Jump to content

SmallChange

Members
  • Posts

    149
  • Joined

  • Last visited

Everything posted by SmallChange

  1. I really don't want to come off as a jerk, but I just don't believe OP. We can have a civil conversation about what it takes to scrape 20 whatevers together, but that's all moot if he's just some kid trying to come up on something for nothing. I've seen plenty of threads where it comes up that someone hasn't purchased the game, and then there is the same old argument where OP (in this hypothetical thread) says they don't really have the money for it, and then some people start harrasing them. That's not the case here. If somebody REALLY doesn't have $20 they can burn, chances are they don't want to argue with some jerk on a video game forum about their financial situation. This is peterpacz1's first and only post, and he's using it to beg. So, "gimme the game or I am gonna pirate it" huh? Really, if you are clever enough to pirate software you are clever enough to figure out a payment method. I have a sneaking suspiscion that you just couldn't be bothered.
  2. First Kirbin escape for me! .8.5 (Now with CapsLock!) No idea what the launch vehicle was... Heck, might have been using some rather cheaty mod parts. Like I said, this was a while ago!
  3. ...and here come the conspiracy theories again. Great.
  4. My bad, Mindofscience! I think I came off a little snippy there. I had initially tried going with no control surfaces for just the reasons you mentioned, but it ended up being completely uncontrolable (Not spinning out of control, it just wouldn't turn). I did build one infiniglide exploit craft that could do almost 600m/s in thick atmosphere.. I have to laugh now, but then I thought I had built a perpetual motion machine! (The trick was to get is wobbling really good and then turn on ASAS. It would sustain the wobble and spike the G's up really high... something like 5-10 if I recall)
  5. Mindofscience, I know what infiniglide is. Could I of infiniglided? Probably. Did I? No. That's why my craft has 4 ion engines on it. Couldn't even get off the ground with one. I set the trim where it needed to be, and walked away. Thats why physics time acceleration is on. Oh, and "if it just was able to take off" chances are infiniglide. I didn't use control surfaces until the plane decoupled, so there was no magic acceleration on the tarmac from pressing up or down. Granted, you just have my word on that. :/
  6. Here's my attempt: Topped out at 2257. How did you guys get your planes launched? I assumed rules were rules, so here's the launcher:
  7. Exactly what RawChicken said. I've always worried about "needing mechjeb". Easiest way not to need it? Don't install it! EDIT: Holy crud, I completely forgot to say congrats! Nice flying there, op!
  8. It's not "magic, so to speak. It's because the buttons are doing double duty and normal pitch/yaw keys as well. They are still doing double duty when mapped to the translation keys, buy you just dont have RCS either installed or on.
  9. Not producing an electrical charge would limit you to the Aerospike as the most powerful, and the Mk 55 Radial engine as the next most powerful. All the other, more powerful engines produce an electrical charge.
  10. If by completely broken, you mean works 98% of the time but has a tendency to build oscillations is flimsy structures, then I would agree.
  11. Guys, I'm pretty sure Cesrate wasn't suggesting the addition of weapons to the game. If I understood correctly, he was just making a thread to post all of those silly missle launchers and the like that half the people here make when they've got nothing better to do. For instance: This is a missle launcher I use to shoot stuff on the pad. It makes stuff explode. I'd say that's pretty Kerbal.
  12. Just a heads up about that quote in the picture... The spiritual power part at the end, I'm pretty sure Gagarin never said that. Best I can figure, someone slapped that on there because of that "I see no god up here" quote that is always misattributed to him. The first part was totally Gagarin though... evidently from this note: Sorry to be pedantic
  13. I've found anything by Larry Niven (well, maybe not the Ringworld stuff) pairs excellently with KSP, but he's the opposite of "low on the techy stuff". He's more the "Explain the theoretical fusion engine able to push a gas giant" type.
  14. And it still is with the community. The core (well, older) player base were not the ones up in arms about the DLC crud. The problem started, I feel, when the devs and community managers misjudged their new demographics. I don't think an honest, unfiltered conversation about the future of KSP is really a good idea any more. Any statements coming from Squad need to be thought out more because the reactions from the new player base are going to be different. Because of that, the live streams probably should be treated a little bit more like a press release and less like a chat with the folks from the forums. KSP is growing, and fast. I love the personal interactions the community has with the team, but if the folks at Squad don't start paying more attention to the business side of things, they might risk their chances of actually bringing a finished product to market. I'm not claiming to be some business wiz. I just think Squad need to make sure their live streams represent their company and their product.
  15. So far, Subassembly Saver is the only mod I have installed. I'm one of those mod-phobic people, but this kind of functionality I can totally get behind. Does exactly what it says. Only complaint I have is that the UI could use a bit of polish, and that is a very minor one.
  16. ThatBum is correct, to my knowledge.
  17. I too would assume it has something to do with the DLC kerfuffle. Personally, I had absolutely no issue with what was said, but it did make me think that Squad was going to have to re-think their live-stream strategy. With KSP now getting tons of new players from Steam, the devs do need to start treating it more like a product and less of a community project. If I were to wager a guess, I'd say the livestreams will reflect that when they come back. As I said, though, those are just my own impressions and assumptions.
  18. Was trying to soften the blow a little bit
  19. Going to be a little hard trying to get re-entry effects within 2.5km of the surface.
  20. Well, the reason for this thread is because OP is happy he completed a space station. The other threads are "Everybody post your XYZ". Besides, all those threads are either dead or rolled back 6 mo. I'd say no move required. Congrats on your first station, ace! An impressive first at that! I remember the sense of accomplishment when I finally got the big solar modules on mine and it actually looked like something real! When I see people on the forums talking about how hard docking and rendezvous are, I think that if it wasn't, the rewards wouldn't be so great.
  21. Also, Hammer Wizard, are some of those pictures in the first post from the The Ur-Quan Masters project? I haven't really played through it, but I don't remember those screens from the game.
  22. Nice. I'll get the Headless Horseman up and running!
  23. Whats the ruling on sepratrons? I've got a design that I think is perfect for this challenge, but it'll blow up without sepratrons. I suppose they are considered boosters, but they don't propel the main craft, just the refuse.
  24. Salmonella is right. The trick is placing them equidistant from the center of mass. Once you've done that, I suggest RCS balance testing on the pad by turning off the gravity in the debug menu. One you turn off the gravity, you can translate all around the center. BTW, would you guys consider that cheating if only used for research?
×
×
  • Create New...