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Everything posted by Nhawks17
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I don't know if anyone else is having trouble getting TweakScale to work by default with these engines but I went a made a custom TweakScale config. I don't know how balanced they are when scaled as all I did was add the modules to allow them to be changed. It doesn't seem to have broken anything with IFS installed like I read a couple pages back but if anyone wants it here yah go! CryoEngines TweakScale Edit: I don't know why Chrome is warning that it could be dangerous, I promise you its safe
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[WIN] KSP to DDS texture converter
Nhawks17 replied to Lilleman's topic in KSP1 Tools and Applications
Has anyone found a work-around for textures in the A8L8 compression format? I've been trying to convert some of the Astronomer's Visual Pack V2 textures over to dds but a lot of those are in A8L8 and the tool doesn't seem to support that. Edit: Nevermind, just found the GitHub, seems A8L8 is already a decent compression format, no need to convert to dds from what he's put there. -
Dang I hope they get around to it :/
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I know this is a known bug already but with the release of 1.0 has there been anymore looking into the camera bug and the size revert bug that occurs upon reloading? Just curious, it can be very annoying.
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Doesn't Astronomer (Astronomer's Visual Pack guy) already have an updated version for this?
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HotRockets! Particle FX Replacement + Tutorial
Nhawks17 replied to Nazari1382's topic in KSP1 Mod Development
Interesting. Thanks for the reply -
HotRockets! Particle FX Replacement + Tutorial
Nhawks17 replied to Nazari1382's topic in KSP1 Mod Development
Does anyone know the reason behind the rocket effects not scaling correctly with TweakScale? Even with the configs for HotRockets provided by other mods and the updated ones I found through the last few pages they aren't scaling right. I checked the configs of some of them and saw the the scaling was suppose to be "1.0" but it doesn't seem to be scaling at all. Any tips on how to go about diagnosing this or fixing it? -
Am I the only one that doesn't like the stock nose cone that has the blue tip? I wish they would've made it another color and I can see that you made it look like that on this capsule. Maybe change that to be a black tip instead of the blue? Just a personal preference but I think it might make it look a little better.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Nhawks17 replied to TriggerAu's topic in KSP1 Mod Releases
Its no problem, thanks -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Nhawks17 replied to TriggerAu's topic in KSP1 Mod Releases
Sorry, forgot to reply to this. I don't know what other information I can provide to you but I can tell you I have the most recent version of both Toolbar and KAC installed. Here is my Output log and here is my KSP log. I don't know which one you need, if there's any other logs you need to see just let me know -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Nhawks17 replied to TriggerAu's topic in KSP1 Mod Releases
Is anyone else having issues with the KAC toolbar icons not being an option to add to the actual toolbar? I checked the GameData folder and saw that the icons were in there but when I go in game the option to add the button isn't there. -
Ah ok, I was actually just planning ahead. I haven't even launched a craft yet but needed to know for my RemoteTech satellite. Thanks for your help though
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Ok this might be a dumb question but I am brand new to the RSS scene, but, I was wondering, for the geosynchronous orbit of Kerbin (Earth) in RSS is the value of that orbit the same as it is in real life or is it different?
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Nhawks17 replied to NecroBones's topic in KSP1 Mod Releases
I believe it was installed correctly. I did use CKAN so maybe that messed it up. I'll try to do it manually and see if that fixes it. - - - Updated - - - Well this is weird. It was actually Hot Rockets causing the issue... Once I removed it the engines didn't have the issue anymore. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Nhawks17 replied to NecroBones's topic in KSP1 Mod Releases
Quick question. When I had this mod installed on 0.25 I had used TweakScale to adjust some of the rocket engines to go onto 1.25 and 2.5 parts and the engine effects would scale correctly as I decreased the size of the engine. However, when I added it to me 0.90 install when I scale down the parts the effects are no longer correctly scaled to what the effect looked like before. Was this something that was changed or did I mess something up with my TweakScale install? -
[DEV HALTED][0.90] CIT NodeHelper [v1.1.4, 2015-01-01]
Nhawks17 replied to marce's topic in KSP1 Mod Development
Is there anyway to get the 0.25 download of this? I don't see anywhere on your download page to get to legacy downloads. -
http://www.curse.com/ksp-mods/kerbal/225916-first-person-eva