off the LM now. That's one small step... Buzz: Hey Neil! You'll never believe... Neil: Not now, Buzz! Uh. Yeah. One small step for man... Buzz: Neil! Something just appeared on the instruments! Neil: ... one giant. What? Buzz, what the hell are you talking about? Buzz: As soon as you stepped off, some strange blue marking appeared on the 8-ball! Houston, do you copy? Capcom: Tranquility, we did copy that. It's expected. Walking on the moon was actually just part of your training. Now that you can see more of your instruments, we'll be able to keep pushing further and further into the ocean of space, with nothing to stop us. Oh, but don't tell anyone about it. They don't get to see it until they go to the moon, too. Neil: Houston, that's, well, kinda screwy way to do things, really.
  17. I'd be happy if the pilots could just execute a maneuver node, with precision based on level.
  18. My guess is that the roll value is locked to 0 (or whatever the default is) until the vehicle clears its own height. Since my vehicles are built on a different orientation, it starts rolling to zero, before the roll lock is cleared. The solution, I believe, would be to keep the vehicle in whatever orientation it's in until the lock is cleared. How hard that would be to change, I don't know, and as I said, it's only a very minor issue for me.
  19. I have a very slight issue with this feature. When building, I build my vehicles 90 degrees off in the VAB, so that it's already in the orientation I want on launch. However, when launching, it immediately starts rolling to the default orientation before it starts rolling back to what I had entered.
  20. Different boot disks, depending on which game you were loading. Or playing Sierra games on a computer with no hard drive. (Insert disk 3 of 10 to continue.) Are they really missing much, though? It's not like they're listening on quality stereo equipment. Earbuds plugged into a smartphone or through the car speakers doesn't really help with the quality, either.
  21. I just finished the WWI version of that. Quite interesting, considering my limited knowledge on the subject. U.S. school education being: France and England got into a war with Germany but Russia turned out to be worthless at fighting Germans, so we finally got tired of it, went over there, sorted it out, wrote the peace treaty, and we've never had any trouble from it since.
  22. Ok, I think I see where you're coming from, and I admit that you have a point. I still disagree that all reverts should be subject to the penalty. That kind of ignores the point I was making about some things not being the player's fault, but due to other causes beyond player control. Because the computer programmer part of me recoils at literally calling a bug a feature, or penalizing the user for things outside their control. That's just... wrong. True, bugs do seem to be much more under control now. However, my experience with KSP doesn't give me faith that this will continue to be the case in the future. Any updates could possibly introduce an issue into the game. And when you add in the wide variety of mods that are available, no one can say exactly what is possible. Don't get me wrong, so do I. Failure is an important part of it. I am using one of the failure mods. I just think that failures should be to logical reasons, not due to random failures in the game itself.
  23. Stock doesn't have part failures, but those are not the only kind of failure that exists. Structural failures can occur. So can design failures, such as incorrect staging order or grabbing the wrong part from the bin during construction. Both of those can lead to a rocket crash and revert. I'm fine with that case leading to a delay and part locking as you described, as those are directly tied to the player's actions and the physics of the game. I do not agree with having a time delay and parts unavailable because KSP decided to automatically assign Kerbals to seats without my consent, or some phantom force results in an uncontrollable vehicle. The problem is that there are two different cases: player action vs. game issues. In this case, the delays are acceptable. But, say you launch, and at 15,000 meters, your craft suddenly overheats and explodes for no reason you are involved with, but due to a bug in the program. Should you be penalized by reverting in that situation?
×
×
  • Create New...