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Nhawks17

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Everything posted by Nhawks17

  1. Thanks for letting me know. I'll get an update out later today that includes the new SmokeScreen. Still can't do anything about the vessel jumping issue though
  2. Sarbian, I don't mean to be a nuisance but I was curious to see if you've had any progress looking into the layer issue and the vessel moving issue when it's loaded. If there's anything I can do to help you out on either issue just let me know and I will do my best
  3. RealPlume-Stock already comes with configs for the overhauled parts?
  4. Unfortunately I can't do anything until the bug is fixed in SmokeScreen
  5. Congratulations @Galileo, super proud of all that you've done for the KSP community with this and all of the other mods you produce. The pack is beautiful and is one that will go down in the KSP mod history books, I look forward to seeing what you do next and what you will continue to do with your mods. Now I can truly get started on my 1.2 save Keep up the amazing work <3
  6. Issue with SmokeScreen and the way the layers are being applied with the plumes. Something in 1.2 changed to where the mach effects now show on the layer that the plumes were so it's a little messed up. I believe @sarbian has a fix in mind, just gotta wait for the fix! (I think that's what the issue was at least) Edit: Oh wait that issue, yeah I don't know... I'm guessing SmokeScreen as well? I haven't really had the time to look into that issue.
  7. Sorry I've been away for awhile. Life has been pretty busy and will be for a little bit longer. We're likely going to have to wait for an update from SmokeScreen until these issues can get resolved so I'll make sure to put a warning in the OP regarding the ship bug.
  8. Yeah I know about that one. Can't do anything about that one unfortunately. Waiting on an update from SmokeScreen.
  9. I can't look at the logs or anything right now but are you testing this with just realplume installed? Considering you're the only person who's reporting it it seems like a rare thing if it is. I'll look into it when I can but please make sure to test with ONLY realplume and it's dependencies installed.
  10. Yep, checking Otho alone it shows as .png when it needed to be .dds Edit: Yup, they're all messed up
  11. Not having any luck with this latest release though Only Gael and Tellumo have textures. And then only Ortho, Gauss and Nero are showing up, but with no textures. It also seems no moons are present either KSP.log output_log.txt
  12. Yeah, it's because the value is so low and there are so many engines that it has to divide that maximum between all the active engines. Not really much you can do other than to raise the max again and just deal with the performance hit.
  13. This was talked about at the beginning of the project and it was decided against this
  14. Interesting.. what is causing there to be stations on Tellumo? Isn't there only stations on Kerbin in the stock game? Jk didn't see the next page
  15. Ohh nice... And probably... given that the effects are likely similar in the way they work I would guess so.
  16. YOU TELL ME THIS NOW!? Omg I'll let you know if I run into any bugs
  17. Ahh okay... Well hopefully when RO updates we will get one... I will in the meantime try my best to see if I can figure out how to recompile them.
  18. Yaaas, now I can finally start my 1.2 save
  19. Well damn.... I guess I'll have to try to look into that. Paging @DerpyFirework for help because I'm gonna need it
  20. Scatterer doesn't work in the tracking station. Go in flight and you'll see.
  21. You can go into the folder and delete the config for the engine.
  22. Correct! The files you'd want to mess with would be under the RealPlume folder.
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