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Everything posted by Whirligig Girl
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Actually you know what that's not a bad idea, I'll look into that.
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ROADMAP: Version 0.2 "Barlennan" Balanced atmospheres for all bodies with air. Environmental Visual Enhancements compatibility. Removal of stock biomes. Placeholder science definitions (biome-unspecific definitions) Implement Tylo Space Program's tech tree patch. Version 0.3 "Dondragmer" Three or Four extra bodies The Binary Asteroids Wers and Vizea. The Asteroid Jifgif. The hot world of Imterril. Tannor, an icy outer body. Lava Lakes on Yalthe instead of flat orange plains. Biomes for some worlds.
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A " " may have been an apt addition to my original comment.
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So the first post in this thread is someone admitting to stealing my ideas? Great. I would like to point out that while the mod is available, it's not really "released" as such--that's a title reserved for mods in the add-on releases forum, mods which are closer to completion.
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Current version: 0.13.0. Download at Spacedock: https://spacedock.info/mod/1805/Whirligig World Download at GitHub: https://github.com/WhirligigGirl/Whirligig-World/releases If you want to support my work, check out my Ko-fi. If you want to discuss my work and more, check out my Discord. Around 1300 years ago, explorers from the far off planet Kerbin left their home to colonize other star systems. One such ship embarked on a journey to Kerbmun, an oxygenated moon in the Kaywell star system. There was just one problem. They hadn't counted on Mesbin being much wider than expected. Unable to correct their course due to piloting error, the U.S.C. Magnificent Desolation crashed into the massive, 70 Kerbin Mass planet Mesbin. Luckily, Mesbin spins. Once every twenty eight minutes it completes a rotation, and the centripetal effect pushes the equator outwards and negates some of the gravity. The 13 gees of gravity at the poles is reduced to a tad under 1.3 gee at the equator. The payload of the ship survived, but the engines and fuel tanks were reduced to a lot of metal rubble along the surface. Unable to find somewhere else to go, they buried themselves underground and set up a stable ecosystem and environment. It took nearly two millenia, a few wars, and the re-invention of the steam engine, but eventually the colony was sufficiently industrialized to start looking up again. Welcome to Mesbin. MESBIN MASS = 3.777e24 kg = 71.38 MKerbin POLAR RADIUS = 1,392,609 m = 2.32 RKerbin EQUATORIAL RADIUS = 2,367,436 m = 3.95 RKerbin MEAN DENSITY = 136 g/cm^3 = 2.344 ρKerbin POLAR GRAVITY = 13.2 G TRUE EQUATORIAL GRAVITY = 4.58 G APPARENT EQUATORIAL GRAVITY = 1.286 G ROTATION PERIOD = 1701 s (28 minutes.) List of objects: (These descriptions are intentionally vague.) Kaywell: A white main sequence star. Limnel: A red dwarf star in a close binary with Kaywell. Shol: A Hot Jupiter orbiting close to Kaywell. 2 Wolda: A small asteroid orbiting terrifyingly close to Shol. Tyepolbynar: A warm Jupiter that gets more light than Venus. Jifgif: Small minor moon. Imterril: Big blue moon. Tannor: White moon. Etrograd: Gray, retrograde moon. Aerious: Small minor moon in a potentially chaotic orbit. 1 Wers: A large asteroid, or perhaps a small dwarf planet. 1 Vizea: Wers' moon, which is so bright compared to Wers that' it's been argued Vizea was discovered first. Mesbin: An oblate airless world with a rotation period of 28 minutes, gravity of 13 gees at the poles, and 1.3 at the equator. Statmun: Tiny, dense moon in a Mesbin-Stationary orbit. Thresomin: MINor moon in a THree to one RESOnance. Graymun: Gray moon. Kerbmun: Very Kerbin-like moon. Troymin: TROjan MINor moon of Kerbmun. Derbin: Superterrestrial-mass planet in a distant binary orbit with Mesbin. Derminmus: Largish minor submoon with a similar spectral type as Minmus. Dermun: Smallish major submoon superficially similar to Graymun. Valyr: Superterrestrial-mass ocean world. Denna: Greenish minor moon. Plaph: Brownish minor moon. Oshan: Large, cold, white and red. Manonam: Distant cold moon. Didd: Subsatellite of Manonam. Egad: A medium-sized desert world. Yeerbor: Captured asteroid in an eccentric orbit. 3 Rik: Main Belt asteroid. Reander: A jovian-type gas giant. Lito: Enormous earth-mass ice moon. Yalthe: Little hot moon. Yokane: Little warm moon. Dakkon: Little white moon. Totoöa: Little atmospheric moon. Mally: Trojan of Totoöa. Yawer: This moon seems to blink on and off every hour or so. 1P/Fophie: A short period comet rising high above the plane of the Kaywell system. Gememma: A red dwarf star. Ammenon: Little planet close to Gememma. Lowel: Planet known to be in Gememma's habitable zone. Ollym: The massive binary companion of Lowel. Gannovar: Icy world in an eccentric orbit of Gememma. G1 Gallant: Large asteroid. Mandrake: A large blue giant planet. Rutherford: A small blue giant planet, binary with Mandrake. Lozon: You must face the little moon. Beagrid: A mother's little moon. Jancy: Dirty little moon. Tatian: I see a little moon. Pragnik: Dwarf planet in Plutino-resonance with Mandrake & Rutherford. Astrophotographs of the Planets: As seen through some of Mesbin's finest observatories... but not as good as going there yourself! In-game Images (There are a few spoilers for those who may want to only see planets up close by visiting them.) Design notes: Asteroid Changes: Career and Science mode notes: Delta-V Map & Tables Kaputnik Mk0 Electronic Program Executor Behold the Kaputnik Mk0 Electromechanical Program Executor and Four-Function Calculator! A start-level probe core designed by me and modeled by NovaSilisko that is 1.875m diameter (1.25m mounting points), very heavy, and contains all SAS levels. However, there's no transmitter/reciever, so the probe core can *only* use SAS. This control lock functionality comes from SeveredSolo's ModuleCommandLimitedControl. Known issues: Homeworld swap: Absolutely Required, Strongly Recommended, and Supported mods. Kopernicus and its prerequisites (Download here). Kopernicus comes with ModularFlightIntegrator and ModuleManager, both of which are required to run any Kopernicus pack. Scientific Revolution (Found Here). Absolutely required for science experiments to function. This mod also comes along with WW's download, make sure you install it! Distant Object Enhancement (Download here). Custom colors for all planets. PlanetShine (Download here). Custom colors for most planets. Note: Turn down your in-flight ambient light in the settings! The mod looks so much better without it, especially in the Gememma system. Poodmund's Deep Star Map Skybox (Download here). This skybox is absolutely gorgeous and you should all be using it all the time. Requires TextureReplacer. Sigma EditorView (Download here). This replaces the sky as seen from the VAB and SPH with a snapshot of the real sky seen from the space center, including the skybox, moons, and stars. Great for improving the look of the planet outside... and I just realized that the Kerbals will be suffocating now, so if you really want that extra bit of immersion removed/improved, you should turn off ground Kerbals in the editor in the settings. Scatterer. (Download here). Support for scatterer atmospheres for all relevant worlds except Derbin and the Gas Giants. Environmental Visual Enhancements (Download Here). Includes clouds for atmospheric planets, most importantly on Imterril and Derbin. Only install E.V.E., not BoulderCo. (The plugin, not the configs) ResearchBodies (Download here). Delays the discovery of certain celestial bodies during the game. Kronometer (Download here). I have developed my own basic calendar/clock (Actually, five of them) for WhirligigWorld, since days and years don't exactly have the same meaning anymore. Community Tech Tree (Found here.) Tech tree modifications are safely applied to the CTT. Interstellar Consortium (Found Here.) With the IC Plugin, you can play from Kerbin and fly a starship to Kaywell! Or fly a starship from Mebsin to Kerbin, or Mesbin to Alternis Kerbol, or SLIPPIST-1, or any other mod which is compatible with Interstellar Consortium. Sigma Dimensions (Found Here.) Support is a little finicky, some rescale factors completely break the game. Remember to set the rotation period/day length scale factor to be equal to the square root of the rescale and resize factors, or Mesbin's spin will be wrong. Mostly tested this on just 10x scale. If you play on 10x scale you're a monster, but you're an impressive monster and you deserve my sympathy and admiration. Community Resource Pack (Found Here.) Atmospheres use realistic compositions with CRP resources. DMagic Orbital Science (Download Here.) Currently only supports asteroid compositions and a few science experiments. Other Useful Mods: Discussion: I encourage you to post your mission reports on the mission reports forums and/or the KSP subreddit. For real time discussion, go to my discord server at https://discord.gg/ffzJqEs where you can find prerelease builds and development updates. I'd love to see someone do a youtube or twitch career mode series with this mod. If you make a video of this mod or see a video of this mod, let me know! GitHub Wiki (Work In Progress): https://github.com/WhirligigGirl/Whirligig-World/wiki by @Adstriduum Bug Reports: Please follow standard bug-reporting procedures as outlined here: And to add to that: Please describe in detail what the problem is. If possible, provide steps for replicating the bug. Make sure it's not a known issue. Credits @Thomas P. @Sigma88 Kopernicus Expansion Continued @NovaSilisko Testing, feedback, and the Kaputnik Mk0 model. @Pkmniako Biome map for Lowel. @SnailsAttack Testing and feedback, biome maps for Mally, Yeerbor, and Totooa, Mally terrain. @Tutur Testing and feedback. @severedsolo ModuleCommandLimitedControl plugin. Davidson16807: I used his Tectonics.js model to develop realistic continental maps for some of the worlds, including Mesbin. SnowfallTheCat for the current placeholder Derbin cloud map. And a special thanks to @Ultimate Steve, who is Conquering Whirligig, and @Shamash who used to livestream his Whirligig World playthrough, and @Cupcake... who has had an Interstellar Adventure. (spoiler warning) LICENSE: Whirligig World art assets and config files: Copyright Luna Rose Brannon (Whirligig Girl) 2017-2024. All Rights Reserved. Kopernicus Expansion Continued: GNU General Public License. Derbin cloud map: Copyright Snowfall-The-Cat 2018. "Use this however you like, just give me a credit if possible for assembling." Data from JAXA's Akatsuki spacecraft. Whirligig World heightmap files Ellipsoid.png, Prolate_Height.png, and deprecated Triaxial_Ellipsoid.png: Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) Explanation for separate licensing found at this forum thread post.
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Yes, and I'd like to point out as well that the mod's visuals are balanced assuming no or very little ambient light... Here's the link to the EVE configs. I don't recommend scatterer yet but there are also some of those. EVE Configs (direct download) Scatterer Configs (may be outdated, scatterer still not recommended) EDIT: Duna's missing almost certainly because you're in 1.2.1. Remove the config file Gamedata/AlternisKerbolRekerjiggered/TemporaryFix.cfg. That should fix Duna.
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would you accept a mod that adds a solid surface to Jool and Sun?
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[WIP] [1.3.1] Sigma LoadingScreens
Whirligig Girl replied to Sigma88's topic in KSP1 Mod Development
Neat! This will come in handy for a few of my mods. -
Official Kopernicus Discord - A Hub for Planet Modders
Whirligig Girl replied to Gameslinx's topic in KSP1 Mods Discussions
Come on over, but leave your Kerbols and Joolean Rings behind.- 7 replies
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https://imgur.com/a/m1Ni6 No, you can't download it yet.
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I just found out that I never updated the download link to 1.1.0. It's 1.1.0 now, but if you've downloaded the mod prior to this post and you're missing features, that's why. Sorry for the inconvenience.
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The leading theory among armchair planetary scientists is that Bop is 24-carat gold core with a crust of nickel-iron and a sprinkling of pulverized steel regolith. The leading theory among professionals of the Kerbal Astronomical Society is that Bop is mAdE oF dEsPaIR aNd AgOnY.
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Remove ability to create maneuver nodes with EVA Kerbals. wwwwWWHHHAAT? Are you sure that's wise?
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[1.3.X] Duna Restoration Project v2.0
Whirligig Girl replied to Whirligig Girl's topic in KSP1 Mod Releases
I haven't tried it with SVE but if it adds dust storms or clouds they will probably be at the wrong altitude. It should work with SD just fine.- 58 replies
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I don't think I need to tell you how badly this landing went. Some major points of improvement: Remove two of the Vectors, they're overpowered for this mission. Add a high Isp vacuum engine (I think the LV-909 is better than Vector for vacuum efficiency). Add more fuel. Refuel in orbit fully. Less fuel waste on RCS.
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Are you sure? I am fairly sure I had nothing to do with the first Kopernicus Creativity Marathons. (The marathon is going so slow I don't find any need to keep it going. You do you Mr. Chumley. You seem to have some decent ideas and I might even contribute, but I won't be in the driver's seat.)
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I'm not aware of any fix I can do on my end, as I haven't used SCANsat.
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OK, here's the list of possible Planet Pack Supports I'm willing to try in the future: Uncharted Lands: Uncharted Eve Space Program (Similar to Eve Space Program, but the planet is even less hospitable.) Uncharted Mun Space Program (Same stakes as Mun Space Program, but there's two moons and a planet to land on for your destination in the same system.) Uncharted Gilly Space Program (your space program has practically zero launch costs, but it is on a highly eccentric captured alien rock) Alternis Kerbol Rekerjiggered: Alternis Tylo Space Program (Alternis Kerbol's Super Tylo would probably be harder to work with than any other space program aside from Jupiter's.) Alternis Duna Space Program (Same as Duna Space Program, but orbiting a gigantic rocky planet.) Alternis Eve Space Program (In case you miss starting off in a heliocentric orbit.) Real Solar System/Little Green Men from Mars: Little Green Ladies from Venus (Venus' atmosphere must be reconfigured to allow rockets to work without RO.) Little Green Men from Mars (Same Delta-V to orbit as Kerbin, but lower gravity and bigger destinations.) Jolly Green Giants from Jupiter (Probably not gonna happen.) Little Green Men from the Moon (If only to have a counterpart to Mun Space Program) Frigid Little Men from Titan Outer Planets Mod: Neidon Space Program (A tad easier than Jool Space Program, and this time you start at the edge of the solar system) Tekto Space Program (This would definitely be a new set of gameplay mechanics to launch from. Still probably easier than stock and Duna SPs) Ultimate Solar System (unreleased): If all goes to plan, every habitable planet in the system will have a Homeworld Swap feature. Other Worlds (the upcoming rebooted version): I might find a good homeworld planet in the Cercani Star System to put the KSC so you can start there. The stock system would therefore become the foreign star system. I am likely to do none of these, but it's possible I'll do some.
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I wont say "absolutely not" but I have no intention of doing the remains planets (except maybe Mun and Gilly) because for the other planets the challenges are not significantly different from other options. (And also in all of those cases except perhaps Moho, they are all much easier than Kerbin.) As for custom flags for each planet that is available, that is within the realm of possibility.
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Beautiful, one of the best steam engines I've seen in KSP because of its function.
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I actually have Principia compatibility for the mod which moves the orbits to the same stable configuration that Principia uses for the stock Jool moons. (Basically, we break them out of resonance.) I'm not entirely sure which version of the asteroid spawner is running on your save file, because asteroid changes happen only with new saves. However, if I recall correctly the only asteroids spawning around Jool should be the sub-Minmus moonlets. Rocks might be coming in from near-Jool orbit and then get flung downward on their path through the Jool system. Asteroids near Jool could conceivably be ejected if you're timewarping while they fly by Minmus. Also i look forward to what you may find when you look for mineral wealth on Bop...