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goldenpeach

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Posts posted by goldenpeach

  1. 54 minutes ago, Notrino33 said:

    hello, I also have the same problem if I understand EVE and the problem well but my question is how to make EVE work because this mod is essential for the good functioning of my mods especially for RSSVE. For information I am in version 1.10 and I have no error message from mods at launch everything works fine except my main menu of help please thank you ;)

    This post has been translated to English. 

    Please use English outside the international sections or include a translation in your post.

  2. As much as I'm hyped for the incoming update, I'm quite sad to know it will be the last one :(

    I still have a hard time believing it's been so long since I launched my first rocket in the game(using the world's most efficient ascent profile: straight up at full throttle to get out of the atmosphere as soon as possible then horizontal burn until orbit is achieved) and all those times the launch tower eagerly reminded me not to abuse the aspargus staging; back then, the game was still free and, because of how the drag was calculated, nose cones increased drag instead of reducing it.

    And, of course, you had to be careful not to anger the Kraken. ;)

     

     

    I guess I'll just need to focus on the bright side: it will be the last time I'll have to cross my finger and hope all the mods I can't play without are still working.

     

  3. First of all, welcome to the forum!

     

    This is, without doubt, a very good mod and bring a lot of interesting challenges and goals to the stock game.

     

    When looking at the mod's GUI in flight, I noticed there was two "modes": climatology and weather. It looks like switching from one mode to another results in different weather conditions as well as a significant performance difference - the weather mode being heavier on the CPU.

     

    What's the difference between those two modes?

  4. I started the day by downloading 1.9 and a careful persistence file editing so that I could remove Kopernicus without losing anything. After launching the game, I discovered one of my craft had parts from a mod I haven't installed yet for it's not updated to 1.9 yet. After a cautious craft file editing(and being glad said parts were radially attached and didn't have another part attached to them), I managed to remove those parts.


    I started the "playing" part of the game by flying my quadcopter on Duna. At first, it was figuratively but it soon became literal when a mountain got in my way. Thankfully, thanks to the magic of revert, nothing was lost.

    Spoiler

    N6Nkqb1.png

    Then, I switched to my Duna lander and flew Bill around in the small aircraft included in the lander. Jebediah was pretty jealous at first but he quickly calmed down when ground control reminded him that he had his turn the day before and that, anyway, they still have more than a year to fly around before it's time to come back home. Also, it turns out deployed solar panels produce lift, which allowed Bill to push the craft to 60m/s. I'm starting to think Jebediah has a bad influence on the rest of the crew.

     

    Spoiler

    rao7cdo.png


    M2aUR6X.png

     

    Finally, I noticed the fuel depot on my space station wasn't aligned correctly - the modules required to dock my space shuttle would get in the way of craft attempting to dock with that depot - so I made a quick mission to realign it. After docking with the station, I noticed the module was actually aligned the right way so I returned to Kerbin without making any changes to the station.

     

    Spoiler

    wvkRTOF.png

    (The return went perfectly fine. I had to eject the larger docking port because it wasn't part of the original design but a quick and dirty addition to allow the capsule to dock with the fuel depot.)


    Unfortunately, while I was getting ready to send another module to the space station, I realized I was wrong: the fuel depot wasn't aligned correctly. Having no choices, I docked with the module again and discovered how "fun" it was to dock something when all the RCS thrusters are at one end of the spacecraft and far away from the CoM.

    Spoiler

    UfS8lPP.png

    I circled the fuel depot I had to realign so that you can have an idea of how much fun I had docking this thing. All the fuel tanks at the end are full, by the way.


     

     

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