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goldenpeach

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Everything posted by goldenpeach

  1. I'm talking about a plane. I use the navball but I'm asking if there is other method. Also, the reason I just don't go to the south is that pointing south would get me back to KSC only if I didn't turned after passing the north pole: I fear that I would miss the KSC by pointing to the south pole.
  2. As the tittle suggest,I'm asking if you have any suggestion to navigation on Kerbin: in example, if you are at the north pole and you want to go back at the KSC, how can you do that? The only (reliable) way I have found so far is to plant a flag at the KSC. On departure I set that flag as target so I can have an idea of the heading by following the target marker. However, this method is not very effective because, in some case, the target marker will be below the artificial horizon(or whatever line is the lowest you can see). What are the other method I can use(including mods), which one do you find the best? Thank you for reading!
  3. I usually start with the payload and build the rocket around it. If my payload consist of different module(e.g a CSM with a LM attached to it), I build and test each of them separately, usually starting form the "bottom"(in the previous exemple, I would start with the LM and build the CSM it need to do the mission).
  4. Those web sack thing in the web might be eggs. Watch out, hundreds of baby spider can come out of these. Note: I am NOT a specialist, so do NOT quote me on that. However, if you want to see what's inside of a spider egg, look at this video: http://youtu.be/Va2r07PgyYk?t=2m52s (it will automatically skip to the egg opening) Also, if you want a source for the number follow this link(I know it's not a reliable source): http://wiki.answers.com/Q/How_many_baby_spiders_do_spiders_have?#slide=4
  5. If you laugh(like I did) when seeing this: https://www.facebook.com/photo.php?fbid=723099847709242&set=a.240767269275838.66315.240760572609841&type=1 NOTE: I'm not the creator of the image, Cropine (from reddit) have all the credit for the image(which I found when the Facebook page of KSP). PS:if you don't understand the joke, "99 problem" is a song(you can find the lyrics here: http://www.sing365.com/music/lyric.nsf/99-Problems-lyrics-Jay-Z/91AC14F077BCF79848256DDF0006C3F1)
  6. Resized a picture to make a flag out of it(if you wonder, the picture was Pi). I then made a mun mission just to plant the flag on the Mun, will soon get to Duna to do the same(I know, I won't last long when money is implanted).
  7. That's the kerbal selection: those who lose their ship can't tell their knowledge to their "student" while those who don't lose their ship transmit their knowledge. We notice that, over a long period, the frequency of the "lose ship" population go down whereas the frequency of the "don't lose ship" population become higher.
  8. When you dream you are a rocket that can be successfully built in KSP. (also, I already dreamt of a SSTO design which could work in KSP(at least, if flown by scott manley: I dreamt of a design he used for the new RAPIER engine).
  9. A little tip for the replicas: you can use the communotron 16(the long antenna) to make a carrier hook(if it not the way it is called, I talking about the hook that is used to stop the plane by catching the line on the aircraft carrier).
  10. I used symetry to place two set of 4 booster around my rocket. Unfortunately, the game broke it into a set of four booster, a set of three booster and a booster alone in the staging list. "no problem" I though, "I just have to put the booster with the set of three booster!". For some reason, I put it with the set of four booster(the fist one to ignite at launch). As you can imagine, the rocket was fliping around as soon as I pressed the spacebar: it took a while to figure out the cause of the flip.
  11. Maybe between 10 and 20 KM, I didn't made the whole return trip from my lunar lander: I alway crash my rover when I use it(which make the same failure rate of the N-1:100%)!
  12. I get your point but.... I feel the urge to say that birds are dinosaurs Not sure if they will answer you anyway...
  13. I tend to walk more since I got my new rover(made to bring a lot of heavy stuff to the mun and/or drive kerbals around): all(yes, 100%) of my rover adventures with it resulted in being airborne due to the terrain. Nearly all of those airborne experiences resulted in a crash.
  14. It worked perfectly! Thank you for your help! and helping me realize that my mechjeb ascent parameters were far from optimal. EDIT: if the drag coefficient change during launch, which one should I take for the scripts(the drag coefficient at launch, in orbit, the max drag coefficient, the minimal one...)? I know that the drag coefficient don't change a lot during launch(unless I try to deploy chutes during launch) but what would be the "best" drag coefficient to take in theory?
  15. I have a problem: when I type that and press enter, python tell me this: "SyntaxError: invalid syntax" and highlight "learn" in red. I had copy-pasted "> python learn-ascent.py Kerbin 0 100" from your post if it can help you.
  16. Sorry, I actually use 3.3 For ascent.py nothing seem to happen: I press f5(from the IDLE window) and the program seem to finish instantly. For learn-ascent.py: I get this(copy-pasted): usage: learn-ascent.py [-h] [-a accel] [-d drag] [-p poolSize] [--profile filename] planet alt0 alt1 learn-ascent.py: error: the following arguments are required: planet, alt0, alt1 Traceback (most recent call last): File "/Users/standar/Downloads/KSP-scripts-master/learn-ascent.py", line 288, in <module> args = parser.parse_args(sys.argv[1:]) File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/argparse.py", line 1705, in parse_args args, argv = self.parse_known_args(args, namespace) File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/argparse.py", line 1740, in parse_known_args namespace, args = self._parse_known_args(args, namespace) File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/argparse.py", line 1959, in _parse_known_args ', '.join(required_actions)) File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/argparse.py", line 2353, in error self.exit(2, _('%(prog)s: error: %(message)s\n') % args) File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/argparse.py", line 2340, in exit _sys.exit(status) SystemExit: 2 (end of the copy-paste) For rockets.py I get an "invalid syntax" error. For planet.py nothing seem to happen, same thing for physics.py, engine.py and LinkedList.py For Iko-mission.py I get this(copy-pasted): Traceback (most recent call last): File "/Users/standar/Downloads/KSP-scripts-master/lko-mission.py", line 1, in <module> import rockets File "/Users/standar/Downloads/KSP-scripts-master/rockets.py", line 253 except engine.WeakEngineException, e: ^ SyntaxError: invalid syntax (end of copy-paste) With Iko-100.py I get this(copy-pasted,again): Traceback (most recent call last): File "/Users/standar/Downloads/KSP-scripts-master/lko-100.py", line 1, in <module> import rockets File "/Users/standar/Downloads/KSP-scripts-master/rockets.py", line 253 except engine.WeakEngineException, e: ^ SyntaxError: invalid syntax (end of copy-paste) With eve-mission.py I get(copy-pasted, like the other): Traceback (most recent call last): File "/Users/standar/Downloads/KSP-scripts-master/eve-mission.py", line 1, in <module> import rockets File "/Users/standar/Downloads/KSP-scripts-master/rockets.py", line 253 except engine.WeakEngineException, e: ^ SyntaxError: invalid syntax (the end) It's possible that I did something wrong as I launched them by pressing f5 from the IDLE window(and the program window(the window where the outputs get printed)) successfully appeared with avery scripts. Hope it help you and have a nice(insert the proper word from the list: day,evening, night,morning)!
  17. Which version of python do I need to use the codes? I tried with version 3.4 (the one I use for coding) but I know that there is no backward compatibility: do I need to use the version 2.7.3? EDIT: I'm very interested in those code: finding the perfect(or almost perfect) ascent parameters has bugged me since the first time I used mechjeb!
  18. Is it normal that the excepted landing site marker isn't visible if the landing site is on water? (it's the case for Kerbin but I didn't tested it for other celestial body with water).
  19. I have sent a rover to Moho some day in the past. However, it had used almost entirely the fuel of the transfer stage and could only land near the equator(IIRC, I don,t want to try and discover that it can't after spending more than 20 minutes just for the circularization burn(not counting the transfer burn))!
  20. "It's the End of the World As We Know It (And I Feel Fine)" by R.E.M
  21. Another use for the tweekables: VTOL! I remember, in 0.16 or 0.17, that I have tried to make a VTOL but I couldn't for the simple reason that I couldn't know the thrust vector whem the horizontal engine was inactive. Now, I just have to set the thrust limiter to 0!
  22. I use hyperedit to "test" my designs' modules(in example, to see if my Duna lander can land and orbit around Duna) without having to bring them at the test site. I also use it when I feel kerbal and place ridiculous contraptions(in example, a cockpit with a lot of mainsails radially attached to make it spin very fast) when I know I couldn't send it in orbit with regulars rocket, even if I wanted to.
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