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razark

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Everything posted by razark

  1. It's amazing what a slide rule can do.
  2. Because spaceflight is awesome? Yeah, that. Not everyone is a rocket scientist. Most of the people who work "at" NASA don't even work "for" NASA. Contractors outnumber Civil Servants by quite a bit. LIES! EVIL FILTHY LIES!
  3. I dislike this idea. If I need to jump to my higher throttle setting to avoid a crash or unplanned rapid docking event with a solar panel, I hold down ctrl, and... instead of going back up, my throttle decreases. I then press "x", and my throttle jumps up, and then, because I'm holding ctrl, it drops again. Shift and ctrl should be strictly reserved keys for throttle, and not used as modifiers to other actions. It would be a bad thing.
  4. I know there is a config file where you could edit the speed of radio, so you could remove or reduce the delay. Don't know if that's being carried over to the new version. Very carefully. I put a station with control capabilities around Duna, and used that to control a probe to the surface.
  5. Ok, now that I've used it: It doesn't seem as cluttered as I first thought. It's dense, but it's all useful, so I'm not unhappy. Well done!
  6. What are you talking about? It's the Hornet! How could they make sense of it if they go around reusing names? Do you think 90% of the people could name a single US carrier from WWII? And of those that can, how many would mention CV-6? (And how many of those would be thinking of CVN-65, anyway?) I just don't expect many people to care about history. As for people knowing about spaceflight or spaceflight history, most of the people working in my office couldn't tell you much beyond Armstrong and Apollo 11.
  7. That's more attention to history than I expect these days, so I don't see much reason to complain. Just be glad they weren't denying or forgetting it.
  8. I've watched an eight year old child try to teach a sixty-eight year old retired Chief Engineer for the Shuttle Program how to play. I'm sure that says something about the appropriate age level for KSP.
  9. There's a mod: http://forum.kerbalspaceprogram.com/showthread.php/26482-0-21-OrbitalConstruction-Redux-4-1-%28Kethane-RocketParts-Conversion!%29
  10. Honestly, the new version seems a bit cluttered, taking away from the simplicity of the original version. This seems to be showing a lot of information that's already available on the navball.
  11. Pros: -Less griping and repetitive suggestions on the forum Cons: -Not a con, but I have no desire or use for multiplayer gaming
  12. I predict that .22 will contain nothing but wild speculation about what's going to be in .23.
  13. See, y'all just don't understand. Yes, it might be similar to what's already been suggested. It might sound a lot like what's on the "do not suggest" list, but MY idea is so much better than everyone else's lame ideas, and there's no way anyone could ever have thought of it before, so I will just go ahead and post it anyway. The community will obviously see the great wisdom that only I can bring, and will shower me with praise. And the cycle will continue...
  14. Thanks for this one. I like to use this cockpit, since you can attach a docking port to the front. Now my manned tugs will be even more fun.
  15. Dang. After glancing at this thread earlier, I had my controls stop responding, just before I hit my docking target at 10+ m/s. I was able to go to the map, but not control the ship. I know it was not a power issue. I finally hit Esc, and "Resume Flight", and control was returned (About ten times further from my target than I started at...) I was hoping someone could explain it.
  16. Just tried this out. Awesome! Like others, I've been using the docking camera mod. It's very nice, but duplicating the view seems to really lag my machine. This is a really great light-weight alternative to that. The only thing I'd like to see added to this one is a range and a relative speed display so I can do IVA docking (the navball in IVA doesn't seem to be accurate enough). I am interested to see what else you may have in mind.
  17. I got the guy all the way up, past every single ladder. Until the very end, where he got stuck at the top of the ladder onto the helipad itself.
  18. What do you mean pretend? I hear plenty of griping about no budget now! Assuming you meant "no budget" the other way: Colonize Mars. Then start looking deep into the moons of Jupiter.
  19. It would be amazingly easy to solve this issue. Just close the doors. Then it doesn't matter if it's day or night outside.
  20. Chatterer: http://forum.kerbalspaceprogram.com/showthread.php/25367-0-21-Chatterer-v-0-5 Adds radio traffic. Does absolutely nothing for gameplay, but it brings the game to life. I find it odd to play without hearing the Kerbals on the radio every so often now.
  21. While it works, this part doesn't always work well when docking to a large, oddly shaped vessel. (Aside from the habit of some vessels to explode when switching vessels. Maybe that's been fixed, though.) I like the idea of having an alignment marker on the navball.
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