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Everything posted by razark
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What would be the point of going to the moon in 2036? To prove that we could do the same thing we did 67 years before? It would serve the same purpose as building the Wright Flyer in 1970.
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[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
razark replied to rbray89's topic in KSP1 Mod Development
This. This is a thing that must be made to happen. It's amazing how much mods like this and Chatterer that don't make a bit of difference to gameplay add so much life to the universe. I was looking at some screenshots prior to this mod, and Kerbin looked so wrong. I would not be happy playing without this. -
From what time period, if you don't mind my asking? I grew up in the 1980s, when the Russians were the "Evil Empire"; we both eyed each other over the wall in Berlin and had nuclear weapons ready to go at a moment's notice. Now, it's not uncommon to hear Russian being spoken around here. That still strikes me as a bit odd.
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1st Day In KSP - What Am I Doing Wrong
razark replied to a topic in KSP1 Gameplay Questions and Tutorials
Can you describe exactly what the rocket you built is? Also, are you using time compression when the parachute opens? -
Yes, you can recover parts and get the science.
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[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
razark replied to rbray89's topic in KSP1 Mod Development
I'm still seeing the hard transition, but I have to actually look for it. So, it's still there, but it's a lot less noticeable. Running through a launch now. Hrm. 44 KM up, and the horizon is looking odd. From 100 KM, it's much less noticeable. Barely visible. And from 150 KM, I'm not seeing it at all. So, for a short period on ascent, the horizon looks odd, but other than that, this version is looking nice. -
I must have overlooked it. Can you be more specific? Edit: Note to self: always double check which version is installed...
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What did you name your first rocket?
razark replied to Spacewalking on Sunshine's topic in KSP1 Discussion
"Untitled Space Craft" It was a basic capsule with a parachute on an SRB that made three launches. It was shortly replaced by a more advanced vehicle capable of doing much more, including orbit. It was, of course, named "Untitled Space Craft". -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
razark replied to rbray89's topic in KSP1 Mod Development
I disagree. The pictures I posted show the transition on both the day side and from a distance. It is more noticeable at night and low altitude, but that does cover half of the orbit, especially for a LKO station. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
razark replied to TriggerAu's topic in KSP1 Mod Releases
I was just thinking last night how useful this could be. Thanks! -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
razark replied to rbray89's topic in KSP1 Mod Development
I can understand some sort of atmosphere, but this is just a bit too hard of a transition, rather than a gradual thinning. Perhaps lower clouds would help, but I'm not sure what an appropriate altitude would be. Edit: Thank you, NathanKell, for saving me that much googling time. -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
razark replied to rbray89's topic in KSP1 Mod Development
Let's see if this works: If you look just around the planet, you can see a darker band, with the clouds visible within it. It is most obvious where it crosses the brighter "galactic plane" area. -
It helps keep people interested. And NASA needs to keep people interested if they want to keep doing stuff.
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[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
razark replied to rbray89's topic in KSP1 Mod Development
It looks like the clouds are pasted onto the top of the atmosphere, which causes an odd effect. It's as though there's a "ghost" planet that's visible at the horizon. -
What do you want to see in .23
razark replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
They're cheap to build and simple to operate. -
Two parents and a neighborhood full of engineers, scientists, and astronauts involved, a Saturn V minutes away from the house, bits of tile and equipment, tons of photos, and the daily sound of T-38s overhead. Isn't that normal?
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Just found this mod. Looks awesome. Just tried this mod. It doesn't work. No sound. Just tried this, now it works: Now I'm going to have to play with this some more. Thanks!
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I seem to recall that one had a good model to base station research off of. A need to assign personnel and equipment, with varying degrees of return on investment throughout the experiment's run, and the possibility of running multiple experiments based on resources. It would also give us a reason to have different specializations of Kerbals, even if it was jut Pilot/Scientist to start with.
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"unlock steering." Haven't tried yet, so any issues with the 0.22 update?
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Well, Washington is Saved... for Three Months...
razark replied to Designer225's topic in The Lounge
Yeah. The day after KSP .22, my congressionally mandated vaction comes to an end. (This thread soon to be locked for politics...) -
Why am I exited? Because I can't update the game while it's running.
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What is the difference between an elephant?
razark replied to AncientAstronaut's topic in The Lounge
One is large, grey, and has a trunk. The other is a pachyderm. -
Fargnarbit! My employer said I had to start working again today. I was enjoying burning my vacation time! Why couldn't my two week congressionaly mandated vacation start tomorrow?
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That's not a general purpose thread, though. It's really a thread for discussion/building one specific program in kOS. We need two things: a thread to discuss general scripts/programming, and moderators that won't over-zealously close any such thread on the basis of the existing "space computer" thread.